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Team FOLON
Team FOLON

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Monthly Developer Update: Level Design

"When we originally made London, the Thames River was more like the Thames Stream..."

Join Team FOLON's Lead Level Designer, Joe "Wolfy" Wills, as he takes us through how he joined the project, the trials of leading a level design team, as well as his designs for Croydon, Islington Sewers, The Blight, and The London Underground.

This is the fourth of our monthly behind-the-scenes videos! In these videos, you'll get an inside look at the development of Fallout: London, including sneak peeks at the upcoming DLCs and insights from the heads of departments. They'll be sharing what it took to bring this ambitious project to life and the challenges they faced along the way.

Your support makes all of this possible, and we can't wait to take you on this journey with us. Stay tuned for more exclusive content in the coming months! Stay safe, and remember. Mind the gap.

Monthly Developer Update: Level Design

Comments

I went with Camelot and pretty much Archie as a companion for the entire thing. The lockpicking talent is just so useful. It was always a peeve for me to find locks I could not pick in FO4. I am playing a new save now to do all the companion quests. Still finding stuff I missed the first time.

Scoots Tate

Thank you so much! 291 hours is impressive... who did you side with? πŸ‘€

Team Folon - Member

Just finished my first playthrough. 291 hours but I did a lot of exploring before getting to the end. Very impressed with the game. Thanks Team FOLON!

Scoots Tate


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