Virtual Motion Capture v0.53r1
Added 2023-01-30 08:19:24 +0000 UTCHappy New Year!
Small, light, mobile motion capture!
The latest version, now compatible with mocopi!
Not only mocopi support, but many other features have been added!
(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)
Ver0.53r1
[Supports mocopi]
- UDP transmission by mocopi is supported.
- Select each bone to receive mocopi.
- Flexible settings such as VR for upper body, mocopi for lower body, etc.
- Reset position by clicking the button to center the current position.
- Easy to switch between using mocopi only and using with VR devices.
[Feature added]
- Added a front reset function to the camera tab.
- Changed the hand shape when loading avatars from unnatural to natural finger bending.
- Added a function to delete BlendShape added by expression key setting one line at a time (thx:@Reiya1013)
- Added English version of help tab.
- Updated Chinese translation (thx:@ccloli)
- [MOD]OnCurrentModelChanged event added
[UI improvement (thx:@gpsnmeajp)]
- Changed to display the cause of exit and output detailed exception information when a large number of errors occur and the file is terminated.
- Changed to display the number of errors in the status bar.
- Changed so that warning logs are not output.
- Changed so that the calibration button cannot be pressed during the VRM file loading process.
- The selected camera is grayed out.
- Added calibration completion screen. Added a screen to confirm the height on success (hidden by default) and to display the cause of failure.
- Added a warning display in the control panel when a menu is opened in the HMD
Have fun!
If you have any question, please DM to my twitter. (@sh_akira)
Download:
Comments
I have a question about tracking capturing sending data over and issues with rotation with setting the current orientation as Front.
Jebrone Kitty
2023-02-03 13:00:11 +0000 UTC