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sh_akira
sh_akira

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Virtual Motion Capture v0.52r1


Merry Christmas!

Here is the release information of the new version.

Thank you for waiting for a long time for this update.

The download link is at the bottom of this article.


(I cannot reply on Patreon. Please send questions to Twitter (@sh_akira.)


Ver 0.52

- New I-pose calibration and T-pose calibration (10 points supported)

The new I-pose calibration and the newly reworked T-pose calibration are calibrations that allow better movement than before.

The elbows are less likely to bend when the arms are extended upward or forward, the shoulders do not move too much, and the hips do not pull downward, allowing the body to finally get into a sleeping position.

Basically I am assuming that you will be using I-pose calibration.

Try T-pose only when you want to fine-tune the calibration.

In T pose, the height of the hands at the time of calibration determines whether the upper and lower arms are fully extended.

- Added note to the Calibration window.

*The floor height is very important for I Pose Calibration.

If it does not work well, please re-set the room scale and make sure the floor height is correct.

The new calibration can be used when compositing with Beat Saber or VR games instead of MR compositing.


-  Adjusted 10-point tracking in I and T poses

More accurate tracking, especially with knees less prone to breaking.

- Adjustment of foot placement during 3-point tracking.

Feet are now less likely to cross.

- Fixed a problem that when using the foot tracker without the waist tracker, the waist is pulled downward when the legs are lifted.

- Fixed the angle at which arm twisting correction is inverted.

- The strength of the shoulder twisting correction has been increased.

- Fixed a problem where the arm would twist strangely depending on the model.

- Fixed a problem where the bend direction of the arm was wrong on some models.

- Fixed a problem where the bend direction of the knees was wrong on some models.

- The elbow bending direction correction option is added (on by default).

Fixed a problem that the elbow sometimes moved differently depending on the structure of the model.

Adjusted the elbow rotation.

- The avatar will not be broken when the tracker is turned off.

- The gray controller and tracker in SteamVR can now be selected before turning on the power.

The avatar's sudden twisting when the tracker is powered off has been fixed.


- Fixed OBS and other crashes with recent NVIDIA drivers when VMC_Camera is installed(thx:@ngtkd)

UnityCapture issues have been fixed and will automatically update when VMC starts.

- Support VIVE Focus 3 Facial Tracker / Eye Tracker

Requires the latest version of SRAnipal. For more information, please visit the VIVE website.

- Fixed a problem in which the gaze moves twice as much when waidayo is used on a model that uses BlendShape to manipulate the gaze.

- Corrected an error that occurs when VMCProtocol receive is on when reading a configuration file.

- Fixed a problem that may cause incorrect termination when copying error logs.

- Fixed NullReferenceException at startup.

- OnModelLoaded and OnCameraChanged at VMCProtocol on/off are changed not to occur.

- Increased the number of VMCProtocol receive ports to two.

Use two separate ports when you want to receive two applications separately or when the data traffic seems to be large. (Normally, it works even if two apps are connected to one port.)

- Changed to identify "/VMC/Ext/Hmd/Pos" as "[HMD]".

- Changed the layout of the settings window to three columns.

- Changed the design of the control panel.

-The layout of the shortcut key and expression key settings were modified so that they do not overflow.

- Easier input and deletion of multiple keys when adding shortcut keys.(thx: @Reiya )

If you want to set a key on the stick and an unwanted touch key is set, you can delete the touch only.

- Export TrackerPositions.json at the calibration

- Changed to save the location of photos

- Improved Chinese translation

- Removed support for DMM VR Connect

- Changed Unity version to 2019.4.31f1

- Updated Final IK to v2.2

- Updated to Oculus Lipsync Unity Integration v29

- Refactoring

- Mod structure changed.

- Added VRIK back to the model when calibration is canceled.

I've reworked the calibration significantly this time around, so I would appreciate it if you could try it out and post it so that I can see that it is a new version of the video.

Please let me know if it doesn't work as well. I will continue to adjust it.


Have fun!

If you have any question, please DM to my twitter. (@sh_akira)


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