Virtual Motion Capture v0.43
Added 2020-05-22 14:12:17 +0000 UTCHello!
New version!
(DeepL translation)
UPDATED:
Ver 0.43
Added:
- The choices on the calibration screen have been enlarged to make them easier to push.
- As if to remember the last calibration choices
- To make a sound when the calibration is complete
The calibration screen is now easier to use.
It's easier to push from inside VR with larger choices.
You don't have to choose every time because it remembers the previous choice.
When Finish sound is enabled, you will now be notified by sound when the calibration is complete.
- ViveProEye's eyelid movements are no longer synchronized when automatic blinking is disabled.
When using the Vive Pro Eye, the expression that does not want to move the eyelid can be set.
- Changed opening/output of externalcamera.cfg to read/export.
The notation that was difficult to understand has been changed.
Fix:
- Fixed an issue where the expression was broken when changing to an invalid expression while blinking.
Fixed an issue that occurred in 0.42, where the expression was sometimes funny.
- fixed not recognizing the gamepad (thx:gpsnmeajp)
Fixed an issue where the controller was not recognized when the gamepad was stuck in.
- fixed the problem that the bone information after the middle finger of right hand is not sent correctly when OSC is sent (thx:umiyuki)
The issue where all bone information was not being sent by the model has been fixed.
- fixed the problem of OSC's virtual tracker input not working (thx:gpsnmeajp)
Fixed a problem with virtual tracker processing.
- Fixed an issue where VRMLookAtHeadBlendShapeApplyer could not be applied or transferred correctly when using VRMLookAtHeadBlendShapeApplyer.
Fixed an issue where eye tracking was not transferring correctly with VMCProtocol on BlendShape models.
- Fixed an issue where calibration was not possible when some parts of the tracker were enabled.
- Fixed a problem where BlendShape would not work after the second time of loading the model.
- Fixed the problem that it became heavy when continuing to receive /VMC/Ext/Set/Eye with OSC reception.
(Fixed a problem with eye tracking in waidayo etc. where it was getting heavy after a while.
NOTICE:
The protocol for transferring virtual motion capture motions (previously called motion transmission) is
It is now called VMCProtocol.
https://sh-akira.github.io/VirtualMotionCaptureProtocol/
It became convenient because it became possible to describe it as VMCProtocol correspondence not limited to communication with a virtual motion capture afterwards in the application that used the same communication.