ENENRA BUILDS 2.8 IS HERE!
Added 2024-09-29 12:36:24 +0000 UTCThank you for your patience! The next update is here with a huge change list!
Here are the changes that have gone in:
Shifted to 360 degree input checks for Free flow on controller (Was previously using 8 way movement causing odd moments to miss) Keyboard continues using 8 way movement checks.
Addition of Fury variation for hand to hand, Blademaster now owns Manifold Edge and Strand Blade, Tempest now owns Thunder clap and Ballistic cutter (2 variations per stance)
Ability to purchase weapon / stance variations
Shards are now displayed on message pop up boxes when required
Adjusted Izuna drop to have new system and camera animation.
New executions for new stance variations.
Dual blades have their own executions now
Adjusted physical sound SFX, was too repetitive and was not using SFX master class.
Various bug fixes from the build bugs.
Swapped out all enemy models in chapter 01 with Grunts to reflect the story and removed name plate introductions. New vignette VFX for main menu.
Additional weapon stinger attacks
Fixed YES / NO positions in menus
Moved skipping cut-scenes / return to ship from tutorial to main pause menu
Spawned enemies now have a delay before they can attack, previously attacking AS they spawned which was unfair
Fixed Sword remaining visible after Kumichu grapple
Fixed Kumichi counter barge, now uses root motion to close the distance so not odd sliding during interrupting it
Fixed ballistic cutter wave properties so enemy is not carried off into distance
Onscreen indicator reworked and is more visible for off screen attacks
Added menu option to turn off screen indicator on/off
Added sounds to fury stance mix up attacks
Fixed issue with camera remaining zoomed in when interrupting a chase attack (aerial to ground) with an accelerated slam
Added a right pose / left pose system for dual blades to have similar smoothness to animations recovery periods
Visual VFX added for changing stances, making it easier to visually see a stance change, removed weapon dust VFX for optimization and cleaning clutter, fixed weapon dissolve in rotation to start from the hilt
Stance change animation added for each stance when the player is not moving / attacking
Fixed issue where air volley reactions were not snapping to face
Swapped out all enemy models in chapter 01 with Grunts to reflect the story and removed name plate introductions.
There are some odd issues in the packaged build such as trails not matching their weapon but this will be fixed, I just wanted to give you guys an update!
If you have lost access you can follow this link to gain access again!
https://drive.google.com/drive/folders/1lG_26YhiL9YwQ5TZaSBIk9UhYgQRmGis?usp=sharing
Please keep in mind this is a private build, please do not release any footage as this is all a work in progress and can be more damaging than you think!