XaiJu
Amaraine
Amaraine

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Progress on both Games

I've finished and tested the new Hot Tub scenes for Bondage Island, and I'm happy with them.

Work on Lucretia's Legacy is going apace too, and I hope to have a new release of that available for Patrons in early August as well. Today I've added three scenes involving several images each, one for Julia, and two for Geri. The above picture is from a scene involving convincing Geri to do a little indecent exposure in public, and the reason I'm particularly pleased with it is because the top she's wearing doesn't actually have a half-off position in the rendering program I'm using (Daz Studio) -- so the nip slip needed to be done in post processing. Learning to do this opens a lot of possibilities.

And yes, she takes more off than that. The other scenes involve having sex with Geri in various configurations, and convincing Julia to take on three men at once. 0.02 of Lucretia's Legacy will definitely be more explicit than 0.01. I expect it will have more than twice as many graphics, and and many of those graphics will involve more than one figure.

I've also been doing a lot of refactoring. There was a lot of repeated code in 0.01. As I was writing the first few scenes I wasn't sure how much I would use certain concepts. In some cases, that turns out to be a lot. There are two problems with repeated code. One is that if you want to change it, you have to change it multiple places, which is a pain and increases the chance you might miss one. The other is that it clutters things up and makes the code harder to read.

I used a lot of very generic variables in 0.01. This was related to the idea of having saved games transportable across versions. I'm going to try a different approach to that once Lucretia's Legacy is further along.  In the mean time, having code full of variables like "karen.event[4]" rather than "karen_spanked" was making it hard for even me to read what was going on and figure out how best to add new scenes. So I've refactored most of those variables as well, and am working on the project with more enthusiasm as a result.

Progress on both Games

Comments

I've seen more than a couple of promising games that are dropped because the creators get burned out, and thats just sad, a partialy invisioned world, cut off before its born.

CLevGo

Thank you for your comments. I see some other creators sounding burnt out, and I have no intention of letting that happen to me. Doing things I feel passionate about is the key. :)

Amaraine Games

This all sounds great, even the parts about coding that I dont understand in the least, lol. Over all though, the most important thing is that your enjoying and enthusiastic with what your doing. Makes the work more fun for you and it almost usually all leads to your finished product being all the better. Enjoy and Rock on! :)

CLevGo


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