XaiJu
Lilykill
Lilykill

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Gauss Rifle it is.

The gauss rifle won out by a long shot so I got to straight to exporting the mesh and scaling it ready for modelling. I'm currently replaying through F4 so I'm going to find out where the nearest gauss rifle is and I'll be able to take a load of really good screenshots of it. I found using Fallout VR is really good for this as you can really get a good look at the scale of the small features that are faked with normal maps.

As for the rest of the results, I will be starting the smaller projects in work once I finish the noisy cricket. I will update on either of those models once I have interesting to show.

Gauss Rifle it is.

Comments

Yes, but the majority of my posts are on social media were I post every day to every few days.

Lilykill

As far as I can see, last post was Aug 20th.

branden price

What do you mean I'm still here.

Lilykill

Where did this guy go

branden price

Beyond excited for this one - are there plans for any of the modifications to it? I have a specific build of it in mind that I've been needing to work on.

radbeetle

Should use this with a T-60

Ficsit_Pioneer

I cannot wait for this. It's my favourite weapon in F4 and F76

David Ashby

That sounds exactly like he's described, just using the mesh for size and positioning of the rough details, but modelling completely new parts.

Ken Rice

I'm a little curious about how you use the game meshes to build props. When I did my Kang Tao Dian, I started with a mesh, but ended up just re-creating everything from scratch by drawing over canvases in Fusion. The mesh I had just couldn't be converted into usable solid bodies. When I started to work on a Star Citizen Gallant rifle, I ran into the same problem. What sort of workflow do you use on game meshes?

Justin Kim


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