Work done this week:
-Sprite and background full support completed for all Altered Beast variations
-Miscellaneous sprite bits processed
-Tile ROM banking support
-Working MRA files for Golden Axe and E-Swat
-Object priority corrected (fixing Dynamite Dux map screen)
-Scroll paging improved, fixing MVP although still not perfect (E-Sway hi-score screen)
-PCM decoding works, but it's unstable
Games working (PCM sound unstable)
-Altered Beast
-RyuKyu (minor glitch on title screen)
-MVP
-E-Swat (hi-score screen)
Games working (with problems)
-Golden Axe (slowdowns)
-Dynamite Dux (several sprite problems)
-Wrestle War (scroll paging problems)
-Cotton (scroll paging problems)
-Heavy Champ (character disappears)
It looks like S16B titles require the hardware to be almost completely implemented to work. That's making hard to isolate a few working titles to do weekly updates, but the core development hasn't stopped for a second.
(all attached images come from the MiSTer version of the core)
Francois Norris-Paquette
2021-08-22 13:50:30 +0000 UTCJOTEGO
2021-08-22 07:39:04 +0000 UTCFrancois Norris-Paquette
2021-08-22 00:21:41 +0000 UTC