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Contra & Street Fighter Public Releases

Although I wanted to wait for a perfect K007121 implementation before releasing any Konami title to the wild, I think Contra is in reasonable shape. There is still a bug related to barrel position but, as of today, nobody knows the secret of that. We are all waiting on Furrtek's discoveries to solve that piece of the puzzle.

Then for Street Fighter, I have solved the graphic glitch present in the beta but, ADPCM sound is still noisy. I have made progress with it, and I am sure the solution is around the corner. But I will update it in the public server, which is more convenient for most users.

I have made updates to 1942, Higemaru and Vulgus cores this week too. I have improved the sound fidelity. Small differences, though. 

MiST/SiDi users have also seen this week an update to the CPS1 core that enables the turbo operation for them.

That is all. Files are in the usual location, and source code is in their respective repositories.

Contra & Street Fighter Public Releases

Comments

Great πŸ˜ƒ

MattO

Thank you for all that you do, and for the continued updates on already excellent arcade cores.

Michael Yount


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