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CarnalCoup
CarnalCoup

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Specialist Abilities

Evening folks, thought I'd drop in with a little design update tonight. Specialist Special Abilities are now functional for the next build, and perhaps you may be wondering what exactly the special abilities are. While they will be described in missions, and probably eventually in codex entries, I thought it might be good to lay them all out in one place for folks. For starters, they all have a few things in common: they can all be used in one encounter per mission, and they modify your team's stats in some way. This may allow you to choose an encounter solution that would be otherwise blocked to you, or even to pass an encounter that would otherwise have you fleeing from the mission entirely. More specifically, the abilities (currently) are as follows:

It should be said as well that team abilities can stack in certain combos - for example, if you use Octo's Combat doubling ability, that will make it much easier to use Grunt's Brute Force ability towards an Int or Cha-based solution. These may be changed over time, but ultimately this is roughly what they will look like. Something to look forward to, and I'll see you next week with the next release!


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