It's time for a Myth reveal Patrons!
An Archangel named Zero was the leader and most powerful Guardian, endowed with all admirable qualities possible in beings that walk the mortal planes. Wisdom had Zero in abundance, and shrewd was he in matters of strategy. Strength came naturally to him, for his power was that of the Light. Compassion and mercy remained within him, yet ruthless was he to those that embraced Darkness and Azrail’s teachings. His capacity for leadership and the strength to see Cael’s will carried out made Zero the perfect commander of the forces of Light. It took all of this and more to stop the Anima Schism and drive Arawn’s invading forces back to Kraxus. The aftermath would show to be more challenging as Zero faced the consequences of his actions, causing other Guardians to rise to dispute his position.
Zero is a Skyslayer class Myth who is of the Fighter archetype. He is a solo laner who loves to switch between melee and ranged stances to keep his enemies at bay. With the power of Cael running through him, he commands the battlefield to protect his allies and punishing any who wish them harm. Zero strikes hard, fast, and often and using the power of his empowered weapons for extra combat effectiveness.
Passive - Lay on Hands:
Killing an enemy restores a small amount of Health and Mana. Getting a takedown on an enemy Myth instead restores a large amount of Health and Mana and also applies that restoration to the closest nearby Allied Myth.
Special Ability - Reliquary Weapon:
Zero can switch between Melee and Ranged forms. While in Ranged form, he gains Bonus Range and Attack Speed. While in Melee form he instead gains Bonus Movement Speed, Armor, and Magic Resist.
Ability One - ??? / ???:
Melee: Zero swipes his Spear in a cone in front of him, dealing Physical Damage and Slowing all enemies hit. Gain a Stack of Angelic Power for 6 seconds, max 3. At Max stacks, casting this ability instead consumes the stacks and fires a piercing projectile that deals Physical Damage to all targets hit and displaces the first target hit backwards.
Ranged: Zero stabs his Spear forward, dealing Physical Damage and piercing Armor of all targets hit. Gain a Stack of Angelic Power for 6 seconds, max 3. At Max Stacks, casting this ability instead consumes the stacks and fires a piercing projectile that deals Physical Damage to all targets hit and instantly teleports himself to the last target hit.
Cooldown: Very Low
Ability Two - Channel Divinity / Holy Smite:
Melee: Empower your next 3 Basic Attacks to deal Bonus current Health Physical Damage on hit.
Cooldown: Medium
Ranged: Smite down an area around you restoring Health and cleansing all debuffs of Allies hit.
Cooldown: High
Ability Three - Turn Unholy / Invigorate:
Melee: Dash forwards dealing Physical Damage in a cone in front of you. Stops on the first enemy Myth hit.
Cooldown: Medium
Ranged: Gain Bonus Movement Speed and Attack Speed for a duration.
Cooldown: Medium
Ultimate - Judgement / Skyfall:
Melee: Zero swipes his spear in a large arc in front of him. Myths hit get knocked up and take Physical Damage over the duration.
Cooldown: High
Ranged: Target an Ally or Enemy Myth and quickly soar to their location. Upon impact, all enemies in the radius are dealt Physical Damage and knocked away from his location. If the targeted Myth was an enemy, they are not knocked back.
Cooldown: Very High
Quick FAQ:
-Stacks of Angelic Power from Ability One are retained between stances.
-Holy Smite currently includes cleansing CC of all types and Anti Heal before the heal is applied.
-Turn Unholy damage is dealt at the end of the dash.
-Invigorate bonus stats are retained between stances.
-All cooldowns are independent of each other, including his Ultimate cooldowns.
-Zero uses Mana and first purchases Heaven's Blade due to his low cooldown Ability One. (Yes, this item was reworked with him in mind)
-He will have the lowest Range of all Ranged Myths in the game, around 1000. (For reference, Kahlea is the current lowest at 1200)
Overall, we expect Zero to be an extremely high octane, high skill cap character that will be able to punish mistakes and create favorable situations for both himself and his team. With the ability to fly and be anywhere on the battlefield through the use of his Ranged Ultimate, enemies will need to be aware of the possibility of his presence at all times. This iteration of Zero is going into internal testing with the addition of the new Ability System mentioned in the previous post. Any updates to his kit and gameplay will be announced to you all they are finalized through his time in testing. Zero will be playable publicly in the next open test and we cannot wait for you all to try him out yourselves!
Thanks,
Undying Games ~~