Hi Everyone,
We are nearing the end of the month and I wanted to give an update on PF2e work. With the update to how I plan on doing monster materials in PF2e, I had to update the loot tables that I have posted previous.
The plan is to have three main types of equipment. You have your weapon, armor, and an armor set (this consists of worn items and other invested items). All the others fall into the "Other" category. This might be wand cores, crafting formulas, consumables, etc.
Materials you carve from creatures should fall within these four categories.
For weapons you will see
Major Materials - activation effects on the weapon (1 slot with a striking rune, 2 slots with a greater, 3 slots with a major striking rune).
Minor Materials - nonactivation effects on the weapon (1 slot at level 1)
Property Runes - exact same as PF2e talismans
Talismans - exact same as PF2e talismans
For armor you will see
Major Materials - activation effects on the armor (1 slot with a resilient rune, 2 slots with a greater, 3 slots with a major resilient rune).
Minor Materials - nonactivation effects on the armor (1 slot at level 1)
Property Runes - exact same as PF2e talismans
These major and minor material slots are unlocked as your gain
For armor sets you will see
This basically covers invested/worn items. As it stands, a PC gains one armor set slot each time it levels up. So at 3rd level they would have three armor set slots. Up to 60% of these can be activation effects. I am not 100% if I am going to limit how many nonactivations you can have until I build more materials.
I ran into an issue with starting to produce lower level loot tables, I had bonepile resources that are apart of monsters loot tables. These would have left the loot tables incomplete if I did not create these precious materials, so I set out to make the two in this PDF. One of the things I learned while researching is precious materials aren't used that often in games, or viewed as niche vs specific creature types. I have found there are other effects while look into these, but they are all usually fairly minor.
What I decided on, is trying to keep the power level precious materials on par with standard PF2e precious materials, but some of those materials will provide additional benefits to the Monster Hunter rule set, like we see in the bird wyvern bone precious material.
My overall goal is to make these materials seeking out, and I think I am going to focus on them before I continue making loot tables. This way I don't lose the process of how I am making them before they are all done. Here is a list of the ones I plan to make.
Creature Type Precious materials (provide some type of bonus like cold iron or silver vs other MH creature types)
Different materials for each mineral type (I will probably remove the armor spheres and incorporate them into each weapon material upgrade from 5e instead, which should end up being 4-5 precious materials).
Elderdragon bone material
I am open to ideas on what the weapons, shields, and armor might do for the upcoming precious materials, so please feel free to comment suggestions on this post or in the discord. Also please let me know what you think about the current plans and thank you for your support while I figure all of this out.