XaiJu
thebludev
thebludev

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Ultimate Visualizer 2.0

Example YouTube Video
Hello all!

This version of the Ultimate Visualizer includes the following new additions:

Known Bugs and Bugfixes:
There  should overall be less spontaneous crashes as I've moved from drawing  directly to the texture to drawing to a proxy render target.

With any active rendering, you cannot save replays as videos. I'm looking into this, it's just a bit more complex than other things.

Toggling:

By  pressing L + R + Start (or plus for procon), the following buttons will  toggle various parts of the visualizer: Dpad-Up (Input display),  Dpad-Right (ECB display), Dpad-Down (Ledge grab display)

Input Visualization in Replays:

Two  controller layouts appear during replays, and show the reconstructed  inputs for both Player 1 and Player 2. It uses the Gamecube Controller  layout as a base for displaying these, since the buttons are all unique.  Please use this guide when looking at the input

ECB Visualization:

The  ECB (Environmental Collision Box) is what determines a  fighter's/object's interaction with the ground, walls, and ceilings  around them. In this build of the visualizer, it appears as a  translucent orange rhombus with a white outline.

Ledge Grab Visualization:

Every  character has two ledgegrab boxes, one in the front and one in the  back. In this build of the visualizer, the one in front appears as a  red, hollow rectangle, and the one in the back appears as a blue, hollow  rectangle.

Downloads:

Regular Version (training mode inputs on bottom right)

Streamer Version (training mode inputs shifted)


Ultimate Visualizer 2.0

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