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thebludev

thebludev

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thebludev posts

Stage Alts Early Access

Hello all!

Sorry for the delayed release, I've been working on this one since mid-June and have been extremely busy!

It's finally time to release this mod as early access, and so I hope that you all are as excited for it as I am to release it.

There  are instructions in the provided ZIP file (README.txt) and a usage  video linked in it as well. If you have questions, the #1 to contact me  is via Discord (blujay#7630). Send me a friend request or join the Sm...

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Better-SSS v1/Stage Hazard Form

Hey all!

Quick release today, I have a remake of one  of my oldest mods, the stage hazards toggle! This time around it  modifies the UI on the stage select screen and allows you to interact  with hazards on/off exactly as if they were another form!

Usage Instructions

2022-06-05 16:44:38 +0000 UTC View Post

Fastest bugfix in the west!

I updated the download links to point to one without the Pokemon Trainer crash.  Thanks WuBoy for reporting, and if anyone else runs into crashes or bugs make sure to let me know and I'll take care of it ASAP!

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One-Slot Effects Early Access

Hey all!

Today I'm releasing for early access my  plugin for one-slot effects, along with a Python3 script to make  converting currently existing mods with effects into one-slot effects  extremely easy.

The Plugin:

The plugin goes in "sd:/atmosphere/contents/01006a800016e000/romfs/skyline/plugins". It depends on ARCropolis so make sure you also have that installed. View Post

Quick Bugfix for the visualizer v2

If you downloaded the visualizer last night, make sure to redownload it (same post, changed the links). It contained a bug that only allowed procon inputs to function properly when pressing the A button.


Thanks!

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Ultimate Visualizer 2.0

Example YouTube Video
Hello all!

This version of the Ultimate Visualizer includes the following new additions:

Known Bugs and Bugfixes:
There  should overall be less spontaneous crashes as I've moved from drawing  directly to the texture to drawing to a proxy render target.

With any active rendering, you cannot save replays ...

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