XaiJu
Linx
Linx

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Foliage Beta Release

Hey all! Development of the upcoming scatter system is going well, and most of the code behind it is now well in place. 

The Tessellation repository can now be compiled for those who wish to test who have not pledged on Patreon :)

o7

Foliage Beta Release

Comments

What do you think your going to have for the next updates!?

Arya Bekal

Oh Alright! I'll just upgrade when theres a new update then.

Arya Bekal

You keep what you downloaded forever. If you need access to future versions after unsubscribing, just shoot me a message

Linx

I have another Question. If I but your membership and get parallax continued, and then a month later the membership ends, will the parallax continued folder work? or do I need to be subscribed to your membership to use it?

Arya Bekal

I'm actually amazed by the scatters I've seen on the pictures and I've also noticed that if I keep physics time warp at 2x, the game runs like it would regularly. And considering that continued will run better, I will be getting continued. If it doesn't, theen I'll probably settle for an egpu. I have to say, I'm amazed by your work so much! Glad to have you as the parallax Dev.

Arya Bekal

It will run an awful lot better, but since you're on integrated I can't in good faith recommend Continued because your FPS will still be low. It's your call to make, but don't expect wonders without a discrete GPU! OPM does work, but you need to get the configs from here: https://github.com/Gameslinx/Parallax-Continued/tree/master#list-of-supported-planet-packs

Linx

Wow! Continued looks awesome! Though I have a question about the better performance optimizations. Does that mean that my game will run smoother when near the surface (where your awesome scatters are), because Im using a laptop with radeon integrated graphics and every single launch ive had to use physics time warp cause my game ran at 1 fps near the ground (flashbacks from ksp 2 πŸ’€) and ran smoother farther in the air which is a shame cause I cant enjoy the launch nor look at your scatters. And if it does run smoother I will be upgrading to your patreon to enjoy continued as Ive seen the shiny surface of vall and minimus on videos. And If i do get it does that mean that the Parallax OPM (outer Planets Mod) files will work?

Arya Bekal

A lot! To summarise: Continued has hugely better performance optimizations (multithreading) and is much more stable. There are a few quality improvements too, the latest update to Continued just revamped all the textures on all the planet surfaces. You can read the full list of differences here: https://github.com/Gameslinx/Parallax-Continued/blob/master/Changelog

Linx

whats the differece between continued and the regular 2.0 versions of parallax?

Arya Bekal

Yep!

Linx

Heyy thanks! Does it by chance fix the floating/flickering trees bug?

Blake C

Yes! Although, it really depends what you define as complete! There are some visual improvements but 90% of the work has gone into making it perform much better and more reliably than the original. I have some dev posts on the KSP forums if you need more info: 1. Performance improvements: https://forum.kerbalspaceprogram.com/topic/209714-112x-parallax-pbr-terrain-and-surface-objects-208/?do=findComment&comment=4412531 2. Visual improvements: https://fxtwitter.com/Gameslinx_/status/1823846985897496798 3. https://fxtwitter.com/Gameslinx_/status/1808997383935504499 Hope that provides enough insight and answers your question :)

Linx

Okay I know this is a little late haha but is the paid version more complete than the free version? Kind of how Blackrack released base EVE but you have to pay for Volumetric Clouds?

Blake C

That is insanely inspirational! Good to you mate.

Ray Jules

I am! Completely solo :)

Linx

This is mindblowing. Are you doing this by yourself?

Ray Jules

Awesome work man!

Temmie Huang

Noice

YourNot Op


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