Welp, the awaited tutorial is up.
Hope it helps you guys porting daz models and even your own OCs to blender from daz :3
using diffeomorphic so we can get all the advantages daz has to offer like anatomy corrective shapekeys (JCMs)that fix those joint deformations we all hate (like knees and elbows) body morphs, genitals, breasts and nipples shapes...
all while taking advantage of the great features the MHX rig can offer. like:
IK fingers, stretchy limbs, being able to swap and convert FK and IK, and insane stuff like loading daz poses. ever been lazy, or spent hours trying to get a good pose for a quick render? load a daz one!
IMPORTANT NOTICE!
This tutorial does not show how to convert game rips to daz models. i don't know how to do that yet, i do have made my experiments and attempts, but didn't got toolucky as i was doing that with Neytiri and the fact she has 4 fingers, 4 toes and a tail complicated things a bit.
So if you wanna try to make your own, i suggest you checking this tutorial that would have gotten me there, if it wasn't for the model choice i made:
https://www.youtube.com/watch?v=aQTkYkrlkEM&t=252s
Plasma Ring
2025-05-15 00:08:28 +0000 UTCDave Ort
2025-02-01 01:25:52 +0000 UTCGifdoozer
2025-01-31 13:52:41 +0000 UTCVR AnimeTed
2025-01-31 01:06:13 +0000 UTCDave Ort
2025-01-30 21:42:32 +0000 UTC