XaiJu
AlwaysRats
AlwaysRats

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Character controller

I've finally sorted the issue that I have been banging my head against a wall over, which involved a character controller and its camera. The deer boy and Jahko can both now be moved with either keyboard or joystick inputs without weird jitters or odd bells and whistles.

Some placeholder graphics from the playground. There's not much to look at on the hills at the moment so I went crazy with a placeholder grass texture.

It feels like whenever we manage to fix one issue, ten others raise their heads. We've had so many problems with myriad of different assets, just dumb things like Unity not calculating normals for SOME of the models (but not all) and causing issues with shape key shading because of it. I nearly binned their current shader because Jáhko's human form kept bugging out when the deer worked just fine.

We went with a shader for the characters very much inspired by the Zelda series, because we felt like it fits the style we're aiming for the best.

Character controller

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