Now this is what I would call a humble beginning for a model. (Also yay, a different kind of post!)
So! Elli has been hoping for a 3D dummy of Woodcarver for quite some time. Sometimes sketching him up can be a pain in the comic pages, so I took it upon myself to make a little side project of a Woodcarver Dummy. Elli kindly made me these very nicely proportioned reference pictures. I mean, you couldn't ask for much better guidelines. They actually align!
I'm going to documentate the progress here, and as you can see, I'm starting from pretty much the basics. I know it doesn't look like much at this stage, but building a legit base for further modeling is rather important. I'm taking my time making a decent structure for him. It'll all come together when I get to add the details, like all the branches. Right now he just looks like a bald, stumpy unicorn-brachiosaurus.
I am intending to also give him a skeleton at the end of this too. In english that means that you make the 3D model movable.
(The beard I'm not entirely sure about, I will probably leave it as a static mesh since adding physics for simply a mannequin purpose can get a little bit silly. And I've always had piss poor luck with properly functioning physics. They just flip all about the place.)
More of this to come, as spoken lectures continue in the game course. And I have to do something to keep me awake through them.
The tool used is the oh ever so gloriously free Blender, because I can't afford Autodesk software. And I'm pretty much a newbie to Blender so that's always fun... (It functions so differently from any other modeling software I've dabbled with)
- Karo~
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