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Dev Update #77 Release Window

Where are you and Sam driving to I wonder...

Ok guys, here's the dev update! Short and sweet (as much as that's possible for me), and a day earlier than promised (because I had the time just now)!

One Day at a Time Chapter 20. Part 1 will release sometime between April 23-30th. I'm wrapping up the final scenes and getting ready to go into polishing. Not sure how long that will take with this one. There isn't really anything I wanna add, but sometimes I do anyway.

As far as how long improving the language and making stuff sing takes, that's anybody's guess. I also may have to go back and fix some stuff. Poke through, animation timings, a render I don't like, transitions I want to be different such as fades and dissolves etc... All of the stuff I just mentioned is part of my polishing process, and integral to what the final product becomes.

So, while One Day at a Time doesn't have beta releases. I still have a period of time I consider the game to be in beta while I'm doing my thing, then sending it off to Shaddy for proof reading, porting the android, doing the compressed version, and all that good stuff!

I'm actually not going to tell you much about the second half of the update, because I didn't explain a lot of what was going to happen in the previous game update, other than the fact you're going on a date with Sam.

This will be the last dev update before release, and I'll put out the release as soon as I think it's ready. If that takes until the 30th it does. If it's ready by the 23rd, I'll release it then!

Looking forward to bringing you this update, because as usual it was fun to make and has a lot of interesting character interactions, development, and plot movement!

Ok, so it wasn't that short, but I did my best!

As always, hope you are all doing well! Cheers!

Dev Update #77 Release Window

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