XaiJu
zoeyraven
zoeyraven

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Would like to know how you guys think I am doing!?

Ok guys poll is closed! Percentages were staying around the same so I decided to end it 6 hours early. Below are the results:
Note: I will be sending out a Yes or No 1 short question Poll right after I send this concerning an issue with the master list that was brought up in the comments. That will be the last poll for a WHILE, I promise!

83% Voted for the first option.
17% Voted for the second option. (One of those 7 was ME :))
0%    Voted for the third option.
So, what did I get from this? A lot of good feedback in the comments section to let me know about issues, and I was able to have a dialogue with many of you. This is appreciated. I also found out I am doing well, and though I will never be able to please everyone I'm glad to know I am pleasing many of you on one level or another. I believed option two before I started this poll and it's ok for you guys to believe option 1, but if I ever think I can no longer improve I need to stop doing this. Thank you to all who participated.

Comments

Thanks, I understand you may not know these answers. You are doing a great job.

BorgBOB

This is a tough one as I do updates as they come out, and if you obtain a variable on Day 2 sometimes You don't feel it's effect until day 5. That's why Qleaf has always said it's easiest to make a walkthrough for a completed game. If I know what a variable does beforehand I try to tell you to save before, and sometimes it's guess work. Because you see a path spilt or something. You just simply do not know much of the time unless the dev lays it out for you. However, I will make an effort if I see what it impacts in the SAME update to be more cognizant of going back and noting the major ones. Part of what I do is a blancing act of giving you enough information to get you where you want to go, without writing a book and without spoiling an important future scene. I'm sure you've seen Walkthroughs where it's just walls of text. That I'll never do, but "If I know" something is about to slam you in the face due to a decision. I try to note that. Look at Dusklight Manor as an example. Doesn't mean I can't get better at it though. I really appreciate your feedback!

Zoey Raven

If you know how a choice sets a vairiable, like "option 2 sets 'spanked Jill' ; it would be helpful to see what impact that has later in the game. (if it is known).

BorgBOB

Your walkthroughs are well made and, considering the number of times I tried a new game because you made a walkthrough for it and ended up liking it, you have an excellent taste

NeimadFR


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