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Should I port Hyrule to 0AD?

I'm considering porting Hyrule: Total War to 0AD. No more hardcoded limits and tons of new features and possibilities. Give the video a listen and please let me know what your opinion is. Patrons hold more sway here.

https://www.youtube.com/watch?v=YUXj-YTgJ9U

Should I port Hyrule to 0AD?

Comments

Total War like features are in the works. Pyrogenesis supports basic cinematics. What 0A.D.|0B.C.E. lacks most IMO is a military mechanics overhaul (including physics engine). The 0AD, 0BCE teams are working on this though. Creating the mod for 0AD.pyrogenesis is wise as it can be converted to the new 0 B.C.E. engine automatically should the need arise.

Good work

Illuminati Games

(Cross posted from Total War Center) Re: Switch to 0ad: I'll try to give some more in-depth feedback later, but the short form is: I would be opposed to this switch (for reasons I'll try to address later), except that it's totally bonkers to do a project as ambitious as HTW on a closed-source engine, especially one that's as buggy and arbitrarily hobbled as M2TW's is, and especially one that's no longer maintained. Given all that, I say do it.

Hmm, overall I pretty much feel like you about it. Losing the massive armies and freeform campaign (atleast in the beginning) to more AoE scaled armies sounds not really cool, but considering all the positive effects, the possible gains and the overall new possibilities i think those will make more than up for it. I mean, in the end, while total war games are great and massive I never had a game i hold more dear than empire earth, which you most certainly know just as well, so looking at it moving into that direction makes me really hyped for it, so I'd say go for it :)

F4il Emp3rror

I say go for it. I'll miss having a grand campaign, but it feels like much more is gained rather than lost in switching to this other engine, although maybe finish the faction overhauls and fix some of the major bugs before switching so that people who aren't in favor of a switch, or that just want the grand strategy element, can have a fleshed-out, working campaign. I do have one question though- I am not particularly familiar with 0AD or Age of Empires- would we still get missions and cinematics, or would they be scrapped? I always enjoyed them, and felt the story deepened aspects of gameplay.

I have to say, go for it. While losing the campaign stuff is bad, I think the new engine will be a lot better for the change.

Flamester

I think it's worth a try. I love the total war version, but I don't see why changing the gameplay to a "age of empires" style gameplay could hurt:P

In short? It's gonna be a very, very different game, but if you're bumping against frustrating issues and this would revitalise your desire to work? Go for it. I like TW and I like AoE, so I can't lose. I'll mourn the lack of a campaign structure and "proper" sieges etc etc., but the one thing I do NOT support is developers burning themselves out on annoyances and impossible engines.

While I will understand if you make the conversion, I must say that one of the things that made me like Total War: Hyrule was the Grand Strategy Total War bits, and making it a tactical match only game would make me sad. But on the other hand, if you aren't having fun any more... Well, do what you need to do to keep yourself enjoying making this mod. I'll still enjoy it even if it does become only Skirmish matches. (On the other hand, if you can get an 'overworld map' type thing going, I'd be really happy.)

ElricFlairgold

I'm of two minds about this, on the one hand, we wouldn't have a Total War: Hyrule and, or at least one that is improving. On the other hand we would still have a Zelda RTS that would I still find great. I like the total war series and how Hyrule is going with it so far, but if 0AD allows for this to grow faster and easier I'm pretty sure I can cope, at least until CA and GW realize that allowing people to mod the grand map is a smart idea for TW: Warhammmer.

I say run up a quick demo, release that, and garner feedback from that. From the video you posted though, I would vote for porting after finishing up the Faction remakes. Along those lines, does that mean you will be remaking all the videos with the new game if you do decide to port?

It doesn't Support Mods. The most Mod Friendly Total War Game is medieval 2. So you see the problem. If you can't, let me refrace. HTW is imposible to port as it is to any other Total war game. You would lose so much of the things we put in to that game. It would be a Cut done version at best. :/

Edwin Walter Gibson

As much as I love Total War, I understand that the medieval 2 engine is very limited and you've pushed it beyond its' limits. I'd like to see Return of Sulkaris and the faction overhauls finished but after that would say that 0ad might be the better option, if it means faster development and more content. I hope you will continue the epic storyline after porting it though. I'm really looking forward to the features you mentioned in this video. One more thing, I'm guessing there's a good reason why the obvious option of Total War Warhammer isn't being considered.

Personally, Id say leave it in medieval II until such a time that the 0AD engine can support a Total War style game. I will play it in both formats, since they are both fun ways to play. At the very least however, finish the faction overhauls before porting it. Thanks

Emperor Tromedlov Drolmai

On the one hand, the loss of the grand strategy freeform campaign and the focus on tactical and "physics"-based battles from the tw engine is a loss for me. On the other hand, i mod enough games to know that fighting the engine limits is rewardless and painful. In the end, you progress as you wish. I'll continue to follow your work with interest.

blackimp

I think porting to Rome 2 or just any of the newer TW games would be better, I think the grand strategy element serves this project better. But if you can't then I think 0AD may be our best hope, but try to keep it from turning into the whole SC micromanage hell.

Jonathan Ginsburg

I keep thinking of stuff to say. Im not sure if this is a good thing or a bad thing (probably good). I mentioned in my phantom message that disappeared that Warhammer Total War is my favourite total war game ever. One of the reasons is that each faction feels unique in their playstyle, both on and off the battlefield. In terms of what M2TW can do in this regard, well its underwhelming. Even in Hyrule Total war, differences between factions feels lackluster. With some exeptions, differences boil down to what the units look like. For the sake of balance, units all have the same stats, with only the darknuts having superiror infantry. With the exception of lybranna and the various horde factions, the factions tend to play very much the same. It doesn't feel like any faction has an advantage over the over, and you can use the same tactics any army, becuase the composition is always the same. Warhammer opened up the possibilities with the inclusion of magic, something M2TW will never fully support. If a port to 0 A.D opens up the possibility of distinctive differences between factions then im even more for the port.

In my honest opinion, it won't hurt to go into the 0 A.D. development but also might be good to hold on to the Total War Version in case things goes south

Eric Chan

Oh god, even my TLDRs are massive

Im not sure what happened but my big ass essay answer isn't showing up now so ill do a TLDR just in case. 0 A.D is different, im worried the battles will be a scissor, paper, rock hamfist and that the focus will be taken away from the battle and shoved into the resource-gathering-soldier-making-factory-homebase, where victory comes from micro managing your gatherers early game to get ahead, rather than implementing battle field tactics. I worry that diplomacy will be a joke and that games will lose the TW scale, turning into a 1v1v1v1 rather than a 1vthe entire world. But, as long as the faction overhauls are completed im totally open to the idea of a LOZ mod for the pyrogenesis engine. If your as excited as you sound in the video than i have high hopes. An ambitious content creator without limitation is an amazing thing indeed

Good grief I had no idea how long this was until i posted it. Why does everything i type turn into a freaking essay.

Lemme play O A.D and ill let you know. The most important thing for me is how the battles feel, and what kind of tactics i'll have at my disposal.

I think finishing up the rest of TW:H, and then moving on to 0AD would be best. I would have little interest in playing a LoZ themed Age of Empires style RTS. Ever since I got my hands on my first TW game I haven't been able to go back to the small scale of the usual RTS format. Personally, I love how battles in TW games actually matter on a larger scale. If you can somehow fiddle with 0AD to support large scale map to map campaigns with resource management and everything, then TW:H would be obsolete. As it stands, TW:H is one the best total conversions in games.

medhathobo

Honestly I prefer Grand strategy games and overall the Total War real-time battles over Age of Empires/Star Craft gameplay. But if it's much easier for you to use 0 A.D and also allows much more content, then I say go for it. I will still support you no matter what choice you make here :)

Finish the Faction-Overhaul for Total War, try to fix some of the major bugs and then move on to 0 AD - that's my opinion. Although I will miss the giant armies and turn-based campaigns I do understand that CA games are a pain in the a** to mod properly. And maybe maybe in the future CA will release a Total War game with full mod support or someone developes a similar free engine.

What if Agahnim and his brainwashed soldiers became a faction? I know you've wanted the idea for awhile and it would be possible in 0AD.

I left my opinion on the youtube video, but I'll repeat it here just to be redundant :D. DO IT

Eclipse Productions

Is there An Overworld? a freeform Campign? And Mass armies you can easily control tacticly? I don't want Star Craft or War Craft. :/ maybe some thing like Star Wars Empires at war. maybe more exeptable. But If you can Bring as much of the MEdievil 2 Total war as possible. then I would be great with it. I want to play a Total war game . Not Star Craft.

Edwin Walter Gibson

Sound good to me do it

Linkadion

It will allow Neph to retain his sanity and the process will be much quicker. Many models can just be ported over to the new engine, and cinematics won't be affected by the change.

If it allows you to develop faster, I say go with it.


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