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This was during the battle of yester hill our DM used the wrong map. The map in question was not to scale, each square was 50 feet, we literally had to dash to move one square. It was torture. 4 Pc's died including my new character who was introduced in that fight. It took 6 sessions that spanned about 3 irl months. We are all good friends and after words we got our razzing rights and now constantly bring it up

ToobaPhish

Not a story per se, but I just wanted to give props to my DM for crafting an amazing world that combines Strahd and Spelljammer (aka Strahdjammer, cue Space Jam music).

Skyler G.

Our game was decidedly more grim than the triplets (not surprising). We got so deep into our game that we ended up with two different groups, one playing in the distant past and the rest of us in present-day Barovia. We've been playing since September of 2020 and are still playing in a very expanded setting and most have played multiple characters over the course of the game. Notes of interest: - We traveled to the feywild with the Tome of Strahd (that we call the Tome of Echoes) to freeze time while we used the book to journey into past memories of Strahd and our party members, memories that were often informed by the alt group playing in the distant past. - We ended up adopting Piddlewick, who like to pull bouquets of paper flowers out of his pockets - We overthrew the burgomaster of Vallaki after aligning with someone we thought would be a better leader for the city, only to have that person begin torching the city to "purge the old blood." We then had to flee while the whole city burned down lol - We have pronounced it "Val-uh-kai" the whole time and never imagined we were mispronunciating it

DungeonMama

I made up an NPC that was running from wolves that was just a very pathetic Galear type character. Strahd came to the funeral like in your campaign, but introduced himself to the PCs and said “Barovia can require decisive actions. Who is your party leader?” And I knew they would go for the cuck-of-a-man instead of electing themselves. Strahd then looked at the NPC and said “a group here is only as strong as its weakest member, who is yours?” And he couldn’t figure out an answer and said “everyone is really strong and kind” so Strahd replied “then it is you, so called leader.” And grabbed him by the head and smashed his skull into a tombstone and walked away by stating “I look forward to seeing you again, and I hope I have eliminated your weaknesses early, to propel you forward in my homeland. Until we meet again….”

Shawn Essafi

This is a story im sure Murph will appreciate as a creepy doll hater: My party's bard became fast friends with Piddlewick junior the creepy animated puppet after they found him in a closet at the bonegrinder. He would do mischevious things like make threatening jokes directed at other party members, occasionally shoot them with darts when they weren't looking, or hide their gear. When the party would get upset, all Piddlewick had to do was a little tap dance and tell a couple jokes and the bard would be ready to defend him to the death. I turned him into a familiar for my bard a-la Glass Ass and he accompanied them to Strahds castle promising to show them all of the secret passages. This never transpired as he was unceremoniously crushed by the counterweight from the hidden elevator trap, much to the bards dismay and the rest of the party's delight

Daoloth

I planned a big party to play the Strahd campaign, a whole day event. Strahd all day! I bought/made a bunch of items for the party to use, a tarokka deck, the Gulthias staff, different rings and amulets. I bought a long folding table to give us more room to play! The day comes, it’s Saturday morning, a beautiful day! I hear a knock on the door, I’m excited and it’s a delivery guy dropping off my wifes online order. They never came. Then they all text me, “oh yeah, i forgot that was today” — “i think i’m coming down with something” — “i drank too much last night”. I think my wife pitied me so much that day that she sat down and played a couple hours with my very half hearted DM self. It’s okay to laugh, i laugh sometimes too. Oh the heartbreak

Reese

I have for you a classic underdog story! Actually, its more of an undercat story, really. We had a Bard-barian in the party who was a big Leonin (cat man) who only wore jorts and an axe/guitar. His mission in life was to perform in every city in the world... alphabetically. So by the start of the campaign he'd gotten to 'B-a.' The problem was that his build was so incredibly weak build that we all agreed he counted as half a PC for balance purposes. His entire schtick was grappling people, dragging them around, and throwing them into environmental hazards, which is cool but quite weak in a game where a sword deals a d8 damage where a campfire deals a d6... or so we thought. We'd gotten a Scroll of Magic Circle, which I'd always thought was a weak Spell (1 hour cast time for a visible trap) until we realized it could be flipped inside out, and stacked inside a Silence bubble (Dispel Magic has a verbal component) meaning once a creature was in there, there's literally no way out. Reenter our Barbarian. We greased that bad boy up with all the movement buffs and anti-charm effects we could muster, and then he basically dragged Strahd into the circle like a rag doll. What followed was an ass beating so one-sided that I worried my plan had killed not only Strahd, but the vibe of the session. Fortunately, our DM had prepared some other huge story payoffs, so it ended up a great time!

Stuart Urquhart

One of our party members, Jillian jamjar, refused to stop accepting dark gifts in the amber vault, eventually the DM just had to take his character sheet and said he was fully corrupted, we ended up running a mini campaign after strahd to kill him as a boss fight.

Joshua Brint

Upon reaching Velaki and running the wrong way of the Bergomeister there, we were recruited by a Lady Fiona Walkter, who welcomed us to the resistance to take back Velaki. We were so scared of the Bergomeister’s muscle, Isek, that we followed her into a basement where we witnessed a creepy ritual and slowly realized we were in over our heads. Upon leaving the mansion we were confronted by the tow guards, and as Fiona and the resistance started to fight back, our party all looked at each other and decided Fiona and her people were hella sketch so we turned on them in the middle of the fight. This resulted in there later being a play put on by the local orphanage at the Festival of The Blazing Sun reenacting our “accomplishments”. Needless to say, we were not the most decisive of parties and had a multitude of incidents like this.

Riley Wesson

Greetings justices, who are off-duty and thus all equally lowly, Curse of Strahd was the first time our entire party had ever played D&D. Here are three highlights: Our party druid early on rolled a nat 20 on an animal handling check to befriend a dire wolf, who was named Warwick and travelled with us. When we learned of the werewolf cave, we figured that if we got the leader of the werewolf pack to bite Warwick, he might experience reverse lycanthropy and become part human. However, when we approached the cave a random encounter roll saw our party flanked by 12 werewolves who promptly tried to kill us. Our sorcerer died, Warwick ran off never to be seen again, and we avoided a TPK by the skin of our teeth. Vallaki was a shit show. When we first entered and saw the burgomaster dragging a townsfolk behind his horse, our new barbarian PC said he wanted to “hit him off his horse”. After a successful hit and rolling high damage, our DM announced the burgomaster had just been killed in one punch. (This was not the PCs intention but we didn’t know about declaring non-lethal damage yet). The entire town guard descended on us; my fighter and our paladin fled, while the T-Rex polymorphed druid, monk, and barbarian killed every single guard in town. We left that night and never returned to Vallaki. By the time we faced Strahd, we had passed every single milestone in the book and were level 13 - way overleveled for the encounter with magic items out the wazoo. To balance, our DM created a homebrew monster: Strahd had stolen all five of the bodies of the PCs who died during the campaign and stitched them together into one super-frankenstein, who tormented us with our failings as it tried to kill us. Mechanically, it had class abilities from all five of those PCs (monk, barbarian, paladin, wizard, druid) and could switch between them 1/turn.

Mezunbie17


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