Corruptor Class: Dominant (Alpha 0.1)
Added 2022-08-15 07:11:19 +0000 UTCAs their title would suggest, Dominants are incredibly domineering individuals known for their commanding presence. In addition to their expertise with whips, Dominants are known for their ability to manipulate the will and resolve of other, cause others to act in a more submissive manner, and restrain others through the use of magic and items.
As a Dominant, if a character is trained by a creature with levels in this class, they can forgo levels in Classes they currently have, replacing those levels with levels of Dominant. One month of training is required in order to replace one's first level with a level of Dominant. Upon gaining your first level of this class, you retain your base stats. However, lose the benefits and abilities gained from the lost levels and instead gain the benefits and abilities of the Dominant class. After this level is gained, any time the character would level up, they can choose to gain an additional level in Dominant. Additionally, once a character has at least one level of Dominant, that character can replace levels of other classes with a level of Dominant with a collective twenty days dedicated to practicing dominating others.
Whip Dominance: When you attack a creature with a whip, you can instead target that creature's Will rather than their HP. If you do, the target utilizes their Resolve when calculating damage rather than their Defense.
Nimble Restrainer: When using an item that causes the Restrained status effect or when restraining a creature with the likes of Rope or Chain, you may do so as a one-handed action instead rather than its normal action requirements.
Dominating Force: When you deal damage to a creature with a whip, you may cause them to roll 1d8, adding their resolve. If the total is less than the total damage you dealt, you may cause that creature to gain the Submissive personality trait for 24 hours. Additionally, as a one-handed action, you pay target an adjacent willing creature. You may cause that creature to gain this Submissive personality trait indefinitely or until you cause them to lose this trait as a one-handed action. You may only cause one-creature at a time to gain this trait. If more than one creature gains this trait through this ability, choose one to maintain this trait.
Optional Traits: Upon gaining a level of Dominant you may gain one of the following abilities.
Spreader of Submission: (You may take this ability any number of times) The number of creatures that can gain the Submissive Personality Trait from your Dominating Force personality trait increases by +1
Whip Expert: Your whip range increases by +1.
Humbled Submissives: When you cause a creature to gain the Submissive Personality trait, you may cause it to get -1 Strength, -1 Mind, and -1 Finesse for as long as it retains that trait.
Bratty Submissives: When you cause a creature to gain the Submissive Personality trait, you may cause it to get +1 Strength, +1 Mind, and +1 Finesse for as long as it retains that trait.
Whip Wrap: You may spend a two-handed action to target a creature within your Whip's range. It must roll 1d6, adding its speed. If the total is less than your strength, that creature is restrained for as long as you remain within your Whip's range of that creature or until you make another Whip attack. That creature may spend a two-handed action during its turns to attempt to break out, rolling 1d6, adding their strength, breaking out if the total is greater than your strength.
Master of Intimidation: (You may take this ability up to three times) You add 1d8 to all diplomacy rolls made to intimidate another creature.
Dominant Caster: (You may take this ability any number of times) You learn one spell from the Dominant Spell list.
Harsh Punishment: (You may take this ability any number of times) You deal an additional +1 Damage to creatures with the Submissive personality trait.
Supportive Dominant: When a creature with the Submissive personality trait gets within two spaces of you, you may cause that creature to gain +2 Defense and +2 resolve for as long as it remains in that radius.
Abrasive Dominant: When a creature with the Submissive personality trait gets within two spaces of you, you may cause that creature to lose -2 Defense and -2 Resolve for as long as it remains in that radius.
Bondage Expertise: Whenever you successfully restrain a creature or equip a piece of cursed equipment to it, you may cause that creature to gain the Submissive personality trait for 24 hours. You may only cause one-creature at a time to gain this trait. If more than one creature gains this trait through this ability, choose one to maintain this trait.
Lasting Submission: Rather than only lasting 24 hours, a creature that gains the Submissive personality trait through one of your abilities retains this trait until it undergoes a ritual of purification.
Voice Of Authority: (15th Level only) As a two-handed action, you may spend 10 MP any number of times. For each time you pay 10 MP this way, you may choose a creature within 10 spaces of you with the Submissive personality trait. Those creatures become charmed until the end of your next turn. On those creatures turns, you may verbally issue them commands, controlling their actions and movement that turn.