XaiJu
Tych Maps
Tych Maps

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Level 22-1 - Dungeon of the Mad Mage (All Tiers)

[the penultimate level of the Dungeon of the Mad Mage! I'm already looking ahead to the next adventure - vote in the poll here to voice your opinion]

Shadowdusk Hold.  A noble Waterdavian family driven into exile finds their home on this level.  Driven insane by their connections to the far realms; the twins await on the lower tiers.  Come play with us, Danny.

This is the first of 3 releases for Level 22 and includes Map A - Tier 1.  I'm not going to post a screenshot of how things are split up as its pretty straightforward:

Map Notes.  Working on some new assets/techniques for perspective, including the perspective doors.  For the VTT files there are regular doors hidden underneath so it should import as doors correctly.

There is an extra wall between area 10a and 10b to block the light with the curtain - make sure you modify it's type to allow tokens to move through it.

Files.  The zip files below are organized in 4 folders: Roll20Free for smaller 70px images; Roll20Paid for larger 140px images; FoundryVTT for 100px dd2vtt files compatible with multiple VTTs; and Printable which are 140px gridded images in color and black and white.

Level 22 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Level 22-1 - Dungeon of the Mad Mage (All Tiers)

Comments

[waves oversized inflatable sextant] Go Tych! Go Tych!

Sean Donnelly


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