The descent in the Undermountain continues! It feels good to finally get a map out (I've had a lot going on if you are out of the loop, check out my most recent update here - which also contains what's coming in the next month or two as it's a little different than normal).
The Lost Level...the Temple of Dumathoin...the...level full of Arch Gates? Seriously, it's half mapped and I think there's been 6 already.
Map Notes. The map sizes ended up a little wonky on this one - but as it wouldn't all fit very well on one map, I did my best (as always) to split it in logical and clean areas to minimize DM back and forth between maps.
This release spans Maps A & B - with Maps C & D coming in a month or so. The full layout is shown here:

Mapping wise, nothing too crazy to note. This level was a little bare - mostly picked over by the duergar who have set up camp on it. The one omission to note (which I've actually done a few times now) is no corpses - it's one of those things that can easily be changed in a level to fit a narrative of your own making so I don't like to set that in the image - ie. maybe some other faction other than Duergar have taken over YOUR Level 6, so I don't want to include a dead duergar in the image. I'd suggest using a 'dead' token in it's place.
Foundry / dd2vtt file users, be aware none of the pillars have 'block light' (ie. walls) turned on to allow the glow to come off them properly. Also note that Area 19 generated some wonky walls (mostly duplicates) for me when I imported it into Foundry using Universal Battlemap Importer, so that will need a few seconds of clean up to delete the extra walls.
Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each of the maps listed above; background means it has a flat grey image behind the dungeon, transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpgs don't support transparency); Foundry are both dd2vtt files. IF you want to puzzle piece the sections together like above (NOT RECOMMENDED), you have the transparent versions available for that. However, if you set up each map to an individual scene, you could use either, but the _BG_ jpgs will meet the file size limits for Roll20 (TP pngs may not!).
The zip files below have the Level 6 Maps A and B, as well as a GM overlay for each map. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px (this also holds true for the transparent images).
Level 6 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Gijs
2022-07-16 20:22:17 +0000 UTCIan
2022-07-14 12:58:30 +0000 UTCGijs
2022-07-14 09:44:27 +0000 UTCIan
2022-07-13 14:44:35 +0000 UTCIan
2022-07-13 14:37:02 +0000 UTCDominik P. Ma Tan
2022-07-13 10:00:55 +0000 UTCDungeoneer Guild
2022-07-13 02:24:01 +0000 UTCNigel Bennett
2022-07-12 14:13:30 +0000 UTC