XaiJu
Tych Maps
Tych Maps

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Have I Mentioned These Maps Are Big?

I just wanted to put out a quick update as we are now through a couple levels of the undermountain and am reviewing where things are at.  Note this update/news primarily impacts folks running DOTMM currently/imminently - so before WDH DMs stop reading, I'll put a quick teaser out: in the next couple of weeks I'm hoping to announce a new way to access my content for WDH that will hopefully save Foundry DMs even more time - more details to come!

TL:DR of this post is that I will likely be splitting up some of the DOTMM maps into 3 or 4 releases instead of the 2 previously announced just to keep my sanity/workload/effort manageable and not get burnt out by mapping these gargantuan maps! This means a slightly slower progress through the adventure, but no change to my Patreon release schedule (still aiming for 3-5 paid releases / month).  

I want to be up front with everyone who supports me so you always know what to expect when it comes to new content releases.  I've been putting a lot of hours into the maps of the first 2 levels (an unsustainable amount) and still barely squeaking across the finish line each week for release. I don't want to shortcut these maps - I want them to be detailed, accurate, and to support immersive gameplay.  I also want to be transparent about how I came to this decision and want to use data to be informed about what I'm doing...so I did some math on map sizes.

The average map for Waterdeep Dragon Heist was 3071 grid cells: that is width x height x # of floors.  That's a generous estimate as most multilevel buildings didn't span the full map but I think it offsets the sizes calculated for DOTMM below.  That does not include seasonal variants, but in reality those primarily involved swapping out some terrain textures and sprinkling some weather in - far less work than laying out maps, filling them full of assets and producing custom assets to finish them off.

To highlight a few sizes (full list attached if anyone is bored/curious enough to look):

And then there is Dungeon of the Mad Mage.  Have I mentioned these maps are big?  Okay good :)

For the first 3 levels, this means the DOTMM maps have an average size of 26912 grid cells.  I am currently splitting those in half for releases (so 13456 grid cells per release); this still dwarfs the WDH map releases. Now of course every single square of the map isn't covered in playable space - but if we compare it with the average above - not every cell of a multistory map was used either (ie levels 2 and above had 'empty space' for the air/stuff below it) - which I think should be roughly comparable.  Let's put this another way - by the time I release the finished Level 3 map I will have generated more 'finished map area' in 3 levels than I did for all of WDH (80736 > 79849, not counting seasons).  

These maps are fun.  I'm excited to fill out each room and see what each new area or level holds (I haven't read the adventure fully yet...keeps it fun and challenging to map it!)  I've been pouring countless hours into the first couple levels and want to make sure I make it all the way down to the Mad Mage's lair - these changes will hopefully allow me to do that.  If you read this far, thank you and I hope this makes sense and provides explanation for what effectively amounts to less content each paid release - not ideal but the only way we are making it through this adventure.  Thank you to everyone who continues to support my work and allows me to keep doing this!

Have I Mentioned These Maps Are Big?

Comments

Increíble! Un trabajo excelente. Me esta siendo muy costoso descargar cada mapa por separado ¿Me pareció leer que nos lo mandaras pasada una semana no es así? Podrías confirmármelo por favor. Ahora estoy preparando Dragonheist y quiero continuar con la mazmorra del mago loco por lo que aun queda mucho tiempo hasta que necesite esta aventura. ¡Animo y a seguir con este gran proyecto!

JUAN JOSE LAVIN LOZANO

Thank you so much!!! I'm so excited for this weekend 😍😍

Simsiloquy

I haven't forgotten about this request! - quite the opposite in fact. There will be a new post/release Friday that has these files and fixes a whole host of issues with my Trollskull Manor maps. Thanks for the nudge to tackle this (and a nice little break from the mega dungeon!)

Ian

Thank you bunches and bunches!!

Simsiloquy

Let me see what I can do - probably won't be until early next week some time as I'm away this weekend.

Ian

I really appreciate all the work you've been doing, the maps are absolutely wonderful! I was wondering if you'd be able to release the DD files of the repaired Trollskull Manor with the roofs intact. I know originally you didn't share the DD files with the roofs for the disrepaired and empty versions bc the files were so large. I have tried recreating the roofs on the upper floors to no avail and don't mind if the files are massive if you'd be will to share them.

Simsiloquy

thank you! sounds like an awesome mix you have planned!

Ian

thanks for the feedback - good to hear!

Ian

I appreciate the work and the long hours spent on this. I'm currently planning on mixing WDH and DOTMM as someone suggested earlier on discord. I love the idea. My team is just finishing the Phandelver mine first and mixing the 2 stories together seems to bring a good balance between investigation and dungeon crawling for the next steps. And I'll probably be using the Alexandrian mod for WDH as it seems to give more opportunities for time gaps between chapters.

Maxime Jeanmart

Take your time! Obviously not speaking for everyone but my players are barely half way through WDH, still a long time to go before we get to DOTMM. Even so I'm sure each map will require a lot of time to get through you're already well ahead.

Jonathan McKinnell


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