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Tych Maps
Tych Maps

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Level 1 - 2 - Dungeon of the Mad Mage (All Tiers)

The second half of Level 1 - leading your players further into the Dungeon of the Mad Mage and completing the first level of the undermountain. Also - Happy Halloween!!

The above image is a composite of the 6 maps (A-F) that comprise Level 1, of which the next three (D, E, and F) are included in the files below.  For the overview:

Mapping elements to note:

Files. I have included both Background "_BG_" and Transparent "_TP_" versions of each map; background means it has a flat grey image behind the dungeon, transparent means there is nothing there. For the Roll20 versions, this means the background version is a jpg while the transparent version is a png (jpgs don't support transparency); Foundry are both dd2vtt files. IF you want to puzzle piece all the sections together like above (NOT RECOMMENDED), you have the transparent versions available for that. However, if you set up each map to an individual scene, you could use either, but the _BG_ jpgs will meet the file size limits for Roll20 (TP pngs may not!). Clear as mud?

The zip files below have Level 1 Maps D, E, and F as well as a GM overlay for each map. Roll20Free is a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats are dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively and the Foundry files are 100px (this also holds true for the transparent images).

Level 1 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Level 1 - 2 - Dungeon of the Mad Mage (All Tiers) Level 1 - 2 - Dungeon of the Mad Mage (All Tiers) Level 1 - 2 - Dungeon of the Mad Mage (All Tiers)

Comments

thanks i love it.

Nicolas Angel

There is an included .png file attached above (Level1COMP_128x168_100px_Revised.png) that is a merged map in one. If you are using the dd2vtt files on Foundry (for example), you can probably load the individual maps into different scenes and then copy-paste the wall and lighting over to the combined/merged image.

Ian

how can i merge this maps in one?, i love this work but i want merge it but i don't know.

Nicolas Angel


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