Here we have the polished geometry of our faithful chocolate worker, Lumpa 69! It is our standard model. π«π·ββοΈ
We just need to add a few folds and lines to give the hair a more textured feel and add wrinkles to the clothes. Our goal is to make him somewhat similar to this style weβve been working on.

We're correcting a few subtleties in the measurements and reinterpreting some parts that work better in 2D but donβt quite translate to 3D! (As you know, different mediums have different strengths!)
As always, weβre using Zbrush for the modeling, Blender for topology, and Substance for texturing! π₯π¨
The base texture is almost done, just needing a few final tweaks. In short, weβre very close! In the next session, the model should be ready for rigging and animation!
We're putting in a lot of effort because, believe it or not, Cartoon modeling can be even more complex than realistic modeling, since you have to capture the essence so well. Thatβs why itβs taking us more time and dedication than usual!
Did you know that all Chocoworker-level subscribers can request a custom Lumpa model? This is the standard model, and all custom models will be based on this one! Chocoworkers, they are duddle-de-lee-cious! π«π