
Currently, we’ve:
-Added animations, face expressions, dialogue, sound effects to the climbing part of Stage 4
-Worked on bug fixes and investigation: Fixed a program error with the hands’ movements when resuming climbing, and sorted the github code for line breaks
(The screenshot is a work in progress)
Going forwards, we’ll:
-Keep adding details to Stage 4 (as me...
2025-04-05 15:21:18 +0000 UTC
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We are currently done with:
-Adding details (expressions, animations, dialogue, sound effects) to the Climbing Stage 3->Stage 4 transition
-Bug fixes: Climbing Stages 1->4 are fully playable + fixed a bug where Chieri’s neck bugged out in some animations)
(The screenshot is a WIP from development)
Future plans, etc.:
I’ve been sick with gastroenteritis for the middle...
2025-02-09 05:03:07 +0000 UTC
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We are currently done with:
・Adding details to Stage 2~the transition to Stage 3 (face expressions, animations, dialog, sound effects)
・Bug fixes:
Corrected the behavior of AnimationController (fixed the layer layouts)
Fixed a bug where Makoto doesn’t show up in third-person view
Fixed a bug where you can’t move during the “return to normal size” scene (ther...
2024-12-07 06:20:35 +0000 UTC
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We are currently working on:
・Adding details to Stage 2 (expressions, animations, dialogue, sound effects)
・Fixing bugs for Stage 2’s gameplay portions
・Fixing Makoto’s avatar’s behavior when in third person mode
・Looking into AnimationController’s behavior being unstable (this one’s giving us a rough time)
(The attached screenshot is a WIP of St...
2024-10-06 07:34:16 +0000 UTC
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Currently, we are:
-Writing the rough script of the part from the end of Stage 4 going towards the ending of the shrink route
-Adding details to Stages 1 and 2 (facial expressions, animations, dialogue)
(The attached screenshots are WIPs from Stages 2 and 4)
In addition:
-Fixed the previously mentioned bug where if you reload the scene you’re at before scrolling the t...
2024-08-11 03:47:46 +0000 UTC
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Sorry, I've been busy IRL with moving and stuff, so I haven't had time to write a report or grab screenshots yet! I'll make a full report next week or the one after that!
タイトル 進捗状況の報告(仮)
すみません、実生活で住居の変更など重なり、スクリーンショットやレポートがまだ用意できていません! 来週か再来週また改めて報告します……!
2024-08-07 03:35:01 +0000 UTC
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Currently, we’re working on these parts of Chieri’s leg climbing event:
-Adding details to Stages 3, 4 (debugging, adjusting gameplay balance)
-Fine tuning the opening and Stage 1 (expressions, animations, dialogue)
The attached screenshots are WIPs of Stages 1~2.
And other things:
-The other day we’ve found a bug where if you reload the scene you’re currently at...
2024-06-03 02:22:28 +0000 UTC
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We’re currently working on adding details to stage 2 of Chieri’s leg climbing event, confirming the facial expressions and sound effects, applying them to the script and adding new ones if necessary. (The screenshots are stages 2~3 mid-development)
In addition:
-Adding dialogue before, during and after the event leading up to stage 3
-Balance adjustments (returning the player t...
2024-04-10 01:08:10 +0000 UTC
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Sorry, I couldn't find time to take screenshots and write a report so the progress update will be posted next week...!
すみません、スクリーンショットやレポートを書く時間が設けられなかったので来週に改めて報告します……!
2024-04-01 22:43:52 +0000 UTC
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We’re currently adding the details to stage 1 of Chieri’s leg climbing event (the attached screenshot is stage 1, mid-development):
-The conversation segments before and during the segment, and the ones leading to stage 2
-Game balances to make progress easier
-Fixing bugs and things that could prevent a player’s progress
As well as:
-Outlining the stage...
2024-02-01 02:36:22 +0000 UTC
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We wanted the next post to include the new update, but unfortunately as 2023 is nearing an end we figured we should post another progress update for the time being. (For the progress update until September, please refer to the previous post)
Right now we’re focusing on adding details to the first stage of the minigame for climbing Chieri’s legs (the screenshots are stages 1 to 4,...
2023-11-25 17:11:12 +0000 UTC
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*2023/09/23 edit
※2023/09/23 追記です

Adding our current progress update.
We’re done with the rough version of stage 4 of the climbing Chieri’s legs minigame!
What’s currently left is:
-The final minigame of the last stage (it’s not an action part like the climbing segment and is more story-based)
-The story segment leading up to the shrin...
2023-01-21 16:08:14 +0000 UTC
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Hello everyone, we’d like to share you with ResizeMe’s current development progress.
Since September we’ve mostly been focusing on a shrink route event.

This screenshot is from said event (it’s going to be a leg climbing scene).
Here is a roadmap that sums up what we’ve been working on since August.
2022-11-27 02:33:31 +0000 UTC
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As mentioned earlier we’ll be giving one of our developers time to recover from his illness before continuing the city route events. We apologize for the lack of updates in the meanwhile…! We’re praying for him to get better soon.
Other than that we adjusted our plans a bit and are currently working on the shrink route and on modeling buildings. We’ll let you know the moment we can finally upload the next big update.
=========
タ...
2022-09-17 07:58:29 +0000 UTC
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Hello everyone. We made a roadmap that details the current state of the game’s development. I’d like to go over every category in order.
-Under development
These are the batch o...
2022-08-06 10:16:23 +0000 UTC
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Sorry to keep you waiting for this month’s progress update. We are currently working on a detailed roadmap image which we’d like to share with you guys next week. Stay tuned!
2022-08-01 12:26:01 +0000 UTC
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Hello, everyone. Here’s our progress update for June.
Throughout the month we managed to finish almost everything to do with the transition to Unity Ver2019 and we can start working on brand new events soon!
We can also start working with all kinds of new assets that weren’t available in Unity Ver2018, such as:
-”Magic Lightmap Switcher...
2022-07-02 10:50:51 +0000 UTC
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Hello everyone. This is our current progress for the month of May. Sorry to keep everyone waiting for the new update…!
We are currently working on:
1) The transition from Unity 2018 to 2019
There are a lot of assets and features that aren’t supported when upgrading to a newer version of Unity, as well as assets that no longer receive support for older versions. We’ve decided t...
2022-05-28 10:43:47 +0000 UTC
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Hello everyone.
We’re currently updating the game’s engine from Unity v2018 to v2019.
*This screenshot is from before we fixed the bug.

When we started moving to v2019, the trees’ size and position data were reset which made giant trees suddenly start appearing. (looks like the Erdtree, doesn’t it?)
We fixed it by retrieving the data from the 2018 version tr...
2022-04-30 12:20:44 +0000 UTC
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We are currently updating the Unity Editor version from 2018 to 2019.
As a result, various problems have occurred and we are in the process of fixing them.
(The image is flipped upside down, the UI display is corrupted, and it seems to be more difficult than expected ...)
I'm sorry to have kept you waiting for the event update!
I'll let you know when it's ready to update!
2022-04-02 08:33:23 +0000 UTC
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This is an event currently being created Hopefully next month (hopefully ...)
現在作成中のイベントです
うまくいけば来月に更新予定です(うまくいけば……)
2022-02-26 07:56:20 +0000 UTC
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Thank you for waiting. It’s now February but we finally managed to complete this new update.
GoogleDrive
https://drive.google.com/u/0/uc?id=1byUSIyWXwBuTpWS-LQvId7Ht6CdmMiMd&export=download
Mega
https://mega.nz/file/yJlwQAza
KEY...
2022-02-01 10:31:51 +0000 UTC
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<code>Translation work is scheduled to start around tomorrow.
I hope I can get it out this month.</code><code>
</code><code>明日あたりから翻訳作業の開始予定です。</code><code>何とか今月中に出せればと思います!</code>
2022-01-25 14:17:52 +0000 UTC
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Sorry for the long wait for the update.
It's scheduled for January but progress on finishing up the event has been slow due to a sudden illness. I'm taking things extra carefully due to what happened 2 years back, so I apologize in advance for any delays that may happen.
The team as a whole is still developing the game as usual; the other members are currently learning how to model the buildings. I'll let you guys know if we can release the update this month or not soon.
The...
2022-01-08 17:50:06 +0000 UTC
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The next update will be released in January. Sorry that we couldn't finish it before the year ends...!
It'll include short events that split off from existing events, but it was a huge challenge to work on (I generally have to work alone during the final phases before an update is finished, and this time it took longer than I'd thought...)
Next year we'll focus primarily on modelling the city so updates will be sparse, but there's another event that the other members ar...
2021-12-29 13:30:10 +0000 UTC
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Currently, the text part is a little difficult.
I'll do my best not to be in January ... I'm sorry to have kept you waiting.
・ New elements for the next update
The liquid expression of the bath has been renewed.
The degree of transmission and reflection are rich.
現在テキスト部分で少し難航しています。
1月にならないように頑張ります……お待たせしてすみません。
2021-12-12 08:44:29 +0000 UTC
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Hello, everyone.
We sincerely apologize for the long wait between updates. We’ve been reading your comments and understand that we have not been doing enough to communicate our progress, so we would like to take this opportunity to explain the current state of ResizeMe!’s development in detail.
●The next update
As of writing, we’re finishing up the final sections of the update and are currently working on small details and fine tunings. It’s quite ...
2021-11-30 15:00:41 +0000 UTC
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So sorry for the long wait!
We originally planned to release the new update mid-November, may be delayed until the next month.
We'll keep working hard!
The attached screenshot is from one of the short scenes planned for the next update.
========
お待たせしています!
11月中のアップデートを目...
2021-11-28 06:33:36 +0000 UTC
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Hello, here's the current status of our progress as well as information about our plans for the next update.
Right now we're developing the fine details of the city as well as implementing new water-related effects.
In addition, we're developing two event branches, one of which we hope we can upload sometime next month.
The attached screenshot is from one of the scenes planned for the next update.
2021-10-28 14:06:37 +0000 UTC
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Hi everyone, here's our current progress:
We're currently working on 3 events plus a short side branch, as well as implementing new building destruction assents and working on the city's layout.
We believe we'll have more concrete details next month. Stay tuned!
=====
-進捗報告-
進捗報告です。
2021-09-26 12:13:13 +0000 UTC
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