Two weeks ago I announced the end of October as the release date for version 0.3, this week I sadly have to push that date back into early November. I apologize for the delay and want to explain why this is happening. Apart from that I got a massive amount of work done that I want to share with you.
Everything new:
Now to the delay:
I really hate having to write this, but there's no way around it. I've mulled it over in my head time and time again and I simple can't find a schedule that would allow me to publish the update in time without having to completely overwork myself. Here's what happened.
After coming back from my vacation at the end of August, I struggled to get my head back in the game. With other IRL responsibilities piling up I was able to keep my usual work hours, but the quality of my work wasn't the same as usual. I did a bunch of work, that I ended up scrapping as it wasn't up to par with my quality standards. This cost me a lot of time. Paired with a week lost to hardware failures and a week lost to sickness, I'm now coming to the realization that I need a little bit more time. I apologize about this delay.
For some this might just be a standard thing, it's not like it's my first delay, but this one hits me pretty hard. I'm not gonna go into too much detail as I don't want to make any empty promises, but I plan to let this delay be a lesson for me and to increase my output in the next months and in 2024. An update every 3-4 months is too few for me. Children of Morn is a very complex game that naturally needs more time to make than MIST, due to the increase in renders and custom 3D Models, but I can still do this quicker than I'm doing it now.
But, that's for the future. I plan to proof my words with actions. That's gonna take quite some time, but I think I can do it. You'll hear from me soon and I wish everyone a great start to the week, please be patient with me : D
Caprice Dhusara
2023-10-12 01:58:57 +0000 UTCNekichi
2023-10-10 11:34:23 +0000 UTC