No Video This Week: Background projects and larger projects
Added 2023-02-09 18:38:42 +0000 UTCHello, I wanted to let you know there won't be a video this week. The last video on Doom Multi-monitor blew up way more than I expected and when that happens I've found it can be better to skip a release the next week to let that video have it's time to shine if I don't have another really good one ready to follow it up with. So I've been spending this week working on some background projects and writing a script for a bigger long time planned video(I'm five pages deep on that for the first draft now and have a lot more to go and some polish to put on it still). This video is one that was always going to take more than a week to get done so I'm happy to have some time to dedicate to it. I'm not sure when I will call it done, it's very technical and I will probably want to revise the script for clarity a few times before I start filming it.
For the background stuff though I've nearly got my video server sorted out now. I had one last hurdle with problematic SATA cards that I'm working around but the project congestion is over now. I've also been making some upgrades to my backup workflow that have made it a bit easier to test it now. I don't know how much the technical details will be of interest here, but at a high level I save all my footage and can now re-import it into my editing software and re-render a video if I need to. So I tested the full workflow for the first time with the Doom video: ( https://www.youtube.com/watch?v=zzHifsmzR2I ). I film in a really high bitrate for producing videos (the Doom video was 845GB in raw) but for archiving I keep a copy of every single shot in h265 at a lower bitrate (48GB for Doom once archived). The video linked here uses the exact same edit as the original video, but used the lower bitrate files as the source. I can see some minor differences but if I don't point out the flaws I think this would be passable for a release if I had to. This might be a bit overkill, but I feel like this is similar to keeping the source code for older programs, if you want to make a change to something or republish it later, it's nearly impossible to do that if you don't have the original materials used to make it.