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Elemental Titans - Monster Thursday

This week we look at some powerful elementals to stride across your world and destroy it. While the original elemental titans were locked away long ago, primordials still produce these minor titans to fill in the gap that exists in higher level play. See, the purpose of these elementals is to create an elemental (like a fire elemental) that exists in Tier 3 play as there isn't really anything there. We have the basic elemental at CR 5, we have Myrmidons at CR 7, great elementals like the Phoenix at CR 16 but... nothing really in between around CR 11 to 15. Thus, powerful titanic elementals at CR 13! (plus a CR 16 cause... well, I can't help myself)

Molten Inferno (CR 13) This fire elemental strides across the world and attempts to light everything it can find on fire. It specializes in doing a lot of area of effects to hurt the most people.

Screaming Cyclone (CR 13) A powerful air elemental that uses the forces of lightning and thunder to obliterate its enemies. Anyone who spends too long near it will soon become deaf from thunder.

Stalking Wave (CR 13) A water elemental focused on movement and pushing and pulling its foes around. It often tries to pull creatures into its form where it then drowns them.

Walking Avalanche (CR 13) A massive earth elemental that is akin to the horrible power of an avalanche. It launches boulders and rocks to restrain its enemies and keep them in one place as it pounds into them.

The Element That Lives (CR 16) What if we combined all the elements into a single, powerful figure? This elemental has a variety of ways to ruin the days of any adventurer who tries to challenge it.

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