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Classic RPG Spells 1.1.0 Prerelease

I added 7 new spells, all drawn from the pages of the old school AD&D 1st Edition Player's Handbook (...since that's the only one I ever owned). I've been working on some of them for quite a while, and only recently learned how to implement them. I have a few more spells in the pipeline that I'm still working on, but for today, here's what I have:

Haste
Adept-level Practical Spell

To Use, cast on another Sim or yourself. Target of the spell will run very fast like the 'Vampire Run' perk. Lasts a few hours.

Note: If you the sim is set to Always Transportalate or Always Use a Broom, they will do those things instead of running fast. Turn those off to run fast with the Haste spell.

Pro tip: Cast it on your waiter at a restaurant for faster service, or on your butler before your dinner party guests arrive. They won't perform the tasks themselves faster, but will move from task to task (like picking up dirty dishes) much quicker.

Packs Required:
Realm of Magic, Vampires

Protection From Heat
Acolyte-level Practical Spell

To Use, cast on another Sim or yourself. Target of the spell will be protected from extreme heat in a manner similar to the Burning Man reward perk for a few hours. 

I honestly haven't found a lot of use for this in-game yet, since there isn't as much trouble with extreme heat. I added it for completion, due to the next spell, Protection from Cold.

Packs Required:
Realm of Magic, Seasons

Protection From Cold
Acolyte-level Practical Spell

To Use, cast on another Sim or yourself. Target of spell will be protected from extreme cold in a manner similar to the Iceproof reward perk for a few hours. Long enough to go skiing in a swimsuit (I had to test it...). 

Packs Required:
Realm of Magic, Seasons

Cure Disease
Acolyte-level Practical Spell

To use, cast on yourself, another Sim, a Dog, or a Cat. All built-in illnesses including food poisoning, Ancient Sicknesses and other rare diseases should be cured. 

Ironically, now that I can finally cure all the sick strays in Brindleton Bay, it seems like EA fixed that issue and I rarely see them anymore. But if you do, now you have this.

NOTE: Odd things can happen right now if you use this as a doctor on an active career day to cure the patients in the Hospital (they get cured, but the career situation doesn't count it). I have a fix for it, but haven't implemented it yet. 

Packs Required:
Realm of Magic

Leosims's Tiny Hut
Adept-level Practical Spell

To use, cast on the ground. A tiny spectral hut will appear that will recharge all of the motives of the sims sleeping or napping inside of it, as well as removing tense and uncomfortable moods. The hut will vanish in about 8 hours. Any sims still in the hut when it vanishes will simply get kicked out of the hut (it won't kill you like a Murphy Bed). Perfect for spellcaster-style glamping.

NOTE:
Tiny Hut mesh adapted from original 'Fairy House' tent mod by Enure Sims (
https://enure-style.tumblr.com/). 

Packs Required:
Realm of Magic, Outdoor Living

Protection From Vampires
Master-level Practical Spell

To use, cast on a sim or yourself. Target will be protected from all Vampire powers, such as mesmerize or drink plasma, for the duration of the effect (about 8 hours, so you can sleep).

Packs Required:
Realm of Magic, Vampires

Stinking Cloud
Master-level Mischief Spell

To use, cast on the ground. A choking cloud of stinky gas will appear and cause all Sims who come near it to feel nauseous. The cloud persists for about 2 hours.

NOTE: The FX for this spell are pretty cool (the gas clouds), but I'm not that happy with the effect of it in game (it doesn't do very much). I am likely to make some changes to the effects of this spell in the future, but it will be in the same direction of 'what would a stinky cloud of gas do?'

Packs Required:
Realm of Magic, Paranormal

This update also includes a few tuning fixes, improvements, and cosmetic fixes (correct icons, duration strings) for many of the previously released Classic RPG Spells.

As always, if you notice anything broken, missing or not working correctly, please let me know. Hope you enjoy them!


Comments

Hmm, I just discovered that there is a Sims modder out there named leosim, so I should probably rename that spell to avoid confusion. I was 'simmifying' the name of the original D&D spell, Leomund's Tiny Hut, so I came up with Leosim. The newer versions of the D&D spell are just named 'Tiny Hut', so I will probably rename it to that.

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