MC Command Center 2025.6.0 is out!
Added 2025-10-12 16:00:33 +0000 UTCComments
I have to add them all manually when EA adds new options. Whether or not those new options can include nudity or not depends on how EA handles the scripting that the interaction calls. If it allows mod script to make changes, I can make changes. If it doesn't, then I can't. I can write down to look at the ones you've included, at some point.
Deaderpool
2025-11-10 00:20:28 +0000 UTCThis release is fully Spanish translated.
Deaderpool
2025-11-10 00:19:09 +0000 UTCHello, Would it be possible to add more nudity options to Woohoo? On the blanket, in the outhouse, in the bushes, etc., are unfortunately missing.
FeenSims
2025-11-09 23:30:50 +0000 UTCtranslation spanish?
rosaura chan16
2025-11-09 20:20:53 +0000 UTCThat isn't possible with the way the core EA game engine works, no. It has to be manually done because the game itself can't do it. EA would have to add that functionality into the engine itself and you'd set it using the Game Settings in the same way you can disable aging for active/npc Sims. My recommendation is similar to what you found on reddit: you set the game aging speed to be for the biggest ratio of sims in your game (NPC's in this case) and then you manually control the age for actives.
Deaderpool
2025-11-05 14:48:34 +0000 UTCHellooo I have a question/suggestion. Im generally more of having a forever save in my world, and i like to play on short lifespan BUT i dont like it when townies age at the same time i do, because then i have to change their descendants and bla bla bla, but i do want them to age, is there a way for townies to age at a different pace than the player with your mod? if not, adding it would be hugeeeeeee for me and other mccc players, I recently asked it on redddit and apparently most ppl try to simulate that by manually aging townies but that just takes too longg, i personally like to place on long lifespan then manually age my sims after a couple days, but I would muchhh rather if there was a way to do that directly.
Jose Varela
2025-11-05 04:47:28 +0000 UTCThe getaway limit might be hardcoded by the UI. That's the way some of that type thing works. Like food at restaurants...I had a request back when those came out to change that and it wasn't possible because the UI is in C++ and not moddable. We can only change things in tuning files (tuning mods work for that) or in EA's script functions (Script mods like MCCC). When you have a UI that pops-up that has all the hard-coded values for # of Sims for roles, that's sort of what that indicates to me. If those numbers are anywhere moddable, it will be in tuning files, which is why I said that it would be a tuning mod and not a script mod. Each situation role would have its own tuning file associated with it and they would have numbers of each allowed in that file. I would believe that's not even the case for getaways and that it's not moddable at all in its current form because if you do a search for getaway mods increasing the number of sims, you won't find anything doing it. That is usually a good indicator that it's been requested by other people and tuning mod devs have looked at it and determined it's not moddable. Someone good with tuning mods like LittleMsSam may be able to give you better information on that sort of thing. I just don't know much about them. The value you found, HOUSEHOLD_AND_GUEST_MAXIMUM, is on the script side. So changing it would likely allow the scripts to work with more than 20 Sims, but the UI itself doesn't read that value. The UI for dialogs and such often are hard-coded to a specific limit. The number of Sims in a household is another example of this. You can change that with MCCC so more than 8 Sims are in a household, but you can't use any of EA's household management or household-editing with CAS because they will set the household size back to 8 and delete the extra Sims. Those UI elements have 8 hardcoded and ignore the script-value that MCCC (and other household-size increasing mods) use for that purpose. I can always write this down to look at later, but I'm just letting you know, this seems very much like something that isn't moddable. I'm happy to look at it, at some point in time, but I won't spend an extreme amount of time on it if it seems unlikely.
Deaderpool
2025-11-03 04:48:07 +0000 UTCThank you so much for your reply! I understand that normally vacation/lot limits are related to tuning mods. But I was referring specifically to the new getaway system from the Adventure Awaits expansion, where Sims can be sent on a trip and assigned roles through the new planner menu. In that system, each role can have up to 8 Sims assigned, and the overall limit is 20 Sims. I already tried increasing the lot limit through MCCC settings and set it to a high value, but that did not change the getaway limit — it still stays at 20. I also tried to find the relevant tuning files in Sims 4 Studio — I found something similar in the situation tuning, but it didn’t change anything in-game, so maybe I was looking in the wrong place. I searched the Python files as well and the only related one I found was TravelGroupGetaway.HOUSEHOLD_AND_GUEST_MAXIMUM. I tried changing that value too, but it didn’t help — the limit remains 20. So perhaps the limit is stored somewhere else. I’d really appreciate any hints 🙏. I’m just starting to learn modding and my English isn’t very good, so I apologize for any mistakes. Thank you for mentioning LittleMsSam — I will definitely check that out. And thank you again for answering, it means a lot to me!
Мария Терентьева
2025-11-03 01:05:12 +0000 UTCHi! That's really more of a tuning mod than a script mod, like I do. I'm pretty sure there are already some tuning mods available that provide that functionality. I think the usual limit for a vacation is 8, but there are mods that allow more than that. Just doing an internet search, I found a post that said that LittleMsSam has a mod that does that and provides more options in addition. The 20 limit is actually the lot limit built into Sims 4. MCCC has a setting that allows that to be increased...there may even be a way to do it from Sims 4 game settings now. Seems like I saw something like that recently where you can choose to have more than 20 Sims on a lot. Thanks for your thanks!
Deaderpool
2025-11-03 00:18:24 +0000 UTCHi! Thank you so much for the update — your mod is honestly the best one for The Sims 4! It would be amazing if in the future you could add a feature that lets us bring more than 20 Sims on vacation in the Getaway expansion. I think a lot of players would really love and appreciate that!
Мария Терентьева
2025-11-02 23:31:02 +0000 UTCI'm not sure what you mean. There is no "Instant Upgrade" option that will appear. It just makes the upgrade happen instantly.
Deaderpool
2025-11-02 03:58:16 +0000 UTCIs it only me, or is Instant Upgrade not appearing even after I enabled it under MC TUNER?
Narra Yan
2025-11-02 02:01:31 +0000 UTCWhen all the features are finished. I have details in a Q&A on the FAQ on my website: https://deaderpool-mccc.com/faq.html#gq7
Deaderpool
2025-11-01 15:50:47 +0000 UTCWhen will 2025.7.0 be on your website?
Smiling Chaos
2025-11-01 12:08:37 +0000 UTCThe way MC Marriage (not pregnancy) has always worked is that one of the Sims must be able to impregnate and one Sim must be able to become pregnant for MC Marriage to match the two Sims for marriage. If you had two males or two females, they would never be matched with MC Marriage because, by default, the couples would both have the same CAS pregnancy options. So a player would have to modify the CAS pregnancy options to make one male able to become pregnant or one female able to impregnate Sims or MC Marriage would never marry either of the couples. The new setting makes that optional. If players want same sex couples to be married regardless of the CAS pregnancy settings, then they can set the setting the way they want it and it will work that way for them. This setting did nothing to MC Pregnancy. It only changed MC Marriage. MC Pregnancy has ALWAYS allowed two same gender couples to adopt if the other settings matched. Nothing in this process has changed. Nothing that you have described has anything to do with the new setting. If you need support or ever think you've found a possible bug, you should always go to one of the support channels I provide in each release post. We don't do any support here and I don't research any possible bugs reported here. They have to go through support and be analyzed before the support team will bring them to my attention for a possible fix. This was just a question, I know, so I answered it here. You mentioned that you could send me a settings and save file if necessary, though, and that's the sort of thing we do on the support server. There are no attachments to comments on Patreon and I don't take links to download files here.
Deaderpool
2025-10-30 22:31:46 +0000 UTCI think I may have misunderstood the new setting. > If enabled, when random marriages are checked, a spouse and partner will only be matched for marriage if one of the Sims is set in CAS to be able to impregnate other Sims and the other is flagged to become pregnant. Those CAS settings are ignored if this is disabled. Pregnancies will then only happen for this married couple if it’s valid based on pregnancy settings (adoption for same sex Sims, for example). To me, this read as if cis gay sims could not be matched for marriage or MC Pregnancy runs (which include adoptions), so I turned this off. However I encountered a scenario that gave me pause. Two single female sims (neither can impregnate each other) "adopted" a baby. Meaning the baby was added to one of their households and has the mother relbit with both. Could this be related to this new setting? I can send you my mc_settings.cfg and the save file if necessary.
Chris Davis
2025-10-30 20:38:21 +0000 UTCDiscord is where you'll have to go for support with problems or to report errors. It's the only place I will take error reports from, as they have to go through analysis by the support team to determine if they are, in fact, a MCCC issue or anything else. I have details on my website in the FAQ: https://deaderpool-mccc.com/faq.html#gq2 There are very specific reasons for this. Including the fact that in order to try to reproduce an issue, which I HAVE to do to fix it, I will have to have things from you. Screenshots, save files, settings...any number of things. Support helps collect those AFTER they have talked through the issues you're seeing to determine if it is a MCCC issue I should look at. 99% of the time, as they discuss the issues with the player, it is found to be something else altogether. It very rarely comes back as a MCCC issue, but I'm definitely willing to look at it, if they determine that it is! I've been playing a child, myself, in my Sims 4 game for months now with the event going on, and I've had no issues with character values progressing. So, again, if you think there's a problem, you'll need to go to Discord. You can google and find suggestions from people online for pretty much any issue you'll come across with using Discord. There are videos available for a lot of things, probably, as well.
Deaderpool
2025-10-28 00:24:46 +0000 UTCLook, I'm really sorry, I tried. I can't figure out Discord enough to get help. Everything seems locked to me there, so just to let you know, kids and teens do not gain character values with the 6.0. McWoohoo is fine but as soon as MCCC is in my mods folder, character development stops, even if it is the only mod in the mods folder.
Pink Lion
2025-10-27 23:20:44 +0000 UTCMeans it's not installed right. For one thing, MC Woohoo is not a stand-alone mod. It requires MCCC. You should read through the installation/troubleshooting pages on my website (links in the post) if you are having issues. Otherwise, if you need support, you should go to one of the support Discord channels listed on the post. We don't do support here.
Deaderpool
2025-10-21 22:33:42 +0000 UTCEach of the links is different. I can hover over them and see that the urls are not Patreon for any of them. They each go to the sites I mention in the sentence: my Tumblr posts, my website and Discord. None of those links have Patreon in them at all. On the Tumblr link, it has a drop down on the main page. In that drop-down is "Public Releases" which lists all tumblr posts for all public releases that I've done and each of those release posts have links for MC Woohoo and MCCC. My website link goes directly to the downloads page on my website, which has 2025.6.0 versions of MCCC and MC Woohoo listed on it. The Discord link takes you to the #mccc-help-links on the support Discord server, which always has links to the latest public release in it. I've clicked on each link myself and verified that they go where they say they go...not sure what else to tell you.
Deaderpool
2025-10-21 20:49:30 +0000 UTCI keep getting this even with the mod in my files alone The listed script mod failed to load and should be removed or updated. Failure: 'mc_woohoo' (mc_woohoo) No module named 'mc_utils' (ModuleNotFoundError: No module named 'mc_utils') Possible Cause (Confidence: 100%) mc_woohoo.ts4script
Denise
2025-10-21 20:48:08 +0000 UTCHello, Good Afternoon. Not sure if im at the correct place for my question and if im not my apologies. I went to download the mc woohoo to the links you mentioned at the last sentence above but they keep redirecting me to the your patreon. not sure where i can get the link to download the latest update. Thanks in advance
Lady Z
2025-10-21 18:43:25 +0000 UTCWe don't support it. That's what we say in the compatibility section of the post (this has been tested to be working with this version of Sims 4). You should always be using the latest version of MCCC with the latest version of the Sims 4. If you aren't, then you may have issues. It's not unexpected, which is why it's not supported.
Deaderpool
2025-10-21 03:56:23 +0000 UTCBecause I have a previous version of MCCC and I update the game and the game it's not working
Hazaii
2025-10-21 00:58:44 +0000 UTCI mean if I use a version which is not compatible with the new version of The sims 4 , my game won't work correctly?
Hazaii
2025-10-21 00:57:30 +0000 UTCI'm not sure what version you're referring to. Each version of MCCC has a compatibility section in the release post that tells what version of Sims 4 it works with. It also says that if you're using a version of the Sims 4 after the compatible version, that it is not supported. Beyond that information, I'm not sure what you're asking...
Deaderpool
2025-10-21 00:52:57 +0000 UTCHello, if I keep the last version pf MCCC will it affect my game?
Hazaii
2025-10-21 00:35:13 +0000 UTCIt will generate a new one when you do something in MC Dresser that needs to be saved: Add items to the include/exclude lists, save an outfit, etc. MCCC is fine to be started with no cfg files. That's how the base installation comes (in the attached zip file on the post). All cfg files are generated when they're needed the first time, if they don't already exist.
Deaderpool
2025-10-20 23:28:44 +0000 UTCI have a mc_dresser.cfg from 9/21, if I delete it will the game regenerate a new one?
Jessica Cullen
2025-10-20 23:13:18 +0000 UTCMy website (linked in the post) has an installation guide, which also has a link within it to a YouTube post about installing MCCC. I'm sure there are other videos on YouTube, as well, about installing and configuring it. Or, you could do some googling about Discord and figure the basics of that out and come to some of the general channels on the server where there are many people who just hang around and talk about things including how they have the game configured and set-up. I don't have much other in the way of advice that can be given in comments on a Patreon post. It's not really a good place for lengthy discussion or information sharing. That's the big part of why we don't do support here but on Discord instead.
Deaderpool
2025-10-20 03:53:52 +0000 UTCI'm old and apparently not smart enough to use these mods. I paid for a year membership and cannot find any download mods for dummies articles, and therefore I cannot use the mods on my sims4 game. so frustrating. not sure why I thought I could understand any of this....grrrrrrr
Noley Cee
2025-10-20 02:43:28 +0000 UTCYou can read through the troubleshooting and installation pages on my website, which are linked on the release post. Otherwise, if you need someone to help you, you should go to one of the support Discord channel links provided on the post. We don't do any support here in comments.
Deaderpool
2025-10-19 23:44:04 +0000 UTCi did everything and it wont work at all for me sb plz help
Myaa Diòr
2025-10-19 20:56:22 +0000 UTCThanks! For support, you should go to one of the support Discord channels listed on the release post. We have support team members available pretty much 24/7 to help with issues people are having.
Deaderpool
2025-10-18 16:28:35 +0000 UTCLove this but the only issue im having is clicking MC pregnancy and nothing popping up for it :(
Emily Fernandez
2025-10-18 16:26:51 +0000 UTCThe last sentence in the release post gives details about MC Woohoo.
Deaderpool
2025-10-17 03:45:14 +0000 UTCmissing the mccwoohoo file
Jordan Farmer
2025-10-17 03:10:05 +0000 UTCThere's a bug with ALL dialogs (because all dialogs come from EA and it happens in EA's dialogs with the menus, as well sometimes), where if you try to go through dialogs too quickly, they can cause the game to lock. MCCC has nested dialogs, which EA doesn't do as often, so you see it more often in that case, but the root problem is something to do with the EA-dialogs. Not really much else for me to say on this. It's not my bug, so I can't fix that. From what we've seen on the Discord servers, it can happen on any dialogs not just "change outfit". If you think there's something else going on, you're more than welcome to go to one of the support Discord channels listed in the release post, which is where we take bug reports, not here on Patreon in comments. Also, I have to be able to reproduce bugs to fix them.
Deaderpool
2025-10-15 13:52:07 +0000 UTCyo i dont know where else to tell you but, can you fix up the dresser change outfit menu thing?, sometimes when i click to change a sims outfit the game soft locks, and im fed up of this happening to me cause IT HAPPENS TOO MANY TIMES WITHOUT ME SAVING!!!
Hiro Nagasaky
2025-10-15 05:56:46 +0000 UTCYou should go to one of the support Discord channels I list in the release post. That's where the support team members are who can help figure out errors like that. We don't do any support here.
Deaderpool
2025-10-14 17:42:32 +0000 UTCI need help I keep getting and error logged message and idk what to do
Valencia Bryant
2025-10-14 17:05:16 +0000 UTCThat means something is causing an error, most likely another mod/cc but it could also be a core game issue. For support in looking at that to determine the cause, you should go to one of the support Discord channels linked in the release post. We don't do any support here.
Deaderpool
2025-10-14 14:02:16 +0000 UTCI downloaded this version I have no mods in my game and I keep getting a message saying "last exception caught by MCC"
Abigail Salmon
2025-10-14 09:01:43 +0000 UTCThank you! 🙏🙏🙏🙏
RobertAtNyte
2025-10-14 05:45:03 +0000 UTCTYVM
pjburns
2025-10-14 05:29:27 +0000 UTCAwesome thank you this makes sims 4 better
K
2025-10-14 03:07:26 +0000 UTCThank you for all your hard work!
la.lune.bleue
2025-10-13 23:46:06 +0000 UTCI refuse to play without your mode. Thank you so much
Vonnie
2025-10-13 18:28:56 +0000 UTCwicked whims got updated today too.
Lakeisha Smith
2025-10-13 13:21:46 +0000 UTCthank you
Alfred Moreno
2025-10-13 13:21:08 +0000 UTCHi! I tried adding this to my game and it makes me stuck on the loading screen. this is the only mod along with wicked whims and when i delete both my game starts to work again. Is there any way to fix this?
Disha Patel
2025-10-13 13:19:46 +0000 UTCgod bless
Yalikejazzzii
2025-10-13 00:31:50 +0000 UTCThe last sentence in the release post gives details about MC Woohoo.
Deaderpool
2025-10-12 22:02:01 +0000 UTCnevermind i read the post thank you
Megan
2025-10-12 21:26:56 +0000 UTChey where is the woohoo
Megan
2025-10-12 21:25:44 +0000 UTCy la otra parte q dice whooho?
ChurryNightt84
2025-10-12 20:50:08 +0000 UTCALL HALE DEADERPOOL
Ri420y
2025-10-12 20:30:36 +0000 UTCThank you! The main mod I will not play without!
heatherfromcali
2025-10-12 20:30:35 +0000 UTCyay!
Salt
2025-10-12 19:42:34 +0000 UTCThank you!!
Fliedertraum
2025-10-12 19:42:21 +0000 UTCSlowing down time is not something that EA or the core engine supports. That's why you have issues when you slow it down too much. It's not something I can code to make it somehow work. The core game has to be able to function that way. I actually don't recommend people use the time modification in the mod. Our support team does the same. There's a lot of riskiness involved because it makes the core engine work in ways it is not intended to work. However, I know a lot of people use the functionality and are willing to accept the responsibility of what it may do to their game, so I leave it in there. I'm glad you enjoy that functionality and it makes your gameplay better! There's nothing that will ever be changed in the way it works, though, from my side. It really does all it can do and it's riskiness is as high as can be accepted, as it is. Thanks for your thanks!
Deaderpool
2025-10-12 18:58:40 +0000 UTCThe most important thing I need from this mod is that I can manipulate time, I slowed it down so that one sim minute is now 5 real seconds, that's tolerable to me because it doesn't slow down the animations too much, it doesn't disrupt the gameplay. But without it, the Sims game would be a disaster for me, real sims time really annoys me and if it weren't for your mod to slow it down, I think I would stop playing the Sims.I also use some other things from this mod, but as I said, time manipulation is the most important thing for me. So thank you very much for making this mod, although I would be much more grateful if I could slow down time even more, - I can but then the animations start to mess up, the gameplay crashes. If you could somehow set it so that time can be slowed down but not affect the performance of the gameplay and animations..The mod would be perfect then. Thank you anyway. And this helps me a lot.
TheSimsSerbia
2025-10-12 18:38:14 +0000 UTCTy so much, my absolute favorite mod!!!!
LeppLass
2025-10-12 18:04:25 +0000 UTCThank you! I can't play without this mod and you're always right on top of things, you ROCK!
Wenelda Ruwyn
2025-10-12 17:41:02 +0000 UTCThank you :)
Quisa
2025-10-12 17:11:57 +0000 UTCThank you
MsShanelle
2025-10-12 17:01:01 +0000 UTCThank you!!!
QueenieBeenie212
2025-10-12 16:52:36 +0000 UTCAs always, thank you; you are much appreciated!
Firestaar1977
2025-10-12 16:52:35 +0000 UTCThank you!
Tracie
2025-10-12 16:45:24 +0000 UTCThank you ❤️ ❤️
schla79
2025-10-12 16:23:33 +0000 UTCThanks so much!
Louise
2025-10-12 16:11:38 +0000 UTCThank you so much ❤️😍🥰
Simspara
2025-10-12 16:11:12 +0000 UTCThank you!
Hardluck Joesephine
2025-10-12 16:10:40 +0000 UTCYES THANK YOUUU ALL HAILL♥️♥️
KimDokjaFragments
2025-10-12 16:07:27 +0000 UTCdeaderpool being the best as per usuallll
ari 🎧
2025-10-12 16:06:54 +0000 UTCThx you're a gem
Ezra Thill
2025-10-12 16:05:01 +0000 UTCThank you!
Galaxy012
2025-10-12 16:03:18 +0000 UTC