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Jerynboe
Jerynboe

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Relationship Stabilizer

This magic item allows you to take someone’s current feelings for you and use them as a baseline, calibrating their relationship towards you with this as their new default. Examples can be found in the options for this poll, but magically coerced feelings are more likely to be erratic. They don’t get a save if their current feelings are organic. 

Syl: people tend to be in a really good mood immediately after sex. Set yourself up with a girlfriend you can apologize to with an expensive gift. The gift is your dick.

Rosie: she really wants a goddamn fiddle, and you’ve seen one in Grok’s storehouse. It’s expensive as hell, but if you stabilize your relationship with Rosie immediately after giving her a masterwork instrument she’s likely to be a very loyal friend and supporter.

Sandara: Once she’s out of the hot box, she could probably be seduced with good alcohol and some skill checks. Alternatively, sneak her a proper meal past all the guards. She can be either very down to fuck or extremely appreciative depending on approach.

Caulky: She hasn’t been a high priority, but getting her as an ally by charming her and using a relationship stabilizer would be quick and efficient and advance the friendship quest.

Future distressed damsel: now we just need to do something heroic for someone hot.

Enemies To Lovers: Just as soon as we get into a fight with someone hot and charmable, we hope they fail two saving throws.

Curry Favor: Next time Harrigan is commending you for something, use it on him.

Suggestion box: How else could we use it?

Comments

Any preference on Seduce vs Impress? It would affect the tone of the relationship somewhat.

Jerky

Sandy #1, caulky/damsel/enemy>lover/curry are all about equal, basically just whatever happens first.

Silkyspectre


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