It has been a pretty busy month, between my day job(s) and making content as Pearly-Moon.
This isnt a big blog coz I wanna be very brief
While I'm bugfixing the game, I figured that I dont like the the event coding so I hafta start over some of the commong events to make it more concise and less messy.
And in between the programming, I did work on some new assets as well so here's one to tease: Emotions
Pearly and co will be more expressive rather than be happy all the time, which will be one (among a few) updates for the next version
I also taking some feedbacks into consideration so Im still processing them while figuring a direction I am comfortable with for development.
Finishing up the final asset for SpyBreak final update, which it will be free by then, but I do wanna give appreciation for the Full-Moon supporters who have played it early and gave feedback.
One asked me why I didnt just integrate the slave system in Pearly-Salon, so I might as well explain it here as also.
While I more or less planned to put such ideas in Pearly-Salon, I am not confident with how it works and I dont wanna bloat the main game yet, so SpyBreak serve as both an experiment and also a quick content, with a slightly different idea.
Several more Mini-games I work one will be with this intent, some may not be for Pearly-Salon but a bigger project.
A quick concept teasing whats the next game jam, those in the discord will now know or at least guess what I got in mind, I think. It will be a much more simple game and more of a story writing rather than having unique gameplay mechanic, mostly.
I already posted this on my Discord some times ago, just leavin them to speculate.
There are several more to be done, like the comic and commissions, I hope you can be patient with me for now while I work on them to make it worthy of your support.
Natsuyo Oikawa
2024-08-02 19:52:21 +0000 UTCShaverita
2024-08-02 18:45:38 +0000 UTC