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shamusyoung
shamusyoung

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Andromeda is Over, So What's Next?

Obviously the Spider-Man series is still ongoing. I also have three different half-baked projects in the works:

1. A history of video games.

2. An analysis of Jon Blow's new game engine JAI and a discussion on what's going on with game engines these days.

3. A ranty bit on Fallout 4 that gets more dated every year, but which has a few gripes that nobody else has covered.

The historical series is a lot of fun to work on, but that one is a couple of months from being anywhere near done. Research takes time.

The game dev one  is probably the most likely to please fans of the site, but I keep re-writing and re-starting it as I learn more. So many exciting things are happening right now. Unreal Engine just got really cheap. Blow's JAI is looking really interesting. Godot is catching on as the first full-featured open source game engine, and it's entirely crowdfunded. This project could go in six different directions. In fact, it is. Which is why I'm making so little progress.

The Fallout 4 thing is dated as hell and will probably appear as filler someday.

In the meantime, I'll probably fill Tuesdays with one-off content. 

So that's where we are, content-wise. Anyway, thanks to all of you for supporting the site, and thanks for making this job possible!

Andromeda is Over, So What's Next?

Comments

I have an idea for a series: critical plot-analysis of Call of Duty -games starting from Call of Duty 4: Modern Warfare. I am being completetly serious. CoD gets an unfair treatment for its single-player campaigns, likely due to its multiplayer audience, but there is some visible effort put in to the writing. So far I've ever seen only a single other person, a Youtuber called 'The Act Man', who has given any thought to writing in Call of Duty. The standout example is Black Ops II, which has a branching story, multiple endings and spends large part of its runtime establishing the antagonists' motives.

All three sound pretty exciting to me, good mix of topics! The one on engines (engines in general, not just JAI) sounds interesting. Especially now that 2 major studios discover the limitations of their game engines (Creation/Gamebryo and Frostbite seem to be in the negative spotlight quite a bit in recent times).

Harald Luff


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