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anthjamesfc24gameplaylab
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FC25 / V5.5 + V5.5 'FULLGAMEPLAY PACKAGE' RELEASE VIDEO!!!! THE WAIT IS OVER!!!!!!!!! #TU9.1

NOTE: Yes, V5.5 has very quickly followed the release of V5 - but there is a specific reason why! Read the first point in the features section below, for the ALL NEW V5.5 addition! 

THE WAIT IS FINALLY OVER!!!

For a general breakdown of what my mod includes read here:

https://www.patreon.com/c/anthjames_gameplayoverhaul/about

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WHAT'S NEW IN V5.5?

Quick Breakdown:

FC IQ UPDATE: Wingers & Strikers Now Defend! - Big breakthrough—wingers and strikers (even ‘ATTACK’ focused ones) now track back, making defensive play much more realistic! This improves team shape, CPU consistency, and tactical depth. *Credit to Paul for providing me with the important information to decipher the player role instruction numbers!

🚀 INTUITIVE ATTACK – Smarter AI movement, better attacking runs, and varied CPU passing for a more dynamic, rewarding offensive game. Less reliance on manually triggering runs!

🛡️ REWORKED DEFENSE & 1v1 MECHANICS – Defenders react faster, mark tighter, and close down space more aggressively. Improved improved '1v1' mechanic, meaning defenders stay engaged and press more effectively.

📏 DEFENSIVE LINE OVERHAUL – No more deep-dropping defensive lines! Positioning, tracking, and movement are fully rebuilt for realistic team shape and pressing behavior.

🎯 PASSING ERRORS SYSTEM – Passing mistakes now depend on pressure, body position, pass type, and player attributes, making every pass a calculated decision. The ‘Strong’ setting adds a deep simulation element!

⚙️ PRESET OPTIONS – Short Halves & Long Halves presets give quick, balanced gameplay setups for those who want plug-and-play realism.

🃏 NEW, BONUS ‘WILD CARD’ STANDALONE – A unique standalone version offering an alternative feel for movement & animations—try it out and see how it plays!

🔧 UPDATED POSITIONING & ATTACKING BASES – More compact defensive lines, extreme ball-side pressing, and a range of attacking intensities from Calm Attack to Very Intense Attack.

🎮 250+ CUSTOMISATION OPTIONS – A HUGE RANGE OF NEW OPTIONS!!!


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Detailed Breakdown:

WHAT’S NEW IN V5?

ALL NEW FC IQ FEATURES: WINGERS AND STRIKERS NOW DEFEND!!!

Some new information has come to light (massive credit to Paul for this*), and we are now able to properly decipher the player instructions dedicated to each player role in FC IQ!

Due to this, I am now able to ensure that wingers and strikers (even those with the ‘attack’ focus can now actually come back and defend). When combined with ALL of the other defensive/midfield focused features of my mod, this has a BIG impact on the FC25 gameplay experience. The way teams can be set up to behave off the ball now is so much more realistic and less ‘gimmicky’.

It means there is a lot more consistency when playing the CPU for example. A lot of teams are set up by default to play with ‘ATTACK’ focused wingers. Playing against the CPU who have ‘attack’ focused wingers will now will mean they will properly drop back and engage without you having to worry about changing a bunch of settings or wondering why they won’t track.

Importantly, strikers can also drop back now meaning you can properly replicate low blocks and tight midfield experiences. The tactical possibilities now are so much better!

IMPLEMENTATION IN V5.5: To be very clear, the way I have set this up in the V5.5 standalone is that ALL wingers will now help out the defence. Wingers with the ‘ATTACK’ focus will also do this, although they will be a little slower getting back than those on ‘BALANCED’ or ‘DEFEND’ for example.

The way I have set up strikers is that all strikers ASIDE from those with the ‘ATTACK’ focus will now drop back and help out defensively. I have kept it like this to create tactical diversity and options for how you would like to set-up your team.

Those in the ‘Full Gameplay Package’ however, can change this up due to the addition of TWO new options. 

Inside the ‘FC IQ - REFINEMENTS’ folder, you will find these options:

- FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND: This option allows you to have ALL strikers, even those with the ‘ATTACK’ focus to come back and help out defensively.

- FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND: This option allows you to keep wingers with the ‘ATTACK’ focus further up the field, so they DON’T come back and help defensively.

Please keep in mind, that having these positions coming back to help will tighten up the defensive side of the game and create a more dense midfield experience, so it’s important to factor this in. For those who DON’T want this at all - then simply use the V5 standalone for the ‘legacy’ FC IQ experience. I have also kept the option of selecting the V5 FC IQ ‘legacy’ bases as well for those wanting them.

NOTE: I have also fixed an issue in FC IQ in V5.5 (as well as all of the UPDATED bases), to ensure that the new player roles are properly implemented. There were some roles (such as the CLASSIC 10 for example, that had some errors and/or were missing the correct description. This has now been sorted out.

For a number of reasons, this new information regarding FC IQ will massively open up the possibilities for the mod going forward - so please keep on an eye on this space as I have some very interesting things coming!!!!

*Credit to Paul for providing me with the important information to decipher the player role instruction numbers!

🚀 INTUITIVE ATTACK

Get ready to experience all new attacking dynamics in FC25! To be clear, this is very independent to EA’s latest ‘Gameplay Refresh’.

Teams now analyse space and move much more intuitively into attacking areas. The result is a big change to the gameplay experience and it changes how both you and the CPU attacks.

You will find yourself looking for smart attacking runs all over the field and you can craft some truly beautiful goals with these changes. Everything feels more rewarding as you see second and third layer runs being made organically from your own teammates and opposition teams. There’s far less reliance on needing to manually trigger runs now.

The CPU also looks to hit more adventurous passes and as a result, behaviours and patterns are greatly varied.

TIP: Use the ‘Intense Attack’ and ‘Very Intense Attack’ options to further enhance this in a BIG way (‘Full Gameplay Package’ only).

🛡️DRAMATIC RE-WORK OF THE DEFENSIVE GAME (Improvements to 1v1 also)

There are many changes in V5 relating to the defensive side of the game. Everything is of course still scaled based on attributes, but in general, defenders will be smarter at closing down space and passing lanes. They are now more aggressive to tackle, will react faster and mark more tightly. All of these changes result in a much more challenging experience. 

There are also big improvements to the dreaded ‘1v1’ mechanic, with better defensive tracking, more occasions where defenders will harass and stay engaged in their defensive duties (of course 1v1 still exists, but there are big changes to help here. You can see examples of this in the V5 release video).

There are many options in the ‘Full Gameplay Package’ to enhance this even further. Try the ‘Increased Defensive Difficulty’ option for example or look at creating an even more aggressive pressing game with the ‘Aggressive Line Behaviour’ Option.



📏SIGNIFICANTLY IMPROVED DEFENSIVE LINE BEHAVIOUR

As I mentioned, EA’s ‘Gameplay Refresh’ that released with #TU8 was very much designed with the online crowd in mind. There were some welcomed improvements to the attack, but this ‘refresh’ has required significant rebalancing of the gameplay in many areas.

The defensive side of the game, especially how the defensive line behaves has been completely rebuilt. #TU8 saw teams being pulled deep far too easily. This has been reworked and you will now find the defensive line behaves much more realistically. 

Depending on your tactics of course, teams will now hold their line much better. Defenders now also have a much better sense of when to track runs, how deep to track them and when to push up.

Note: I have now removed the ‘Defensive Line Drop’ and ‘Mid Drop’ positioning bases as I’m able to control the defensive line behaviour far better elsewhere. You will now have even more options regarding the defensive line than ever before (‘Full Gameplay Package’ only).


🎯 PASSING ERRORS: REGULAR & STRONG (FULL GAMEPLAY PACKAGE ONLY)

We see the first introduction of complex passing error systems in my V5 ‘Full Gameplay Package’.

These bring a new level of depth to the gameplay. The system is based (and scaled) on a number of key factors. These included pass type, context, speed, body position, balance, pressure  - and of course attributes!

Using these passing error options makes you have to think more about your passes and it also provides a lot more variety when playing the CPU.

Remember - pass completion percentages do NOT tell the whole story. Using these options will introduce a lot more ‘character’ and different sequences into the game that you’ve not yet come across!

Note: The Passing Errors - Strong option will change the game for some people! It creates a gameplay where you must think very carefully about the passes you make or you will risk losing the ball. It adds a strong simulation element and can slow the game down quite a lot, but be warned, this will not be for everyone! Some will love it, some will find it very frustrating! 


⚙️PRESET OPTIONS!!!

ALL NEW for V5, I’m introducing PRESET OPTIONS!!!

These options exist if you don't want to spend the time navigating and exploring yourselves and you want something that quickly directs you towards a particular gameplay experience. 

There are currently TWO preset options - SHORT HALVES & LONG HALVES.

These will grow a lot in future versions and show a big step forward in the progression of the mod. 

Each preset option features a cluster of different options combined into one to help

'lean' you towards a particular style of gameplay.

Inside each folder you will find a breakdown of the included options for each preset.

Remember, everything in my mod is based around realism. These presets are just ONE interpretation of how you can achieve a particular style of gameplay.

You can disregard these totally and build your own, but I wanted to just provide a helping hand for those who want a quick plug and play type option.

🃏 ALL NEW BONUS STANDALONE VERSION: ‘WILD CARD’!!! (FULL GAMEPLAY PACKAGE ONLY)

This is a brand new standalone version for V5! ‘Wild Card’ features a unique interpretation of the movement/animation side of the game.

I don’t want to give too much away about this, but give this a try and see how you find it!


🔧ALL NEW AND UPDATED POSITIONING BASES!

The ‘Compact’ positioning base has been entirely re-built! It is now much more compact and balanced! 

There are also two all new positioning bases (nine in total):

- ‘Narrow Defensive Line’: This base isolates only the compactness of the defensive line from the Compact base and lets you add this to your regular V5 positioning base (or any other base). This is perfect for those who love the positioning, but were finding the defensive line was just that little bit too wide for their liking.

- ‘Extreme Ball Side + Extra Compact’: This is a very unique base and creates an extremely compact and tight gameplay. There is a special focus for when the ball is on the wings in this base, ensuring teams get across and keep things very tight.

There is also an option in the ‘Combinations’ folder that pairs the Narrow Attack - Strong option with this base, creating THE most compact positioning you will find anywhere for FC25.

I have removed the old ‘Defensive Line Drop’ and ‘Mid Drop’ options, as I am now able to control the defensive line behaviour much better elsewhere. You will find an all new folder called ‘Defensive Line Options’.


🚀ALL NEW ATTACKING ‘BASES’ (FULL GAMEPLAY PACKAGE ONLY)!


These options have the most impact on your attacking gameplay experience.

These bases are not simply adjusting attacking run frequency, they impact many areas of attack in a far deeper way.

You will find the way attackers look for space, how often and from where runs are triggered, attacking support options, etc are all very much impacted by these bases.

The attacking bases are listed below in order from LEAST intense to most intense.

- Calm Attack 

- Default FC25 Attack 

- V4 Attack

- Mild Attack

- V5 Attack (already built into the current standalone)

- Intense Attack

- Very Intense Attack


🔧SO MANY REFINEMENTS & BALANCES

Some of these include:

- Improved headers

- Improved crossing

- Improved collisions

- Tackling variation

- Back three formation specific spacing

- Updated FAQs, Options Guide, Read Me files, Explanations


🎮 ALL NEW OPTIONS, OPTIONS + OPTIONS!!!

Remember, there’s a specific ‘read me’ file in EVERY folder to help guide you.

‘Alternative’ Attacking Runs

Alternative Referee

Attacking Boost V2

Attacking Runs - Balanced

Attacking Runs - Increased

Attacking Runs - Reduced

Calm Attack

CPU Alternative 6 (slowest)

CPU Shooting Errors - Significantly Increased

Deep Line Behaviour

Deeper Fullbacks

Defensive Difficulty Options (increased and reduced)

Defensive Line Drop (subtle, regular and strong)

Defensive Line Hold

Defensive Reaction options

Extra Slow passing

FC IQ Balanced Refinements (many)

FC IQ Base - Aggressive (UPDATED)

FC IQ Base - Conservative  (UPDATED)

FC IQ Base - Default (UPDATED)

FC IQ Base - Very Aggressive  (UPDATED)

FC IQ - STRIKERS 'ATTACK' FOCUS - DEFEND

FC IQ - WINGERS 'ATTACK' FOCUS - NO DEFEND

FC25 Default Attack
FC25 Default Positioning

High Line Aggression

Increased Balance

Increased CPU Sliders Range V2

Intense Attack

Looser Marking

Mild Attack

Passing Errors (regular and strong)

Positioning Alternative: Narrow Defensive Line (plus combinations)

Positioning Alternative: Extreme Ball Side + Extra Compact (plus combinations)
PRESET OPTIONS (SHORT HALVES AND LONG HALVES)

Reduced CPU Tackle Aggression

Reduced fatigue

Reduced Shot Speed: Subtle

Reworked ‘Less Pressing’

Shooting Errors: Very Subtle and Very Strong

Tighter Marking

Transition (Faster, Slower & V4)

V4 Attack

Very Intense Attack

Very Weak Goalkeeper

FC25 / V5.5 + V5.5 'FULLGAMEPLAY PACKAGE' RELEASE VIDEO!!!! THE WAIT IS OVER!!!!!!!!! #TU9.1 FC25 / V5.5 + V5.5 'FULLGAMEPLAY PACKAGE' RELEASE VIDEO!!!! THE WAIT IS OVER!!!!!!!!! #TU9.1

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