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anthjamesfc24gameplaylab
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FC25 - V2 'FULL GAMEPLAY PACKAGE RELEASE!!!!!!!!!! MAJOR POSITIONAL + OFF BALL CHANGES!!!!! 60+ OPTIONS!!!! #TU4

NOTE 6/11: This version was originally made for #TU3 and has been re-exported out to work with the latest #TU4. There MAY POTENTIALLY be some rebalancing needed to account for the latest #TU changes, but that will need to be monitored as I spend some time with the latest #TU.

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The first real taste of my FC25 mod is FINALLY here!!!!

The work I’ve put into this version has been some of the most challenging, but also rewarding since I’ve started gameplay modding. Some areas have been particularly difficult, and after some frustrating days we’re now in a great place!

TEST V1 was a good first step towards establishing the core movement base and the ball freedom etc, but now we’re moving into the real heart of the mod.

SPECIAL NOTE: IT IS ABSOLUTELY CRUCIAL THAT YOU READ THE INCLUDED DOCUMENTS AND FOLLOW THE CORRECT SETTINGS FOR THIS VERSION. IF YOU DON'T, YOU WILL HAVE A VERY 'OFF' EXPERIENCE. I'VE WARNED YOU - THE REST IS UP TO YOU!!! 

Note: I know there's been some talk about FMM V1.2.0. My mods have been launching perfectly fine when using this version.

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WHAT’S NEW IN V2?

If you’re new around here, be sure to read my ‘FC25 Mod Guide’ for more general information about what’s included with my mod. This space is for the NEW additions to V2.

V2 builds on the foundations set from V1.

V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from. 

V2 is where the mod begins to develop its character. The fundamental focus in V2 is positioning and off-ball behaviour.

This presents itself in a number of ways and has a major impact on the gameplay experience.

There is now a FREEDOM to the gameplay and it feels a lot more natural. This applies to BOTH the attacking and defending side of the game.

The possibilities of FC25 are now opened up in the most realistic way possible.

I have worked extremely hard to make sure all of these features combine to create a balanced, realistic and rewarding experience. .

See the features explained in more detail below!

+ FREEDOM -  the rigidity of FC IQ is gone!

The major focus for this version of my mod is to create a more natural gameplay and one that is not ‘restricted’ by the rigid new ‘Player Roles’ (and of course the dreaded ‘1v1’).

This area has been some of the most challenging work I’ve done, but I’m extremely happy with the result. There are some very specific systems in place for both the attacking and defensive sides of the game. Players will now naturally contribute much more in both attack and defend.

For example, defensive midfielders can now join your attacking phase if you want them to, CBs can come well beyond the halfway line and help with build up, Wide players will drop to defend more, etc (focus dependent of course - more on this below).

Note: Please just remember with all of these positional changes, that I’m working within the constraints of EA’s mechanics. 1v1 is still the core defensive mechanic, but there is a lot I’ve done to greatly offset its impact.


+ Tactical Accountability!

The improvements made to fundamentals in attack and defence create a solid foundation for FC IQ to thrive.

The result is a tactical varied game, where you absolutely have to consider your tactical set-up. This includes your build up style as well.

How you set-up will have a bigger impact than ever. Importantly, this is not done in the ‘cheap’ way, it’s now the realistic way.

For example, if you want your CBs to get extremely high up the field and help with build up (Man City / Arsenal) style, then you absolutely can do this now with the right tactical approach. The negative is just as it is in real football - make sure you have the right players and system for it, or you can get caught out.

You want your DM to roam around and get forward? They will now when you ask them to. With default FC25, your DM simply CAN’T attack. With my V2 mod, they can - but you have to consider your transition and how open you are etc with other positions.

These changes take FC IQ to the next level and let it shine.

IMPORTANT NOTE: The ‘ATTACK’ focus needs to be looked at as the old ‘Stay Forward’ defensive support instruction from FC24 and older titles. If you choose this, your players will not come back and defend and you can use this as a tactical tool.

Unlike the default game, the ‘Balanced’ focus will now properly create a true balanced approach. There are still considerations to be made, but the overall rigidness is greatly removed. Wingers will not get quite AS deep to defend as wide midfielders for example.

There are a number of variables with this and I’ve done my very best to balance everything out to the highest level possible, however don’t expect absolute perfection. I’m sure there will be a refining process over time.

+ Natural spacing, team shape and movement

I have spent a huge amount of time analysing and re-working the team shape right across the pitch. I have worked on the base positioning for on and off the ball separately for every position.

Specific areas across the pitch have been individually designed to create a very natural looking and behaving team shape.

Defensive midfielders won’t be stuck to the defensive line anymore creating an ugly mess. The defensive line itself won’t squash together to create a false feeling of compactness. Instead you will see things like, the defensive line decompressing and compressing based on distance to goal, midfielders pushing higher up the pitch to win the ball back, DMs naturally being more conservative (tactics dependent of course), attacking players pressing more narrowly etc.
 
Not only does this look much more realistic, it has a big impact on gameplay.

Certain spaces that previously you could not play in, are now possible. The pitch is more balanced as a whole. Not all of the play is directed out to the wings for example. The wings are of course still a viable method of attack, but you can defend them better now also.

I have also worked on making formations not as ‘tied’ together as they often are in FC, so they move more naturally.

Those in the ‘Full Gameplay Package’ also have access to a number of new options, to tweak and refine this. A new and improved version of the very popular ‘Ball Side’ positional base variant is included for example!

+ Complete rebuild of the defensive line behaviour (with tactical variety as well)

The defensive line will behave much more naturally now. They will no longer be dragged back so easily by attacking runs to open up huge gaps across the field cheaply. Instead, they will control their position much better.

These changes have been tailored to create different behaviours based on your tactical set-up. I have especially re-worked the way the ‘Deep’ and ‘Balanced’ tactics work in this regard to ensure a more stable representation of the defensive line.

For example, the ‘Deep’ tactical set-up will still have a deeper line with specific behaviour that is inclined to drop more with runs, but they won’t be pulled backwards quite as easily anymore.

This area has been worked on a lot and there are significant improvements even compared to my FC24 defensive line behaviour.


+ Major improvements to ‘1v1’ and the general defensive side of the game

A major re-working of defensive behaviour. This includes how teams mark, track, drop, press, shuffle, cover etc.

A lot of these changes are based more on stats now, but this is an area where even more ‘personality’ will be implemented in future versions. If you try to press with players who don’t have a high stat in this area, your press won’t have the same impact and you risk getting pulled apart for example.

As I’ve said many times, I’m still working within the mechanics of EA’s systems, so there’s certain areas I cannot reach and certain decisions that need to be made WITH these mechanics in mind. 

+ Instant Tactical Changes

You can now make instant tactical changes on the D-Pad with no more artificial delay.

Switch between multiple fully created tactical set-ups, with different player roles etc and implement them instantly with two button pushes on the d-pad.

You no longer have to wait for the change to execute and you can see it happening in front of you as you play.

+ Attacking Variety+Fluidity

Another area I have worked on is the attacking side of the game. You will find attacking much more expressive now. In terms of the CPU itself, you will find more switches of play, longer balls, through balls and an overall increase in their creative approach to goal.

There’s also much more fluidity in attack. Players won’t just stop running because their ‘zone’ limit has been reached. They will instead perform more natural runs, allowing for more rewarding attacks*.

There are also options in the ‘Full Gameplay Package’ to refine and customise this area. The ‘CPU Alternative’ for example will create different decision making patterns for the CPU. The ‘Attacking Alternative’ can be paired with this and will also increase the scope for the attacking spaces and movement as well.

*Admittedly this is an area that I’m actively still very much working on, and there’s a lot more time to be spent here to maximise the attacking side of the game. Over time this will be developed more, but the current improvements already go a long way.

+ ALL Player Roles Unlocked and Included in V2

This was a separate mod for my V1, but this is now included in V2. This opens up an additional 17 player roles and focuses, expanding FC IQ considerably. Please see the specific read me file about the new player roles for more information here. 

+ Huge Variety of NEW Options

Those who have the ‘Full Gameplay Package’, I have added in many new options, allowing you to customise your game even further.

These options are ever expanding and will continue to grow in future versions.

The extremely popular ‘Ball Side’ positional variant is back (new and improved also). There are also a number of other positioning alternatives as well as many more options. These will continue to grow and expand over time also.

There is a ‘Read Me’ file in each and every folder explaining what these options offer, as well as an important ‘Positional Bases’ guide to make this potentially confusing area very easy to navigate.

+ Many other small adjustments and tweaks

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ESSENTIAL SETTINGS

The following settings are ABSOLUTELY CRUCIAL to get V2 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.

Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOM

STEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPU

This step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.

You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.

Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

Comments

Awesome MODs thx friends and me we are really enjoying it. We love the crazy ball effects when we play manual mode. Is possible to increase this with any player slider?

Edu Ramirez

My game crashes when I try to launch it using the mod. I have the game on steam.

Abdul Aziz Shakib

So installing your v2 mod together with the latest FC update will not work, am I right? I must wait for V3 to be able to enjoy your mods?

Johannes Persson

the goat

Ryan Calderone

thats great news. Good work and hopefully as soon as you mentioned

Fellow Chadder

UPDATE: It's complicated to explain, but due to some changes EA have made in the title update it's reverted a particular file and requires it to be completely manually rewritten. This is a file that is massive and I have about 40 versions of. This has also changed quite a lot from V2 to V3. The bad news is - I'm not going to be able to quickly re-export V2 for #TU5 like I normally do. If I did, it could take a long time and I have to do it all again manually for V3 so all it would do is massively set back the V3 release, which is already extremely close. I've decided to just push on for V3. The good news is - V3 will be the next release for #TU5 and as soon as I've re-done this huge section it will be available. So in summary, there will be no V2 for #TU5, but V3 will be on it's way ASAP! TU5 also means I have to re-balance things a little bit, so just hold on for the next day or two guys, V3 is coming but the TU has complicated things and pushed things back a tiny bit.

Anthony Reilly

yup, having same issue as well.

Dingo

works great but then crashes everytime, maybe im doing something wrong

Troy Peace

when can we expect the mod to be updated? Greetings and great work.

Markus Kreuter

same here

Rezky

Yup i just tested and everything. the game keeps crashing. i think the mods needs updating. Hopefully soon enough :)

Fellow Chadder

Hey. i think there is an update today from Fc25 itself. not sure if we need another update on the mod. or everything is fine?

Fellow Chadder

terrible timing from me then haha, can i revert back to tu4?

Scott

there was an update today, tu5. And the Gameplay mod is made for tu4.

Philko

Hi mate amazing work, I'm new to FC25 modding after previously been a fan of PES modding. I'm having issues with installing your Mod as when I add them to FIFA mod manager (version 1.2.1) it notes that it is for a different game version. I'm having the same issue with eSim mod too. Do you have a fix for this? Worth noting I'm currently using the 10 hour trial if that makes a difference? I have deleted the temp file & also added the -datapath as you have noted. I've seen others with this version of mod manager may be having similar issues. Is there any way to get around this? Thanks

Scott

Hey Troy, I've heard to try this when using Steam - - Put the dataPath in both Steam's advanced options and EA Play's advanced option

Anthony Reilly

The ball speed definitely isn't too fast man, you might just be experiencing one of EA's little random speed increases that can happen occasionally. It will settle as it always does. There will be an even slower version coming in the future, but I'm almost certain that what you're thinking is too fast is coming from one of those increases. Make sure your game is offline and delete your temp folder.

Anthony Reilly

The ball speed is too fast. Is there a slower mode? 1. Anth's 'slow' pass speed 2. "Anth's James Gameplay Slow". I've been using these two

Rashford

First of all, thank you so much for your sincere response! I've tried all the settings as you said, and it looks like the 433 deployment is the best. I'm in a situation where I want 442, so I'm not sure how to deal with it. One of the inside forward wingers is good at joining the defense, but I felt the other one was missing. (This has been translated into a translator.)

One Emperor

Try disconnecting from EA servers. I had the same issue and this solved it for me.

Brandon Davis

The winger roles won't drop AS far back as wide midfielders - and the 'attack' focus will keep them up the pitch too. Set to balanced.

Anthony Reilly

I can't seem to get the test ball to show up. Added all the mods via FMM 1.2.1, didn't get any error messages anywhere. I had to enter the launch option line into Steam, rather than the EA app, would that change anything? I tried launching with Live Editor as well, still no big ball.

Troy Sheffield

Yes, I applied everything you said. I applied Positioning Alternative - Deeper DMs + Ball Side + DLD, but the inside forward ringer felt a little lacking in defensive engagement. Sorry for always raising issues. If there is a solution, please suggest it. (This is translated into a translator. Please understand if there's anything rude about it.)

One Emperor

It’s not an error, you have the wrong settings man. Make sure you read the instructions. You need to have Custom sliders with 49/49 line length. You’re having this issue because you have simulation mode on somewhere.

Anthony Reilly

This happens when you use player mode When the game starts, the players go all the way down to the goalkeeper line. Please check this error.

Rashford

Hi. Have you followed the correct settings - Custom sliders with 49/49 line length?

Anthony Reilly

What mode did you use for your YouTube video? Wings are not very participating in the defense in the mode I applied. In the video, the participation in the defense is high, so is it an FC IQ issue? I always say this, but thank you always for the high quality mode pack!

One Emperor

Is it working right now?

Jorge Galvan

Hey man, I think I accidentally removed that role, but I’ve got it sorted for next release…as well as some pretty big improvements to FC IQ ;) In terms of difficulty, I test on world class and legendary.

Anthony Reilly

Anth, in this new version there is no "sweeper keeper build up" role, I did something wrong or u just removed it?also what difficulty u use/test on?

Federico Frumento

Im sure you are working on this aspect but the dreaded “win possession, immediately lose possession” thing that FIFA is infamous for, is back again on Legendary difficulty. Also the cpu dribbling like a Demi-God around 4 people into a banger 89’ goal is still happening. I know that eventually you will get to these because u make the greatest gameplay mod in FC. I just wanted to give you a heads up of what I’ve encountered in my gameplay.

Jacob

My focus for V3 is very much on the attacking side of the game. V2 was about putting certain systems in place and now V3 I'm building on these a lot. Wait until you see what's coming, there's some massive improvements coming to attack. What you are describing is what a lot of people are critical about FC25 in general. It's all about to change ;)

Anthony Reilly

When I play in lower divisions, teams practically do not attack. They manage possession on their own side of the pitch until they lose the ball easily. In addition, they run a lot towards their own goal when protecting the ball. The game becomes easy because I don't need to defend and in attack the other team delivers the ball effortlessly. I want a bigger, competitive challenge, with teams attacking my goal. Just like in the mod of fc 24. Any suggestions? I've already tested all the optional mods that are supposed to increase the attacker capability. But it doesn't work. I think it's a problem of "tactical mentality" tied to the type of play of these small teams.

Laranja Branca

Thanks for your response! Tried that, i only left the Unlock All Mod (which is the one not working), and still is not working. The rest is.

Santiago Massé

Which mods are not working, and which mods are you using? It's probably something like your Unlock everything mod conflicting with another mod. Try Disable and enable mods until you find the offender.

RoNi KuSh

Hello Anth, im having an issue where some mods are not working. After updating FMM and FE and after the official update, for instance unlock everything mod is not working, the majority of the other mods are working though. Do you know what might be causing this? Thanks! BTW your new V2 gameplay mod is amazing, a complete different game vs the vainilla version. You should work for EA.

Santiago Massé

Yey! Bro what difficulty u use or suggest?

Federico Frumento

Yeah I'm using 1.2.0 and it's working no issues :)

Anthony Reilly

Works with fmm 1.2.0? I didnt update today just to be cautious

Federico Frumento

TU4 Yes mate!! Thank you so much!

RoNi KuSh

I know same here! I have refreshed this page around 100 times so far today waiting for this TU4! ... For sure he is working on it now and will drop soon.

RoNi KuSh

Sad I want to play, this Game play its to amazing 😭😭😭😶‍🌫️

franck olivier Nahounou

Need to wait for TU4 updates of FMM and mods

RoNi KuSh

Yup, no joy after new update

Henry Stoot

FMM 1.2.0 is not compatible mate

franck olivier Nahounou

Hi Anth, Best GP so far of any FIFA, top work so far!. I wondered if there was any plans to sort the shooting mechanics and animations that have plagued the game since forever! There are 3 issues with shooting as i see it, 1) its hard to perform a low hard shot (they are either tame or too high and feel ballooned? 2) I don't mind aftertouch or curl when shot is with inside of foot, but FIFA for years has this stupid curl off outside of foot which looks unnatural and it does it a lot for me, do you know what i mean? 3) finally, when you shape up for a shot the game always tries to shoot on the preferred foot of the player even if it looks wrong and feels unnatural? this usually results on stupid looking animation and ruins the play, Any way to solve these issues mate? Cheers.

Neil Rimmer

Hey Henry, hmmm so it's happening without my mod as well? DM me a clip of it and I'll see if I can do anything to help.

Anthony Reilly

Anth - big fan here and grateful for your work. Having an issue at the moment where my defenders wont sprint (especially when near the attaching player). Lots of similar complaints on other forums (not ones attached to your mod). Any ideas? Makes the game unplayable. Feel I have done a good job following your instructions...

Henry Stoot

Years of no FIFA yes. But I do not consider this FIFA. Its a completely different football game in every possible way from the vanilla game. You could sell this as a game in its own right. EA would have no idea what they are looking at, if you found a way to remove the hypermotion replays and cut scenes. Incredible mod.

RoNi KuSh

Could not disagree with this comment more. The players are not like lead or slow. What he has created here is an absolute replica of real football. A true simulation. If you play a few games then watch a game on TV its unreal how much they look alike. A true simulation of football is obviously not for you and you like arcade gameplay. Each to their own, for me this is the most realistic sports game ever made.

RoNi KuSh

Hey Jacob, DM me on discord and I can do that.

Anthony Reilly

Hi. I'm aware of who you are from Evo. I'm quite aware of your thoughts and feelings regarding the modding process also... Whilst I welcome feedback, I certainly can't agree with your assessment. I have worked extremely hard to ensure the movement is both realistic and not sluggish. Many, many people love the pace of the mod. I understand there are many preferences regarding this and you would have seen in my FC24 mod that I offered many different variations of the base mod (extra slow, slow, medium, regular, fast AND a default movement version). I haven't yet got a chance to develop all of these options for FC25 just yet, but they will be coming in the very near future. There is already a default movement version you can use if that's your preference too? I really don't find the ball to not roll correctly either. Many people actually very much like the ball physics in my mod also. I would say that I have found solutions to all three of the problems you've listed, but hey each to his own. If you prefer the gameplay without the mod that's totally fine, no hard feelings.

Anthony Reilly

Excuse my English, I wanted to make a clarification, I've tried all your gameplay mods and they all have the same flaw, players who seem made of lead, heavy and slow and the ball seems to be made of concrete, you make a pass and the ball doesn't roll , (you have to use the filter continuously) so yesterday I decided to uninstall the gameplay mod, keeping only the graphics mods and adjusting the slides, gentlemen I had a lot of fun, agile footballers and rolling ball, in my opinion you should evaluate these factors for the future, gameplay is not about making the players and the ball heavy to slow down the game, I admit that I hate 3 things about the original playability, the frenetic speed of the game, the field changes where the ball rises vertically but has no power they see tense crosses or field changes, (see pes 2021 field changes) and shots in general, where the ball takes a strange parabola like a light rubber ball (super telephoto) if you modders find the solution to these 3 problems, fix the game 80%, thanks and good work.

Michele Bortolameazzi

hello anth, your positional bases guide is not loading for me, could you possibly send it to me? thanks

Jacob

Hey Roni. So I use Esim turfsreal, with the esim colour LUT and then I use my reshade over the top. I adjust preset based on the stadium. I have made a few little teaks on my reshade to maximise the FC25 colours and I will make I release them soon once I've worked on them a little more. The FC24 reshade will do 90% of the job for now though and you can use that already. You'll find it in the 'Collections' tab.

Anthony Reilly

Thank-you so much for this kind piece of feedback. I'm really happy to hear that you're enjoying the game and appreciate you taking the time to give it a run after years of no FIFA! Thanks again.

Anthony Reilly

As a PES player since 1998 and the first time I ever bought FIFA (After seeing your videos) I have to say this is an absolutely PHENOMINAL achievement. It takes the base game and completely transforms it in every possible metric and makes this the greatest football game in history. I thought PES 2021 mods were the great hope of a realistic football game. Boy was I wrong. This absolutely destroys any interaction of a football game over the years. The amount of options to tweak the game is absolutely stunning. It's the greatest mod of any game ever. Hands down! HOW IS THIS NOT MORE WELL KNOWN?? Its insane. You have somehow made the game the best football game of all time by FAR.... The greatest modder of all time.

RoNi KuSh

Thanks for that mate, much appreciated. It helped a lot in conjection with Esim LUT. I have nailed it now everything is perfect. Best football game of all time.

RoNi KuSh

Have you use Anth James' Reshade preset? https://www.patreon.com/collection/372811

Dimas Wisnuwardono

RoNi KuSh

Guys, anyone having issues with the 'defenders going behind the goal' thing - you've got the wrong settings somewhere!! Someone said deleting their settings file helped. I can assure you all, there's no BUG within the mod, you just don't have it set-up properly.

Anthony Reilly

Deleting my settings file did the trick! I lost all my configurations, but it was totally worth it. Thanks a lot, Uttiii! 😊

Imad9Ben

I'm also having this issue. At first it worked fine then after a few hours it started. I even reinstalled FC25 but it still happens. I removed all other mods to see if there was a conflict but nothing helped. I also tried all three versions which resulted in the same bug. On the plus side for the few hours I managed to to play, it was fantastic :)

Will Francis

hey mate, deleting my settings file (the one you chose when you start the game) made the mod work :)

uttiii

Imad9Ben

The much awaited release! So excited to try it out!

Jacob

Sorry man, I meant Custom! I’ll fix the document when I’m home.

Anthony Reilly

Great job!just one thing, when we have to put line lenght to 49 we cant do that from classic right?we gotta put custom leave all at 50 and only chance thay right?

Federico Frumento

Nice shit, gonna try it today

Fisho22


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