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anthjamesfc24gameplaylab
anthjamesfc24gameplaylab

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V19 + V19 'Full Gameplay Package' #TU13 - RELEASE VIDEO!!!!!! FUNDAMENTAL REFINEMENTS!!!!!

V19 has arrived!!!!!!!

This version sees the refinement of many key areas of the gameplay! For a run down of the mod in general, or for settings/installation help please see the read me files in the download.

What’s new in V19:

- Goalkeepers have been dramatically improved from V18. They are especially much better at covering their near post now.

- Positioning, behaviour and team shape has been another a big focus in this version - as this is an area I'm always working on. A number of very important advancements have been made here, to both balance the pitch even more, tighten up the midfield and create a more natural, dynamic and realistic. experience. These particular changes are complex and difficult to explain, but if anyone is interested I'm happy to go into more detail about them!


- Important changes have been made to the base of movement to 'tighten' up and improve the feel of the game. This impacts dribbling, reaction times and overall fluidity and smoothness. It also impacts the CPU's ability to not be stripped of the ball as easily when being pressed.


- There have been a number of areas to improve the dribbling experience. The result is a much smoother experience when dribbling (don't expect default lightning speeds though - I've never been about that).

- Passing speeds have been slightly slowed down.

- Some more refinement in fouls and tackling.

- A shooting error system OPTION has been developed to create a deeper and more varied shooting experience for both user and the CPU (Full Gameplay Package only).

- A new 'Subtle Passing Error System' OPTION has been added (Full Gameplay Package only).

- Those in the 'Full Gameplay Package' will have more options than EVER, with some nice new additions included this version on top of the ones already listed (plus more coming soon - including a 'shooting variety option'.

Don't be fooled by all of the highlights, this mod is made to be a realistic simulation of football - where stats and build up matter!!

For those new to the mod, see a general breakdown here - https://www.patreon.com/anthjamesfc24gameplaylab/about

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The regular tier includes the following:

- V19
- V19 - MEDIUM
- V19 - SLOW
- Vanilla referee option

As of 26/04/24 the 'Full Gameplay Package' includes the following:

Standalone:

- V19
- V19 - MEDIUM
- V19 - SLOW
- V19 - Default Movement and Animations
Popular Older Versions:
- V14 - Popular Old Version - Base D (Slowest Overall Gameplay)
- Popular Old Version - Base C (v13.75)
- Popular Old Version - V17 - Difficult


Options:

- Shooting Errors Option

- Subtle Passing Error System

- Strong Passing Error System

- 'Pressing Variation' option
- V19 Goalkeeper Option

- V18 Dribble Errors Option
- Less Blocks Option

- More Blocks Option

 - Full Back Option

- V18 Positioning and Pressing Option

- 'Pressing Fatigue System' option (regular, strong and extreme)

- Attacking Adjustment 3 (lower overall attacking runs and movement)
- Positioning Alternative - Tight
- 'Less Aggressive Dribbling' option
- 'Difficult Goalkeeper' option
- Large ball size option
- Ball Physics Alternative Option- More Curve + larger ball size
- V18 Fouls Isolation
- 'Looser' First Touch and Dribbling Option
- 'Touch Control Option - Passing Error System Option
- Alternative Positioning Option
- Alternative Positioning Option 2 (V16 positioning, but with back 5 fix)
- Anth's Goalkeepers Isolation Option
- Attacking Adjustment Option
- Attacking Adjustment 2 (V15 and Prior)
- Default Pressing Option
- Default Ground Pass Distance Option (Slow, Medium and Regular)
- Less Blocks Option
- Passing Speed Isolation Options (only if you want to mix and match)
- Vanilla Goalkeepers Option
- Vanilla Referee Option
- Ball Physics Alternative Option- More Curve
- Increased Walk Speed Option - Regular Base Movement
- Increased Walk Speed Option - Medium Base Movement
- Increased Walk Speed Option - Slow Base Movement
- Slower Walk Speed Option - Slow Base Movement
- Slower Walk Speed Option - Medium Base Movement
- Slower Walk Speed Option - Regular Base Movement
- Increased Field Friction Option
- Width Option
- Heavy Switch Option

There are descriptions, instructions in each folder, so you're not going in blind with the options - it's super easy!


Join to download now!!!

V19 + V19 'Full Gameplay Package' #TU13 - RELEASE VIDEO!!!!!! FUNDAMENTAL REFINEMENTS!!!!! V19 + V19 'Full Gameplay Package' #TU13 - RELEASE VIDEO!!!!!! FUNDAMENTAL REFINEMENTS!!!!!

Comments

thank u for ur work!

Andros Breuner

Hey i decide for V19. Do you prefer worldclass or legend? Do you think there is much difference for realism in gameplay?

Lisa Müller

Hi Lisa, yes there is an older 'Test V13' version out for public release. You can access here - https://www.patreon.com/posts/test-v13-free-102486845?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Keep in mind, the mod has evolved quite a lot since then :)

Anthony Reilly

Is there a puplic Version for interested people and Future members?

Lisa Müller

Hey Jean. Yeah there’s only so much I can do with animations. I can’t control what triggers certain things for example or exactly all of the animations. That stuff is way out of my hands unfortunately. Sometimes they do react exactly as they should, other times there will be some weirdness. Just how it is until EA implement those transitions for all circumstances.

Anthony Reilly

While the jerky iceskate-i-ness appears to be as good as gone, is there anything you can do about players just moving around too much? Like, I dunno, increasing their friction so-to-speak? I'm thinking like at around the 35sec mark kinda captures what I'm talking about; the player loses the ball (ought to stumble a bit) but ends up doing that weird jockeying/strafing animation before then going after the ball again. I dunno if there's a way to make them brake harder and stop more, and then require more of a push to get going again -- I know the animations for that kind of stuff exist, because you do see players sometimes go for an 'effort' sprint before reaching their peak speed.

Jean Philipp


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