XaiJu
vizguru
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Script: Randomize UVW's

This script randomizes the gizmo orientation/position of the UVW Map modifiers on your model. It requires to have the modifiers on the model already. There are many scripts for randomizing UVW's out there, and FStorm has a built in feature for doing it at render time as well. However both FStorm and many other scripts lack the function to flip the map randomly in either axis.

I use this mostly when mapping seamless wood textures on plank floors and plank walls. Since FloorGenerator doesn't support using seamless textures or random UVW placement, this is a handy tool. My workflow for this:

1. Make a floorgen floor/wall
2. Run "detach elements" scripts from scriptspot to get each plank as its own object
3. Add a "UVW Map" modifier to all the planks, and break the instancing by clicking "Make unique" button.
4. Run this UVW randomizer script.

Simple and quick way to add seamless wood textures to your floorgen objects. 

Script: Randomize UVW's

Comments

I appreciate the requests, makes it easier for me to figure out interesting content to make. :) and I'll make videos of the stuff I've posted on Facebook recently, it has all been experiments and my very first tests with FStorm volumetrics and when I'm just trying to learn things myself, I don't like recording because that adds a lot of pressure to deliver, which is unwelcome when I don't have a clue if what I'm doing. Now when I've made some successful tests with it, I'm way more comfortable recording it. :)

i am 100% with EV.designer :) some quick videos to present the scripts and the new fstorm features would be so cool, you shared very beautiful landscape on facebook recently with "teapot cloud" lol, but you don't share some exclusive BTS only here as a lot of people think they wish for :)

Nikola

Hi JL! You could record an "A Quickie!" about that use of the script. You could also do a quickie of the new FS volume tool. PS .: All this at another time, without haste, focus on Ovre Olskroksgatan, which is too cool! Hug!


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