XaiJu
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Ovre Olskroksgatan 6 Pt. 2

I thought I'd manage to cover a lot more in one video, how wrong I was.

Anyway, part 3 coming up tomorrow!

Ovre Olskroksgatan 6 Pt. 2

Comments

I add my voice to Joep. I want to know your approach making normal and displacement maps. I use xNormal plugin for Photoshop and the results are not the best all the time.

I have a question, can you do a video on how to cut textures up, like you did, and keep the normal and displacement etc aligned? I'm not sure how to do that in photoshop. I see that you've done it and I know that Martin also does it for making his textures. I'm scanning some textures myself and I'm very curious what is a good way to do this.

Joep Swagemakers

good work johannes but i would also love to see less or no more timelapses. (even the ads during the videos hurts me quite a bit:) theres a dramatic difference between real time videos showing the whole process and timelapses; and since we are here to learn, id love to see the entire process with no cuts:) thanks man. another coold thing i would love to see in fstorm, Andrey hope will do it soon, is to replace that mix map with a composite map, similar to the 3dsmax one. creating complex material with more mix maps, is simply a nightmare, at least for me

Interesting math you did there. :D

https://hqdetails.com/shop/droptoslate You can try this plug-in. Drag from the file to the material editing panel and you can convert it to Corona render or fstorm render without shift+a (depending on the renderer you are using, the plug-in will automatically convert the texture to Corona bitmap or Fstorm bitmap )

Excellent, I have difficulties with wooden floors and mainly wooden furniture, example of a chair and table as in this scene they end up with a plastic look and not real wood. I'm really enjoying this content JL! Thank you!


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