Up ahead and a question
Added 2020-03-28 16:23:18 +0000 UTCLet's make a little roadmap. Since I should start taking Patreon a lot more seriously going forward, some kind of schedule to stick to is helpful. From now on my intent is to release at least one video a week.
My thougts are as follows:
- Bmw in studio, will be at least two more videos, one coming tomorrow.
- The plaid in my "Beige traditional" covered in full.
- Kitchen "Roy Anderson" style breakdown, 1 video.
- Some tips & Tricks, forest pack and geopattern among other things.
- Continuing the "Copycat" video series (video 4 upcoming) and I also thought that I'll make that into a nice animation, that way I'll get to cover animation as well.
- Photogrammetry, two different techniques from start to finish. This will probably be at least 4 full length videos.
- HDRI Photography and editing
If you want me to add anything to this list I'm happy to hear your thoughts. Also, feel free to let me know what you think is prioritized.
And question:
Are you guys also interested in 3D printing related content? I know it's not what this Patreon page is about but I'm getting into CAD design and 3D printing parts for various reasons and I thought maybe it's worth recording that too, since I'll spend the time anyway.
Comments
I continued the copy cat project myself and want to apply the techniques from your animation tutorials just for practice and I am curious of how to achieve the night lighting set up.. would love to see one night render of the copy cat project. and somehow I find it difficult to make realistic BLACK leather. So I am hoping that I can get a better understanding from your series. Thanks in advanceοΌ
2020-04-27 15:49:05 +0000 UTCHi Magdalena, Wow, I had certainly not expected that kind of reaction to that image, thank you so much ππ Actually Iβm picking up the βCopycatβ project in which Iβll make a bed which will cover simulating a whole bed in Marvelous Designer. However that project wonβt really cover an exterior but Iβd be happy to do a breakdown video of that Elle scene. :-)
2020-04-20 07:59:20 +0000 UTCI have just seen the bedroom that you posted on Facebook which is published in Elle and it has blown my mind!!!!! Is it maybe possible one day to make tutorial like this? It is super interestig because it's not only interior but also the exterior seen from the inside and this evening mood... Spectacular!
2020-04-13 21:07:04 +0000 UTCAh yes. The funkis project was meant to be that, however I kind of involuntarily ditched that because I didn't see the potential of it, or rather it became a bit too big. I have another idea for an exterior I want to try inspired by Simon StΓ₯lenhag, which is actually quite high on my priority list. Getting back to the Funkis house, I'd love to!
2020-04-01 08:04:18 +0000 UTCHAha thanks for writing the topic on top, really helps since Patreon emails doesn't actually tell me what post was commented :D This is a really good input, some of the best, and I love getting into that. Mainly because I also think that there's a lot of room for my own improvement in those topics, and I kinda need this fire in my ass to progress with such things. Thank you so much for that input! Very valuable! :-)
2020-04-01 08:03:03 +0000 UTCGreat suggestions, thank you! When it comes to passes and compositing, I'm afraid I'm not really the guy to cover that well as I quite frankly know nothing about it. I've tried long ago to get a grasp on it but I ended up adopting the "make perfect directly in render"-mentality instead, for some reason just worked better for the way my brain is wired, I guess :) Happy to get suggestions like philosophical topics as well, like becoming a better designer etc. It's hard to do these videos or to figure out what to cover and I'm so impressed by how Fabio manages to make those topics interesting video after video. I'll definitely try to form some kind of script for such video :)
2020-04-01 08:01:04 +0000 UTCVery excited to get more into animation. Too bad the render times are a huge issue since there are still no good options for cloud rendering for Fstorm (imo), but regardless, animations are so rewarding once finished :D
2020-04-01 07:57:24 +0000 UTCI kind of involuntarily ditched that project since I didn't really see a great potential of it, or rather: I got other ideas that I thought were better. I'm happy to continue it if there's a wish for it, however I have an idea for an exterior project that I want to try, that could be equally interesting.
2020-04-01 07:55:10 +0000 UTCWay simpler than I wish it were, will certainly be covered :-) Also thought I'd try to do an outdoor setting with the car now since I'm already working with it!
2020-04-01 07:53:51 +0000 UTCThank you for your input, very valuable. I'm writing everything down :-)
2020-04-01 07:53:09 +0000 UTCThank you. Yes I think it might because I'm using it to build an automated photogrammetry scanner which will be shared in full here on Patreon as well. I've been building it for a month now and finally starting to get it working :D
2020-04-01 07:52:30 +0000 UTCOMG I so much appreciate that. Thank you, sincerely!
2020-04-01 07:48:31 +0000 UTCThis is a great idea. I've only been playing briefly with it when doing my character tests last summer, but it's definitely something I want to do more. I think it's hard when asked to teach something I haven't mastered myself as I don't want to come out as the fool who tought things the wrong way. If you have any specific requests of what kind of assets it would be, please let me know, would make it a bit easier for me to figure out :-)
2020-04-01 07:47:31 +0000 UTCYes. HDRI's haven been a priority simply because the request of it hasn't been that high. There are plenty of great paid and free HDRI's out there and people rarely have the need to make their own. I still think it's an important and interesting topic however. Photogrammetry is way more interesting and prioritized. I've been wanting to learn it really well before I start sharing the workflow since there's a lot of videos out there on Youtube that teaches it (IMO) in the wrong way, and I don't want to do the same. I've also been building some hardware past month regarding photogrammetry that I'm eager to show you, I'm just finishing it up. The reasons for why my channel has been lacking since September/November 2019 has been explained so many times already so I won't go into it again, but I'm really happy to be able to spend more time on Patreon from now on and prioritizing before client work!
2020-04-01 07:45:35 +0000 UTCThank you, this is valuable. Pretty much the opposite prio as some others, but I'll just try to make them all as soon as possible :D
2020-04-01 07:42:41 +0000 UTCThank you for the kind feedback and support. And I do appreciate even the critisizm, it's important to keep myself on my toes and stay ahead of development and progress :-)
2020-04-01 07:42:06 +0000 UTCThis is super interesting, I've only been trying doing my own VR scenes once with Unreal. It was super fun but the learning curve is steep for someone who never touched a game engine before. However I've been wanting to get back to this for a good while now, and I'm happy to read that there is interest about it from you guys! :-)
2020-04-01 07:36:39 +0000 UTCGreat question
2020-04-01 05:53:10 +0000 UTCI'm still waiting for the architectural exterior tutorial day/night :S
2020-03-30 06:35:41 +0000 UTCRe: Up ahead and a question I'd love to see you do more "organic" stuff indeed, things that are (imo) so much harder to get right than hard-surface models with great texture. This includes things like plants/trees, fruits, the plaid you've done (and I know you're working on the tutorial which is great) - but generally the extra stuff that makes an apartment/scene look alive and real. "Someone lives here." type of feeling. The book and salt in your latest kitchen scene on viz.guru for instance. Incredible work, really.
Alexander Heyerdahl
2020-03-29 20:57:56 +0000 UTCOh and maybe just some little rants on how to become better designer, interior designer, your experience on this, because you definitely have an edge on those subject+good taste and it shows, not everything is rendering technique :)
Nikola
2020-03-29 13:51:53 +0000 UTCNice list and order of priority <3 maybe the tips and tricks, forest pack, geo pattern earlier, because there is not that much quality video about that. I wish some videos about exporting different passes and compositing, camera alignment (kindaoff vfx like stuff) :)
Nikola
2020-03-29 13:49:16 +0000 UTCWould be nice to see your HDRI and Photogrammetry workflows.
2020-03-29 12:48:37 +0000 UTCI think animation would be great since I have tried to learn something on my own from youtube and failed many times :) - well explained would be a really great stuff. Also, for me, interior elements like kitchen, plaid, tips & tricks would be very useful! Thank you!
2020-03-29 11:03:14 +0000 UTCFunkis? ...
2020-03-29 10:19:18 +0000 UTCCool! I'm really curious after the BMW visuals on how you did the smoke. Looking forward to that one!
Joep Swagemakers
2020-03-29 10:13:45 +0000 UTCThanks for the update and timeline/schedule of things to come. I think this is a very good idea! I would also like to the see the new lighting / setup that you mention at 24mins of the "How to simulate a towel in Marvelous Designer (Texture Supply)" video. Also could you do quick breakdown of the rug you did in the "beige traditional" timelapse? Personally not all that interested in the 3d printing stuff. Thanks Jojo
2020-03-29 05:58:26 +0000 UTCAll good. I'm not that interested in 3d printing anymore but perhaps just talk about what you're doing with it as it's bound to be intesting.
d room studio VAT 4120319076
2020-03-29 04:46:52 +0000 UTC