XaiJu
vizguru
vizguru

patreon


Up ahead and a question

Let's make a little roadmap. Since I should start taking Patreon a lot more seriously going forward, some kind of schedule to stick to is helpful. From now on my intent is to release at least one video a week.

My thougts are as follows:

If you want me to add anything to this list I'm happy to hear your thoughts. Also, feel free to let me know what you think is prioritized.

And question: 

Are you guys also interested in 3D printing related content? I know it's not what this Patreon page is about but I'm getting into CAD design and 3D printing parts for various reasons and I thought maybe it's worth recording that too, since I'll spend the time anyway. 

Comments

I continued the copy cat project myself and want to apply the techniques from your animation tutorials just for practice and I am curious of how to achieve the night lighting set up.. would love to see one night render of the copy cat project. and somehow I find it difficult to make realistic BLACK leather. So I am hoping that I can get a better understanding from your series. Thanks in advance!

Hi Magdalena, Wow, I had certainly not expected that kind of reaction to that image, thank you so much 😍😍 Actually I’m picking up the ”Copycat” project in which I’ll make a bed which will cover simulating a whole bed in Marvelous Designer. However that project won’t really cover an exterior but I’d be happy to do a breakdown video of that Elle scene. :-)

I have just seen the bedroom that you posted on Facebook which is published in Elle and it has blown my mind!!!!! Is it maybe possible one day to make tutorial like this? It is super interestig because it's not only interior but also the exterior seen from the inside and this evening mood... Spectacular!

Ah yes. The funkis project was meant to be that, however I kind of involuntarily ditched that because I didn't see the potential of it, or rather it became a bit too big. I have another idea for an exterior I want to try inspired by Simon StΓ₯lenhag, which is actually quite high on my priority list. Getting back to the Funkis house, I'd love to!

HAha thanks for writing the topic on top, really helps since Patreon emails doesn't actually tell me what post was commented :D This is a really good input, some of the best, and I love getting into that. Mainly because I also think that there's a lot of room for my own improvement in those topics, and I kinda need this fire in my ass to progress with such things. Thank you so much for that input! Very valuable! :-)

Great suggestions, thank you! When it comes to passes and compositing, I'm afraid I'm not really the guy to cover that well as I quite frankly know nothing about it. I've tried long ago to get a grasp on it but I ended up adopting the "make perfect directly in render"-mentality instead, for some reason just worked better for the way my brain is wired, I guess :) Happy to get suggestions like philosophical topics as well, like becoming a better designer etc. It's hard to do these videos or to figure out what to cover and I'm so impressed by how Fabio manages to make those topics interesting video after video. I'll definitely try to form some kind of script for such video :)

Very excited to get more into animation. Too bad the render times are a huge issue since there are still no good options for cloud rendering for Fstorm (imo), but regardless, animations are so rewarding once finished :D

I kind of involuntarily ditched that project since I didn't really see a great potential of it, or rather: I got other ideas that I thought were better. I'm happy to continue it if there's a wish for it, however I have an idea for an exterior project that I want to try, that could be equally interesting.

Way simpler than I wish it were, will certainly be covered :-) Also thought I'd try to do an outdoor setting with the car now since I'm already working with it!

Thank you for your input, very valuable. I'm writing everything down :-)

Thank you. Yes I think it might because I'm using it to build an automated photogrammetry scanner which will be shared in full here on Patreon as well. I've been building it for a month now and finally starting to get it working :D

OMG I so much appreciate that. Thank you, sincerely!

This is a great idea. I've only been playing briefly with it when doing my character tests last summer, but it's definitely something I want to do more. I think it's hard when asked to teach something I haven't mastered myself as I don't want to come out as the fool who tought things the wrong way. If you have any specific requests of what kind of assets it would be, please let me know, would make it a bit easier for me to figure out :-)

Yes. HDRI's haven been a priority simply because the request of it hasn't been that high. There are plenty of great paid and free HDRI's out there and people rarely have the need to make their own. I still think it's an important and interesting topic however. Photogrammetry is way more interesting and prioritized. I've been wanting to learn it really well before I start sharing the workflow since there's a lot of videos out there on Youtube that teaches it (IMO) in the wrong way, and I don't want to do the same. I've also been building some hardware past month regarding photogrammetry that I'm eager to show you, I'm just finishing it up. The reasons for why my channel has been lacking since September/November 2019 has been explained so many times already so I won't go into it again, but I'm really happy to be able to spend more time on Patreon from now on and prioritizing before client work!

Thank you, this is valuable. Pretty much the opposite prio as some others, but I'll just try to make them all as soon as possible :D

Thank you for the kind feedback and support. And I do appreciate even the critisizm, it's important to keep myself on my toes and stay ahead of development and progress :-)

This is super interesting, I've only been trying doing my own VR scenes once with Unreal. It was super fun but the learning curve is steep for someone who never touched a game engine before. However I've been wanting to get back to this for a good while now, and I'm happy to read that there is interest about it from you guys! :-)

Great question

I'm still waiting for the architectural exterior tutorial day/night :S

Re: Up ahead and a question I'd love to see you do more "organic" stuff indeed, things that are (imo) so much harder to get right than hard-surface models with great texture. This includes things like plants/trees, fruits, the plaid you've done (and I know you're working on the tutorial which is great) - but generally the extra stuff that makes an apartment/scene look alive and real. "Someone lives here." type of feeling. The book and salt in your latest kitchen scene on viz.guru for instance. Incredible work, really.

Alexander Heyerdahl

Oh and maybe just some little rants on how to become better designer, interior designer, your experience on this, because you definitely have an edge on those subject+good taste and it shows, not everything is rendering technique :)

Nikola

Nice list and order of priority <3 maybe the tips and tricks, forest pack, geo pattern earlier, because there is not that much quality video about that. I wish some videos about exporting different passes and compositing, camera alignment (kindaoff vfx like stuff) :)

Nikola

Would be nice to see your HDRI and Photogrammetry workflows.

I think animation would be great since I have tried to learn something on my own from youtube and failed many times :) - well explained would be a really great stuff. Also, for me, interior elements like kitchen, plaid, tips & tricks would be very useful! Thank you!

Funkis? ...

Cool! I'm really curious after the BMW visuals on how you did the smoke. Looking forward to that one!

Joep Swagemakers

Thanks for the update and timeline/schedule of things to come. I think this is a very good idea! I would also like to the see the new lighting / setup that you mention at 24mins of the "How to simulate a towel in Marvelous Designer (Texture Supply)" video. Also could you do quick breakdown of the rug you did in the "beige traditional" timelapse? Personally not all that interested in the 3d printing stuff. Thanks Jojo

All good. I'm not that interested in 3d printing anymore but perhaps just talk about what you're doing with it as it's bound to be intesting.

d room studio VAT 4120319076

go on mate

This Patreon is the best investment I've made in my life haha. Everything looks great and 3d printing would be amazing too. I wonder if the "making a shit load of money" video might be back? Thanks for everything!

I would really love to learn pipeline for 3ds max-zbrush-substance painter for archviz, do you have any plans for this?

Hasn't HDRI and Photogrammetry been an idea since September/November of 2019? ...it's now end of march 2020 and still in a promised pipeline

+1

Amazing topics! Looking forward to it. 3d printing would be great too.

I would like to see it this way: 1)Kitchen breakdown 2)Tips and tricks 3)HDRI photography and editing,including adding bottom part photo to the black bottom of HDRI :D 4)Continuing CopyCat 5)The plaid from "Beige Tradiotional"...:D :D

love the roadmap johannes and glad to pay more especially when the result is this awesome content; i've been critical the last time, this time i can just be happy and as you know, i respect your work and i care about it. thanks. some in depth animation videos are always welcomed but i see u already put it in ur roadmap

My "tops" are : tips&tricks (I realized I benefited a lot from such things watching your videos); than photogrammetry, than Copycat, and other topics. This is my personal score, but whatever will be a selection all will be worth to study for me ! Only HDRI is less interesting topic I would follow (personally) because of many existing HDRIs on the market.

Do a series on shitty photo recreation. To quote you, β€œIf you take a photo in really bad lighting, the image looks photo realisitic.” I would like to see this played out because every render you do has really nice lighting and I think doing what you suggested is possible but really hard.

In addition, it might be also interesting to cover material/texture scanning as well!

Totally agree!

Really good subjects. I also thought about how to make high end photorealistic plants and flowers - Sub surface scattering materials etc. :)

I don't know if you are doing some VR stuff. If you do, maybe we could do something about it. Would be great to combine 3d with VR

I wish to have Photogrammetry tutorials


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