First of two parts, this being the most important one really!
Comments
Waiting with bated breath for the connecter video. Really keen to see how others use it in a production environment. The documentation leaves alot to be desired
2019-07-13 13:09:46 +0000 UTC
Hello JL, we will have video of "Concrete Texture Scan", very beautiful the lighting, I would like to know more about the setup of this beautiful lighting, which HDRI model used, if used other type of light for the sun ... angle of both. ..setting of wood shaders and FS quality parameters .... thanks always! Hug!
2019-07-12 18:50:43 +0000 UTC
Would love to see that as well
2019-07-12 16:31:17 +0000 UTC
awesome man! But what i would like to ask you is that - what do you think about replicating the real life plasic paint. If you look closer to any hi end white plastic products with a little bit of a matte finish - like iqos, google home etc - they do have a barely visible shimmering on it - due to the finishing layer, which has a tiny rough surface and thats why it gives a nice matte surface but what it also gives is a tiny shimmering cause the transparent finish has an index of refraction similar to glass etc.... i hope you understand what i mean. So i tried to replicate this effect as a multi-layer material and a noise normal map, but the final result that i got does not satisfy me. Thanks and i would love to hearing from you about is cause for example it would also give an extremely realistic effect to the anodized materials for mac book that you also have in you studio renderings, cause if you look closer to the mac book surface it also has the shimmering effect due to the process of adding a layer of transparent finish to it after anodizing.
2019-07-10 19:29:15 +0000 UTC
Thank you ! Something wrong with the voice, or its just my imagination? Also - my g703 works fine... for now :))