Hi! I'm new to Fstorm and have been going through all your videos. What LUTs did you use here? It really helped the cinematic feel of the shot!
2019-12-20 19:32:17 +0000 UTC
Thanks, I definitely love the look of the zoomed in shots and love the idea of puzzling them together to get the entire view/layout of the space. If I have enough render time I think I will try upselling with a couple of Vignettes/Zoomed shots. I've been having a look at some of my favourite houses and photography or this StudioMK27 guys do amazing designs. Link below. Theres no zoomed in shots, but I think the photography does the place justice. What do you think? I'd really love to see what you would do with a house, externals, I know it's not something you do, but would it be interesting. https://www.archdaily.com/564351/redux-house-studio-mk27/5459a3eae58ecef60e0000b5-redux-house-studio-mk27-photo
2019-07-02 20:43:02 +0000 UTC
Hey!
Hehe you're way back in time here :D Happy to see these videos are still relevant.
Absolutely. I don't really know exactly how to reply to that, since most often I just try to do what I think looks good. Having long focal lengths zoomed in onto products are great for, like you say, products and furniture, or when you just want to show an inspirational "nice to look at"-angle, where wide shots are obviously better for showing the entirety of a space.
If it's a real estate project I try to do both. The wider shots (but preferrably never below 50mm) for the overview shots that they have ordered, and I always try to find some nice inspirational zoomed angles/detail shots to show the clients. Even though they usually don't ask for that kind of images, they tend to like them and buy them, and voila you've just massively increased your margin of the project.
I have a video uploaded a few months ago (think it was in the "making a shit load of money") where I talk about why I don't like wide angle shots and the psycology of using more zoomed images to attract the viewers attention more.
Summing it up quickly, genereally if you show the whole space in a wide angle shot, the viewer won't remember it. And generally since it's so wide angle they need no more than one shot to show a whole apartment.
But if you instead make a bunch of images, all which are a bit zoomed in so you don't see the whole space, then the viewer is FORCED to try to puzzle the space together, looking at the images and figuring out how the different images make the whole space. This means the viewer will engage in the image in a whole other level and they will remember it.
I did an experiment with a customer showing them first a wide angle shot of one interior (livingroom + kitchen combined). Then I showed them a bunch of zoomed in images of another interior. After that I asked them if they could remember the color of the kitchens in both interiors. In the zoomed in kitchen, they remembered it easily, but in the wide angle shot they didn't even remember there was a kitchen at all
I think that proved that using wide angle shots to show a whole space means they do not engage in the images and thus will not remember them even after just a few minutes.
So there's definitely a psycology in choosing your angles :P
2019-07-02 06:53:03 +0000 UTC
Wow sorry for this insanely late reply.
If I've been doing it myself I've used Model + Model's shelf script that was included in one of their packages. Otherwise it's just manual work. Many of the book collections I have in the bank are also just the way they were bought :)
2019-07-02 06:43:13 +0000 UTC
I'm late to the table but I've shared a bunch of LUT's in the DB share folder :)
2019-07-02 06:42:12 +0000 UTC
Hi Johannes, I have just been going through your back catalogue and really like this. One thing with using a long lens you don't see much of the architecture or space, it seems to be more about the products and furniture. I'd like to know how you go about choosing to focus on the space vs furnishings?
2019-07-02 02:46:13 +0000 UTC
The new Adobe updates have been shit. Photoshop CC 2019 is broken for me.
2018-11-24 23:46:38 +0000 UTC
it might sound funny, but how did you arange the books in your scene? their weight look so natural, did you modify each manually? or they are an existent model set that you can buy?
2018-11-16 08:05:23 +0000 UTC
so where can we get the LUT?
2018-11-12 15:09:01 +0000 UTC
3ds Max Security Tools ! <a href="https://area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-security-tools/" rel="nofollow noopener" target="_blank">https://area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-security-tools/</a>
2018-10-22 09:20:52 +0000 UTC
wow cool !!!
2018-10-18 11:57:16 +0000 UTC
Thank you a lot! Actually this is total creative freedom. All direction I got is "holiday feeling with bright winter light", the rest is my own work and art direction. They didn't even ask for an animation, I just simply decided that they need one and they loved it.
Oh and about that, await my response on your mail. :-)
2018-10-15 17:47:52 +0000 UTC
Super glad that it was informative, let's do more of that :-)
2018-10-15 17:44:54 +0000 UTC
Really informative, and great job as usual. How much creative freedom do you get with this client? They seem right in line with the type of work I want to do more of.
2018-10-15 16:15:27 +0000 UTC
Hi Johannes,
I really enjoyed this 'deconstructing the scene' type of tutorial. It has such beautiful soft lighting & atmosphere. :)
2018-10-15 11:56:58 +0000 UTC
Hi,
Simple answer to that is that the floor was made before Andrey added the random offset feature to bitmaps. :-)
Regardless, I do appreciate that you noticed it and wrote about it :-)
2018-10-15 08:37:46 +0000 UTC
Sadly not as everything is copyrighted. I could share the scen with floor windows and ceiling but I would need to remove all textures and HDRI. Would it still be interesting?
2018-10-15 08:37:02 +0000 UTC
That does make things a bit easier, but in the same time I don't want to waste too much of your time on nothing. :)
2018-10-15 08:36:01 +0000 UTC
Hi Johannes! Why you don't use random offset for floor?
I use floor generator + uvw map (as box) + random offset for wood texture. And have nice random results.
2018-10-15 08:34:35 +0000 UTC
Can you share any files from the scene? Landscape, room, table etc?
2018-10-15 08:06:11 +0000 UTC
Thanks.. dont worry about editing videos. Just put out more videos for use. We can watch videos sped up and scroll back and forth :)