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Clothing Layering Video + Dev Diary: Deep Dive Into the Design of our Clothing Layering System

Happy Friday, Anna here!

Today, I am bringing you the above video showcasing our new clothing layering feature, which will be made public next week but we wanted to show it to you first. In the meantime, keep it between Patrons only! Clothing layering is the ability to wear, for instance, two tops at the same time. This is usually a rare feature in games because it comes with a lot of technical challenges but it was highly requested since it allows flexible customization. If you think about it, it’s extremely common for people to mix and match multiple layers of clothes in real life.

In this post, I will go a little bit more in depth and explain how we designed our layering system, step by step.


Development Diary: Layered Clothes in Paralives

Our Goals

Let’s start by giving a proper definition of clothing layering to make sure everyone is on the same page! In Paralives, layered clothing defines two separate pieces of clothes that can be worn at the same time on the same body part and won’t be stuck together. For example, Sebastian’s jacket and turtleneck before the addition of this feature was considered only one piece of clothing, but now the two pieces will be separated. If you think about it, when wearing tights, socks and boots, Maggie was already wearing layers of clothes in this video a while ago! This won’t change, but it is not exactly what we have in mind with today’s system. Today’s applications will include more complex examples: coats or overalls being on top of shirts, while still existing as their own standalone version. Why is it complex you ask? Wait for the next section of this post to know!

A lot of people have suggested this feature and we think it was a very interesting addition to our Paramaker. The main reason is that it will allow the player to have more customization options, without needing us developers to create more clothes. With only one jacket like Sebastian’s one, players will be able to make their characters in multiple styles: casual with a simple shirt or sweater, classy with the turtleneck, or even spicy without any shirt on. In the future we could also imagine a more formal version with a shirt and tie! Possibilities are endless (well… almost).

Four styles for one jacket!

1: Fancy bad boy - turtleneck.  2: Casual bad boy (summer edition) - tank top.  3: Casual bad boy (winter edition) - sweater.  4: Spicy bad boy (or Timothée Chalamet at the Oscars ceremony) - bare chest.


Our main challenge with this feature is to give as many customization options as we can while keeping the interface simple, clean and intuitive. That’s not an easy task!


Layers Without Limits: Is It A Good Idea?

Our game already allows the equipment of multiple things at once, with an “order” setting applied to textures (so that a sweater appears on top of a shirt and not the opposite, for instance). Another example of things that are already worn at the same time would be the different skin and skin details textures (freckles, makeup, etc.) that need to be rendered on top of each other in a certain order. Theoretically, we could just allow all tops to be wearable whenever the player wants to, instead of only allowing one piece of clothing to be worn at a time in the “Top” category. It would require approximately 6 seconds of our time to remove this restriction and should not cause any major bugs in the code.

However, it is not as simple as it looks. Here are some examples of issues that would arise if we just allowed any equipment to be layerable with each other:

Layering issues of some of the possible combos.

Image #1: When clothes are not originally made for a layering system, the results you get when compiling the two might work technically but the result might feel a little weird!

Image #2: Sometimes, it just doesn’t work: both clothes are in conflict with each other because of clipping issues (the 3D models overlap each other and cause the textures to break).
Image #3: Sometimes, it works very well... But you can hardly see that the tank top is there!


Another problem is that the player would have to travel between different categories of the Paramaker, or scroll to see which clothes are worn. If they want to remove them, they would have to find them in three different categories in the menu and click on each of them! A bit long when you test multiple outfits on your Para. Players could even forget that there are multiple hidden layers underneath! It is not very intuitive.

Some of the (not shown) other combinations might work just right. For instance, the jacket and sweater combo looks flawless!

However, we don’t want to allow the 1000 possible combinations of tops if 900 of them won’t be used in the game for similar problems (editor’s note: these numbers are exaggerated…for now). We cannot modify every single equipment to make sure they work with every other equipment either: some combinations are just not supposed to work in the first place. Also, there is not an easy way to automatically make the clothes adapt to each other like the rules of physics do in real life.

To sum up, many combinations from existing clothes might not work very well, but some will. I think it is okay: when you decide your outfit of the day will include a leather jacket, you might not want to put a puffed sleeves shirt under it because the interesting part of the shirt wouldn’t be visible and your sleeves might wrinkle. Now that we agree (I hope!) that we cannot allow endless possibilities, how do we show the player which layers are possible and which are not?

In this case, the biggest challenge really lies in what we call the UX (User Experience), or how, as game designers, we want our players to efficiently find their way into the most relevant options we have to offer.


The Clothing Layering Menu in the Paramaker

The main idea: some of the clothes have an extra customization button allowing players to select from different hand-picked layering combinations.  In the example of the above image, the “primary equipment” (the over layer) is linked to three “secondary equipment” (the possible under layers). Both pieces of equipment have to be separate clothes, which means their colors or patterns will be customizable separately. In most cases, the secondary equipment will already exist as a standalone equipment. For example, in the concept below, the shirt, turtleneck and sweater can all be worn under the jacket, but they can also be worn on their own as they exist in a different clothing category of the Paramaker!

It also means we can hand pick the pieces of equipment that are layerable with each other. We will test which combinations are possible (no clipping issues) and the most useful, so the player is not drawn into plenty of variations that are not interesting!

Early concept of the idea. When the jacket is equipped, the player can click on its layer icon and a pop up appears so they can choose which shirt goes under the jacket.

Here are some additional notes to this design:

1. How the layering settings look in the mod system for the leather jacket right now. Notice that there’s an empty option, which allows for a bare chest option! (only the jacket will be equipped, without any under layer). 2. The customizable icon that will allow players to differentiate which equipment is layerable and which one is not. 3. You can access the layer selection popup by clicking on this icon

What do you think about this feature? Don’t hesitate to share your ideas of layered clothing that you would like to see in Paralives!

That’s all for today, I hope you enjoyed reading this dev diary as much as I enjoyed making it!

Anna

✿ʕᵔﻌᵔʔ✿


Comments

It's awesome, because it solves another problem: You could have many instances of the same top, like the same shirt tucked or untucked, or with the sleeves rolled up or down. It organizes the interface, instead of having multiple copies of little variations on the same outfit.

Panthro Samah

Ah, I like this idea!

Joy Kennedy

This is so awesome! It makes sense that we can't have unlimited options since they just won't work, even in real life, but even the addition of this with some clothing items makes it much more customizable and exciting!

Hannah Moody-Goo

Nice 😍!

Kushina Zimoch

I’m so excited for this !! 🥹🥰🎉

Becky

Sebastian with a leather jacket and no shirt?! Me like :D

Alexi

I'm over the moon that we have layering! (my SR2 dreams are coming true)

Desirée Eriksson

To be honest, I don't mind having all combos possible and just going through what does and doesn't work myself as a player; usually I'm not trying out so many looks that it would be a burden. But that's probably just me. 😅

comprehensive galaxy

you know, it's not as racy when paired with a(n extremely) high waist pair of pants :)

Luna

So say you have a para in a certain shirt but want to create an alternate outfit for when they’re chillier and want to put them in that shirt + a sweater.. will there be any way to view what options there are for that specific shirt since we have to go through the outside layer first or will we have to hunt for that shirt/one that looks like it through the outer layer options

Bina Rose

This is awesome, guys!

Julia Gomes

Yay! You guys are awesome! <3

Fran Smith

Love it. Gives so much options!

Victoria S

This is so awesome:D

Fallon Fay

(Anna:) Technically it could work this way too, yes. We need to test the whole thing more to make sure which way is the most intuitive in practice!

Anna

(Anna:) This is correct, if modder A makes tops and modder B makes jackets, modder (or player) C can make B's jackets layerable with A's tops!

Anna

So cool!!

Sofia

I think that was perfectly explained, I both see and read a visual description of how this layer system will work. So, first of all great work for explaining it to the community so effectively ! Such a brilliant team over there 👌🏽 I really like the idea of preselected undergarments for overcoats to ensure there aren’t any conflicts/clipping with random tops. I wouldn’t change anything about this so far it’s the perfect arrangement. As some have said above I would love to see how this works with dresses and jackets or layering trousers with dresses for those expressive styles. The game is already giving off such a strong and unique vibe.

Luther Duncan

thanks so much for your answer! i'm really excited to see the final version of the Paramaker, and how the actual chest options are gonna look. i usually don't get to make avatars/etc. that look like me (or how i'd like to look), partly because the binary chest options kind of fail me. especially as a fat person, which also has an effect on the chest obviously.

Sehrys

Hello Sehrys! You will be able to choose from a feminine or a masculine chest independently of the rest of the body That way you can create a Paras with masculine hips and breasts if you want! As for the bare chest option, if the breast is active on your Para, you won't be able to show any nipples and the game will make them wear a bra automatically because of the rating (of course you can still change the bras and choose which one you want) It's possible that we add a bare chest option in the layering system available for body with breast, but only if if the nipples are not showing. It will most likely depend on the outfit

Léa (Paralives 3D Artist)

I agree! If males can be shirtless I want females to be able to be also!!!! I don’t want a default bra on females either that can’t be removed

Megan Ouellette

first of all: this feature is absolutely awesome, thank you so much for your incredible work! secondly: i have a question regarding the bare chest option - will this work with all body types? and if not, do you know yet how the differentiation will work? i'm thinking of facebook's controversial "female nipples" rule for example. (short version: pics aren't allowed to show "female" nipples, but "male" ones are fine.) as a trans nonbinary person, this is especially interesting to me of course. basically: how will it be determined if a "nude" body wears a bra/etc. or not? breast size alone doesn't work imo, but i understand if nudity in general isn't wanted in the game. sorry if this is chaotic, hope you understand my question! (edit: i know we can't see Sebastian's nips in the example, but it's clearly visible that they are not wearing a bra, chest binder, or other underwear)

Sehrys

Layered clothing!!!😍🤩 Just what I expected to see. Looks like Paralives Team isn’t only just working hard but also trying to push the limits with all the new experimental features. 😃

Stermatical

Maybe only certain clothes can be layerable. Like certain undergarments will be blocked from using as a base layer if it just doesn’t work, and a little icon can show you if it can or can’t have a second layer. Especially if you’re wearing a jacket item, you’re only seeing a small part of the shirt anyway. I agree not every clothing needs to have a second layer

shyguy

That's sooo awesome. Thanks for your hard work 🥰

Алиса Ажурная

It would be cool if for certain items there are both zipped up and unzipped up options too. I personally never zip up my vest, but it might be nice for customization.

IdrilPuck

This is soooo amazing I love it so much! I never go out in public without a garden vest from the deluth trading company, because it has so many pockets and they look nice! I’d love it if there was a similar vest In the game that could be worn with t shirts and blouses. :)

IdrilPuck

Thanks for the try and no offense intended, but I was actually after a definitive answer from someone who actually knows the answer, not from someone who is sure they can guess correctly from the information above that we all read. Everyone else can guess too. I'm also guessing they will probably include a way to do that, but I wanted confirmation. That's why I'm asking. Other people here are also curious about the answer, including someone else who asked the same question further down.

Fran Smith

The answer still apply, you can make your own combinations using mod system. So player C would have to open mod panel and use layer A and add layer B as possible combination

Domon0310

As someone who likes to wear multiple layers on any given day, this is honestly fantastic! It gives so much variety that even if you only implement a few different articles of clothing at launch, you'll still end up with thousand of different possibilities for outfits. Great work as always Para Team!

DistortedDivine

this is awesome! I'm curious how this layering system works with dresses/long coats/other full-body clothing. It would be really good if we could have secondary equipment on both the top and bottom half at the same time. i'm thinking especially about modest dress here: being able to pair a dress with both trousers and a jacket/undershirt would open up so many more options. already what you've shown here is great for that - usually i can put together one nice-looking modest outfit if i'm lucky in these kind of games, so actual inbuilt layering is really exciting! (and while i'm on the subject and already asking you for stuff, if there was some kind of open or kimono-style abaya in the game i'd actually scream :-))

Emma Jacob

Yes, the exact same question I asked above. :-)

Fran Smith

Thanks for the reply, but you're misunderstanding my questions. I'm sure that modders who make either will be able to link them to those native to the game - that's obvious. Yes, but that might not be possible between all the different modders. So my questions is if modder A makes tops and modder B (who isn't aware of modder A's tops) makes jackets, and player C (who doesn't make mods at all) downloads both of these, can the player link them so that they can be equipped together.

Fran Smith

Agreed. I thought that's where they were going at first because it feels more intuitive to select a t-shirt first, in my opinion.

illykitty

Its so interesting to see all the different aspects that play a role in something that on a first glance seems so simple to us players! And it helps to accept certain limitations. :) I think for people that use a lot of cc it would be nice to have a simple way to choose what cc tops go with a certain cc jacket. Of course cc creators can set which basegame tops go with their cc jacket, but I image things might get messy quickly when having a lot of CC. Maybe it would be possible after choosing a jacket to have a small button to toogle on and off all cc tops. When all cc tops are visible by toogling them on, you could decide via a checkbox on every item wether it can be worn with this jacket or not. When you then toggle the cc tops off, only the ones you selected will be visible. That would even be cool for ALL layerable items to allow complete customization, so that there is the preselected choice of usable clothes, but we could choose combinations that have clashing meshes if we want to.

Laura Cardea

It says in the post that modders can easily add new layerable options and combinations, so you'll be able to link different tops yourself through mods, like showed in the second to last picture (mod system one)

Domon0310

It would be cool, if we could define the jacket as a layer only worn outdoors. So when the para enters the house, they would automatically take off the jacket and only wear the sweater layer indoors.

Daniela Feurer

Ooh I love this idea!

Lowri Tanner

This seems like a good system in general but would you always need to choose the outer layer before the under layer or would it also work in reverse? It feels very unintuitive to me to choose a coat or jacket before choosing what goes underneath it because obviously in real life you would put on the underlayer first (and typically choose a coat or jacket to go with what you're already wearing rather than the other way round) I really hope this system will work the same way in reverse - where under-layer clothing like shirts and jumpers will show a selection of clothing items that can be layered over them.

Lowri Tanner

Great job team! It is very interesting idea

Melani

I love it. You are doing a great job, really.

Auntyleti

Nice. On the jacket/puffed sleeves, I was expecting clipping. Instead the jacket bulged out (must have some kinda ribbing, or perhaps actual cloth simulation is too much cpu cost; which is understandable. This method seems to work well.) This will be the greatest dressup minigame.

Zuzakiin

Wow that is actually a good question 😯 I'm also curious about this

Keosha 6

This is just awesome! Paralives is leading the way and setting trends for must-have features for other future games!! :-)))) I have a question. If I download a lot of inner layer tops made by one cc-creator, then download some jackets made by another cc-creator, because they are made by different creators, that means they won't be 'linked' and therefore the inner layers won't be selectable with the jackets...is that correct? Is there a way to circumvent this possibility? Will there be a way for the player to manually link various tops with jackets, particularly if they download a lot of cc? A nice little (optional) toggle icon somewhere that allows us to see tops that aren't linked, so that we can test them and link them (or even unlink them) ourselves manually would be great. Is that possible?

Fran Smith

Because the outer layer is linked to possible inner layers, not the other way around. Think of it like a supermarket: food is categorised by food type category so that you can find the bananas in the fruit section and the ice-cream in the frozen section. But if you're looking food of different colours, the supermarket doesn't organise food in that way, so you can't search for yellow food, only find it in the existing categories (bananas is listed under fruit, not yellow food). Maybe not the best example, but it kind of explains it as much as I can, as a non-game-coder. At least that's my unqualified understanding from the post (as a non-cc modder). Maybe someone might come along who can explain it better than I. :-))

Fran Smith

This looks amazing!

pekeniax

I love this feature! This is an ingenious way to implement a layering system while avoiding the clipping problems you pointed out.

Emily Price

Loving this! I would love to see bras as underlayer options, as well. Maybe a little too saucy for some people's taste, but if we're already offering shirtlessness, I love the look of an open shirt or jacket with a lacy bralette underneath (not that I have to courage to wear that in real life 😳).

frenchifries

This is such a great addition that's gonna add so much customization 😍

JT

We need to be able to pick things in any order because that's what happens when you play : you test outfits, you change your mind, you adjust an outfit (for instance if your Para becomes rich and affords new types of clothes). It's better to have a flexible system.

ladyteruki

" (or Timothée Chalamet at the Oscars ceremony)" XD XD XD "these numbers are exaggerated…for now" 👀 Can you save combinations for the future ?

ladyteruki

This could be especially useful for shawls and maybe even belts?

Maxx

I’m not sure to understand why we would need to pick the jacket before the underlayer… like it would make so much more sense to have a sweater on, then add a jacket on it for the outdoor outfit for example. But introducing that feature is amazing ! Thank you for that.

mar

These posts are always the highlight of my week <3 It is so cool to learn about the challenges you faced when creating this system, and how you are solving them! I love how much you thought about the user experience. It seems like what you've come up with makes a lot of sense and is easy to use!! I can't wait to try it out!

Lane Brettschneider

I really like this!! I’m glad you’ve made it work and decided to include it as a feature l!

Lotti

Agreed, ties and bowties should be a neck accessory, not a part of a shirt

Scooter

I agree it’d be nice to have messy looks like this that’s not always ‘neat’ but as the person below said hopefully they can find as way around it and keep it. It’d be a nice feature to have and also other paras could react and be like ‘what in the world is she/he wearing today?’ 😂😂😂

S&M Gonzalez

Love this feature! :D

Cloudy Days

Where my Sebastian simps at?

Aliza Celem Centauri

Amazing. No notes.

Angela

For solving the clipping: What about simply hiding the texture/geometry of the lower layer where the upper layer is. So the puffsleves would only appear where the coat ends

Sir Buvex

Hey Anna! Thank you so much for your reply :) In retrospect, I probably sounded a bit harsher than intended especially when I know this is going to be a fantastic feature either way. That said, your comment did make it clearer what triggered it all to begin with which is the examples. You see, the way the post describes option 1 and option 3 made me a bit sad 'cause I like that they look a bit messy and, to a certain degree, silly. Real life clothing choices isn't always clean cut and pretty and I'd be sad if I couldn't create a character that sometimes made questionable choices (or wouldn't be able to throw on some kind of outerwear on top of what they are already wearing for that matter). That's not to say the basics such as tees, shirts, sweats etc. shouldn't be covered first. In my opinion, it'd just be sad if we'd lose out on some of the other stuff as well because everything has to follow certain aesthetic guidelines.

Jannik Lindhøj

Could you make the tie a different layer? So you can change its style

Béatrice Robidoux

I'm screaming! That's an exciting feature you guys have created and with the understandable bugs that you stated as far as limiting what can layered, it is far superior to my imagination. I believe this will be the first in customization options that will start a revolution in gameplay capabilities.

Serasmiu

A variant system already exists! I can't answer specifically on the examples you provide but I think could be added as a mod at least.

Anna

Amazing 🤩 So happy you were able to add layered clothing! This makes me so excited! 🤗

BekkiRoss

Lol same 😂

Keosha 6

It’d would be funny if in the picture shown with Maggie having puffy sleeves under a jacket could actually be worn, but paras would have an uncomfortable mood the entirety of wearing the outfit, until it was taken off. 😂

S&M Gonzalez

*different type skirts*

S&M Gonzalez

Awww it’s okay as long as we can find ways to make them feel very special to us✨

Prettyprincessmaram

This is so cool, I'm gonna cry! 🥺💕

Victoria Garcia

Awesome I love it! 😍😍😍 Will we be able to choose different variants for each clothes, like custom sleeve lengths for some shirts ranging from short/long/quarter sleeved/sleeveles. Another example a skirt could be varied in length without making a lot of different type shirts so you can have a miniskirt turn into a maxi skirt. Along with have the coats be buttoned or unbutton? If, not will it be possible to mod these in the system you showed us?

S&M Gonzalez

Yes!

Anna

Thank you for your support! We don't plan to have real life zodiac signs in the game. Sorry!

Anna

«Spicy bad boy (or Timothée Chalamet at the Oscars ceremony)» is extra😂🔥👏🏻 I really hope that we can wear such option on girls (without even bra I mean as far as not every girl wears a bra)🙏🏻 some classic jacket on naked body is so hot 🤤 and in that case you can't see nipples, so it's not even «too sexy»

Noveternal

Thank you for the (swift) reply, Anna. So if I understand correctly, any outer item that can be layered *must* be layered (option for bare chest and other under layers) to be worn, but anything that can be an underlayer is also a standalone piece of clothing?

Zedef

Maybe in some cases it might be more practical to put the "under" layer first! For instance, if we make pants with different belt options, the pants would technically be under the belts but you wouldn't choose the belt first. (Not confirmed, just as an example)

Anna

Well I wanted to say thank you 💗🥺for taking the time to come up with this amazing idea that our community needs in the game every day with every week and month I’m getting more and more excited about this game 😩💗😩💗😩💗 also I wanted to ask is my character going to have a zodiac sign 🪧 and if so is there personality is going to shape through because I’m a Leo ♌️ and I would love💕 my character to be also has the same sign or year of birth

Prettyprincessmaram

I don't have the words it's really awesome you are amazing. <3<3<3 On the other hand, Maggie's arms are strange, I find them enormous :(

KittyPara

Very easy to do! Thank you all for being so fast to answer, acknowledge our ideas (even if they're not "makeable") Can't wait to see what else you guys will make! I am already 100% sold on the game. You could skip gameplay and I would still buy it for the building aspect 😂

Kiiiwiii

(Anna:) The reason for which you have to choose the jacket first is because the sweater and shirts already exist in the catalogue as a standalone item, and also because you are "forced" to choose the jacket or dress with a secondary layer. (The jacket has a bare chest option but in some cases we might not want to give that option) Also yes, it would be easy to disable or enable the layers from the modding options!

Anna

Love it! I'm wondering if there's a (technical) reason why one has to choose the outer/top layer like the jacket first, instead of a base layer (shirt) and adding a layer atop of it? And when people create clothing CC, I wouldn't be surprised if they automatically allow for the layering; would it then be relatively simple for folks who've installed the CC to disable it (through modding option?) if layering then results in a funny/weird effect? By the way, I actually don't mind the third option (tank+sweater) as it's not an uncommon combination in real life. Hope we'll also be able to combine tanks with long sleeved shirts and (long) sweaters with wide necklines.

Zedef

This is good!

Draconicrose

That's a good idea!

Anna

Oh sorry I misunderstood! I feel like eyelashes and glasses would work, but I'm not sure about 3 necklaces at the same time! We'll have to test all that when we make more accessories

Anna

(Anna:) I agree that the suit could be two pieces! It's not right now so it was more to provide an example. For option 1, maybe there could be an alternative in which we have a version of the puffed shirt without the sleeves, so that it fits with the jacket. I agree that we shouldn't police your choices but it's a balance between being simple enough so the majority of players can quickly choose and putting the most options as possible.

Anna

I like this system, and have no qualms with the limitations. As long as we have a t-shirt with the sameish neckline of the tank top, then when I make a jacketless variant of a jacketed outfit I can pretend he's been wearing a t-shirt under the jacket the whole time because I'll be able to give the tank top and t-shirt the same color, pattern and texture.

Scooter

Thanks for adding so many great details and possibilities. By the way: I really like how you can see their breathing. Characters filled with life!

Cosmic Dancer

This is amazing!!!! Not even a feature that I ever considered to be in a game!

Bangtan TaeTae

I love this. Everything I've seen has just made me even more eager to create my own paras.

Kymberlee86

that sebastian layering tho wow can’t wait to make Blackbeard in Paralives 🏴‍☠️🏳️‍🌈💗

Aww

Aah I see! Well. Making the shirts "arms" dissapear when worn underneath could maybe be a thing 🤔. And with the accessories I was more wondering. (Compared to sims) Will we be able to use both eyelashes AND glasses at the same time? Or 3 necklaces at the same time?

Kiiiwiii

I'm impressed, however, I don't need no fashion police telling me what to do! If I want to we wear a puffy shirt under my leather coat I will. The clipping I get, let's fix that, (also why is a suit one piece instead of two?) but option 1 and 3 being avoided seems like a silly line to draw when I can already apply whatever patterns and colours I want to my paras clothes. As a player I want options not unnecessary handholding that pushes a certain aesthetic.

Jannik Lindhøj

(Anna:) Necklaces, eyelashes and glasses are accessories, so they don't count in this layering feature. It is possible to have necklaces on top of the clothes! Also, there's no easy way to code this competing option (we considered this option too at first). Another option would be to have a variant for conflicting equipments (like a variant without the sleeves for putting the puffed sleeve shirt under the jacket), which we still consider, but it will depend on how many options we already got and if we find it necessary.

Anna

there should just be a layer icon next to any TOP that is compatible with an over layer that way players can pick a top they want first and they’ll know if they can add onto it or not

Mads Perk

Just the fact that it's a possibility means a lot. Thank you and all devs for always putting ideas into consideration ❤

Diamond Nicole

Truly amazing!! Will we be able to have deveral necklaces, eyelashes/glasses etc? Is there a way to code it so that if something "competes" for space. Then the outer layer gets it?

Kiiiwiii

(Anna:) It's possible! We don't know which ones will have a topless option or not but I don't think it will be gendered. Some clothes go well with a cute visible bra underneath, I agree

Anna

Amazing!! 💗💗💗❤️

Nolria

What I think: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH 🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯 Yup, that sums it up. Oml, thank you so SO much for this feature!!! ❤️❤️❤️

Zahlea

Yes we thought about something like that, a slot system like in some RPGs! I feel like a big problem with this is that players wouldn't know which possibilities there are, compared to our design.

Anna

This is amazing and the textures on the jeans look better too. Honestly the textures on everything looks better. This layering features is amazing wow and the characters look so alive with that animation

Deborah Aittokallio

Absolutely amazing!! Thank you!

Jennifer Huber

I think the fact that we can just layer ANY type of clothing together (even just specific items) is an amazing feat. Just like in real life, some clothes arent meant to be layered with others and that's ok! Question, For the female/feminine body, will there be a 'topless' layer as well just like the male/masculine version? I only ask this because sometimes people just want to wear bralettes, bras, and/or sports bras under jackets or overalls. So just wondering!

Diamond Nicole

Have you thought about a "My Para" or "Equipped" tab, broken up into head, torso, legs, feet, and that's where you can easily remove and arrange layering? Like, it could be open at the same time if the player chooses, so testing out shirts won't be a big "click shirt, open layering, remove old shirt" movement.

Pepper Dee

Layering jackets is an incredible feat and something everyone will love and appreciate! Looks great so far and I'm sure all the kinks will get figured out

Sophie Goodman-Merel

The issue, you have with layering is the same we as humans have. Sometimes you choose blouses which are definitely not made to me worn under a cardigan or the sleeves of the cardigan are too tight. And I know the tanktop issue as well. Maybe that's the reason why I think that these "issues" seem to be very charming. I can see myself in the same situation :)

Liesel Strick

Omg THANK YOU SO MUCH! This is all I’ve ever wanted for SO long now and you guys actually made it happen!💕

Christina Renna

I like the hand picked layering option, I don't think it's necessary for everything to be allowed to be layered especially if it's going to cause problems. It would definitely work if we can change the colors of each piece in the layered set, or even better if we can choose a texture/pattern also.

mandalabunny

Yessss 😊

Melyssa Southern

YES!!

KEEJ

omg!

Jade Brown

This is what I've wanted in The sims for years. Thanks for making this.

McKeviin

YES YES YEEEEEES

Ghislain Pedro


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