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Our journey to meet Maggie

 Hi guys, It’s Léa!

I’m once again taking over with our second development diary: Our journey to meet Maggie. Please note that this post is for Patrons only so don't share it!

If you haven’t done it yet, I strongly suggest that you read our first development diary on how we designed her loft! 

Finding our Art style

As you probably know, the Parafolks’ reveal  was a key moment in the development of Paralives. Being a very small team, we had to make some concessions. It was impossible for us to have characters as detailed as those in high budget AAA games, we just didn't have the manpower to produce them. So we decided to work smart and produce characters that are simple, accessible and detailed enough for players to have fun customizing them.

We knew that we wouldn’t be able to please everyone so we decided to focus on being inventive, original and recognizable. We wanted our parafolks to stand out, and for the players to be able to easily distinguish Paralives from other games. 

Here you can see some of our most important influences:


We were aiming for a hand drawn/illustrated look with a touch of classic Disney. For the shading, think Zelda Breath of the Wild, colorful and different from the environment, on its own layer. 

All the references we liked had marked pencil strokes, visible brushstrokes, or even watercolor effects. These are a little bit everywhere in our designs. For example, the details on the clothes are hand-drawn over the texture with pencil brushes. 

We are still working on our graphic identity, our shaders and the overall look of the game. It is very important as we need the players to be able to recognize the game immediately.

The importance of proportions

We worked for a few weeks on finding the perfect proportions for our Parafolks. The goal was to respect our 2D style while having something fun, close to what humans actually look like. Simple, yet stylized and expressive, with realistic proportions. We wanted something permissive, allowing us to have a wide range of features.

Here you can see a work in progress, where we compared different facial proportions and styles. We went from a cartoony vibe to a more realistic one, to finally have a stylized but realistic face. Keep in mind that it was a work in progress made a few months ago and not the final look for our male Parafolks.

Designing Maggie

Since Maggie is our first premade Para, she will be one of the characters to represent the game. So we wanted her to be fierce, educated and independent. One of our goals with Paralives is to be inclusive, which is why we chose to give her multiple ethnicities. She’s mixed with a golden skin and she has bright eyes. It was also important for us not to give her a specific sexual orientation. Maggie is single, she’s bold and lives for her passion. 

Along the way, we had to make specific choices for technical reasons. In order to properly showcase the body deformations, we noticed that a skin tight outfit was the best option. We also faced technical difficulties with her dress. In the loft video you can see the shadow of Maggie wearing the original dress, which was inspired by one of my drawings (see below). The fringe around the shoulders was time consuming to animate properly and we decided to redesign the dress to simplify our process and save time. 

In the end, it was important for us that Maggie appears as an engaging and inspirational character. She should have both the look and the personality of a human being. She needed to have her own life, while having enough room for the players to imagine her future. Maybe she will be your Para’s girlfriend, best friend, wife, or favorite neighbor! Her story is now in your hands! 

In conclusion, designing our first Para was a real journey. We still have a lot of work to do in order to improve and polish our style! Maggie’s reveal was a real success, we topped almost all of our Patreon goals in two weeks! We are very happy about it and forever grateful for your love and support! 

Love,

Léa 

Comments

Awesome.

Phil

I love to be here and see these ideas and inspirations :'0

Amazing

I love Maggie she looks fantastic, love the art style, the vision and the creativity and I’m very grateful for the time and the effort you put in this dreamy game ❤️

I can't believe this is real, all of those art inspirations are like my top favorite artistic style in the world! And they're inspiring the parafolk designs!! I'm absolutely in love.

PinkLyon

LOVE the artistic direction you guys are taking <3

I just hope that it will be a bit crisper than BotW because the weird contrast hurts my eyes

I love it, it's a wonderful design.

thesimslover828

I love, love, LOVE the fact that you guys took inspiration from BoTW for the Parafolk's appearance! I'm a huge Legend of Zelda fan, so that holds a dear place to my heart <3

“Being a very small team, we had to make some concessions. It was impossible for us to have characters as detailed as those in high budget AAA games, we just didn't have the manpower to produce them. So we decided to work smart and produce characters that are simple, accessible and detailed enough for players to have fun customizing them. We knew that we wouldn’t be able to please everyone so we decided to focus on being inventive, original and recognizable. We wanted our parafolks to stand out, and for the players to be able to easily distinguish Paralives from other games. “ the first few paragraphs literally explain why she’s cell shaded opposed to 3d

Hanna

pour moi le visage de maggie est très bien fait je pense qu'il y a du travail a faire sur le corps en général . mais je ne suis pas déçu car le pense toujours que des personnages en 3 d sont une erreur.

I think she's really good for a first pass but she seems so flat to me especially compared to the detail of everything else.

Congrats on the $36k lovelies! You deserve it as always. Keep up the great work, you inspire so many of us and you’re just a wonderful team to support too. Proud of you all 🎉💝🍾❤️

Becky

I think the western comic book style is similar to the style you're trying to achieve especially with world objects like food. You can browse comics on comixology or wherever for inspiration on art style and lore.

Naomi Vincent

Thank yo u for giving her multiple ethnicities! As someone who is mixed and has multiple ethnicities this makes me super happy.

Super Mommy811

Maggie reminded me of Kida in Atlantis: The Lost Empire. I love the look of the parafolk can't wait to see more of them.

I do love that stubble on the cartoony male para, so I hope that stubble will survive the whole process and that we can add that one in the paramaker later on!

Anouk Geelen

Yeah, the current style is so beautiful, wonder how animals will look like, maby some little hint?:D

i like a lot the style that you chose, i hope you will be doing a good job.

Felipe Garbagnati

i feel the shading come out like a cross between RWBY and BoTW. Really like it btw! :D

LolWhattfBBQ

I really like the style you guys ended up choosing! It's a good mix of realistic and cartoony and very aesthetically pleasing!

OMG I LOVE THIIIIIS, the disney style is just perfet I love it. Great job. I love the idea of you creating yourself, friends or family in the Disney style 🥰🥰

I love this journey. I really enjoy being part of the "making" of this game. It will be amazing when it becomes a full complete game! Can't wait 😄

Trude Stener Aasby

It's very interesting to see the inspiration board for Maggie. I have to say though, that the subtle nuance between "Realistic" and Stylized makes a whole lot of difference to me, and I kinda like what Stylized projects. Also : I like that character's face (even more so with a stubble).

ladyteruki

I like the ideas that you guys have, I also just want to give you a thumbs up on your ambition. Thank you for putting in amazing work. I'm sure you'll work your hardest to produce something fantastic!

Emma Brannen

the look/style is perfect! Please stick to your guns and keep the game looking unique and stylized!

Kasia

Not thrilled by the look, however I'm more than willing to keep the door open, I do like what I'm seeing overall, which is why I signed up today as an Elder. Look forward to watching you progress on this game!

thinkinTom

Pretty sure custom content can help you with that.

Guys, your work is absolutely amazing! I am loving everything you reveal. Please keep putting your heart on this project and I am sure the whole art concept will keep working together. For those are not liking the parafolks design, I am sure many fans will create custom content to turn the game in an IMVU game as they do to The Sims, making everyone happy at the end.

Will we be able to retexture our parafolks and their clothes etc? Personally I like my characters to look sharp and realistic so I would love to be able to do that to satisfy my personal preferences. :)

The Noobest Girl

I am really glad y'all went with the style y'all did. It looks so amazing and it has me even more excited for the game!

Ada Bless

Wow, this cartoony male para is so beautiful! I hope that with paramaker we can still make males look like that if we want to!

Thank you for sharing this with us, it is really interesting to read the process to the style. I love these diarys and I am really excited to see how it develops further. <3 love you guys! <3

Tini

I do love the style though I do still think the 'blush' on her face looks strange, it stands out too much and doesn't blend with the rest of her features. Hopefully this will get improved on as well. Other than that I just love her and can't wait to see more parafolk!

Emma J

C'est super Maggy est tellement vivante vous avez trouvé le juste équilibre entre le style cartoon et réaliste tout est bien proportionné.Selon moi le graphique ne doit pas ressembler aux sims beau boulot!

Ludivine

After reading this I can understand your choice in artstyle better and I actually like it even more - though there is still something about Maggies face that bothers me a lot and that's the blush that almost creates like a fog around her face, it's anoying especially for someone like me who has to wear glases - it feels like I'm looking at something without my glases on while I'm wearing them🙈

Love the Dev log Léa! So interesting to see the process behind everything. I love the design choices so far and can't wait to see how it will develop. Keep up the good work! 💪❤️

Can’t wait for the day when brown people aren’t here to fulfill an “inclusivity quota” and are just a normalized existence. Its cool to have representation tho

PixelPerfect

Thanks for the update Lea, I love the way they look and am excited to see where she will take us.

I don't see it.

I can definitely see the Zelda BOTW influence! She looks beautiful, I love her and her character and personality. I really look forward to being able to create Parafolk with real personalities... I can't wait to see what you have planned for that gameplay!

Bethy Grace

The Dev logs are so good! This game is already looking so beautiful! It's great to see how much work goes into everything!

Stacey Dunnachie

I really like that you share this development info with us. It makes me feel like part of a family. The art design is amazing and unique, and so far I love it!

Paige Fletcher

I love the inspiration for the art and Maggie's design. Just amazing, considering you didn't have AAA budget (I believe most of Patrons know this) I'm actually really happy with the overall art and design of Maggie, honestly, I wouldn't want to change the art style, its just right if you ask me :)

h2o Queen

For an indie game, it actually looks so amazing and the art style is so on point. 😍 And that’s coming from someone who actually dislikes the way Sims 4 looks for how cartoony and low-poly it is. But that certain type of style Paralives has seems to fit. It just depends on what type of cartoony it is, I guess.

Stermatical

The 3rd male parafolk looks great, this was a great read 👌

Nida Kamran

The love the Disney/ Pixar style you guys are leaning towards. The male parafolk looks good! I think the 2nd and 3rd test versions are my favorite. I also appreciate how inclusive you guys are! Going with a parafolk with a mixed background was a smart move because that way everyone can find something in her that they can connect with!

Simmons

Omg I looove how stylized male para look!

Kisica

I like the Disney vibe

Thank you! Your doing awesome Lea👊🏽

BJ Harris

That was interesting, thank you!

I JONES

I love lovve love that you take time creating the game dev diary. It helps young fans to have inspiration and learn the way of character and arts design.

I have to be Honest. I love that she was inspired by women on melanin and that the end result was exactly what it was! You guys have been nothing but amazing and i am looking forward to this game. ONE LOVE Mj Rodriguez

MJ Rodriguez

In games, if the option is given to me, I play a strong forward moving female that has a sweet soft side, as well. *BUT* I am so excited to play with the males, as well. I love all my characters... both females and males and the faces on these Parafolk are expressive... even with what little we've been able to see here. Thanks for the updates! So glad I jumped off the sidelines and decided to join the Patreon.

Bengt Bagels

Very insightful and fun read. For me hair inspires who my characters will become. It's always the first custom content I have to gather and the first thing I choose when making a character. I hope the game comes with a fair variety of afro-textured hairstyles. Looking forward to more!

One more thing... I believe every one here will love to see a team pic in a work day... pleaseeeeee... Come on folks, wish this too hahahahahaha!

OMG! the male parakolk is just perfect too! you all making a increadible work. this gonna be a new age of life simulator's game. Im so anxious, and proud to be part of this amazing creation, a unique ART. Thanks guys, love U.

The art references were amazing great reference

Danica's melody

i absolutely love the fact that the reference/inspiration pictures include Jennifer from Jennifer’s Body and the crew from the Stranger Things. I am so thrilled and honestly so grateful to you guys for doing what you do and also sharing your journey with us. It’s a beautiful thing to be a part of something so exciting. Can’t wait for Paralives to come out! But also kinda can because I’m still saving up for a gaming laptop 😂 Keep up the great work! We’ll always back you up 💗

Aww

I really love Maggie! She feels so real, and unique, not just a doll! And the style you went with is pretty perfect too!

Ida

This is so awesome! I love the look of the parafolk! Can’t wait to see more!

Stephanie Eylar

I love reading these developer diaries, and hearing about Maggie's journey makes me love her even more! Thank you so much!

Lane Brettschneider

looove all the things you have to tell us!! watch that making of is sooo inspirational! keep working guys, well done!! kisses from Spain!! :)

Sebastián Delgado Roldán

They haven’t designed many clothes, I don’t thinks it’s fair to make that assumption when we’ve only seen things Maggie would wear

Pcrafter1

Congrats on not using a white heteronormative woman as a model for your parafolk. There is something slightly worrying to me though: please don’t make the clothes all so form fitted. Not everyone likes to wear everything super tight and accentuating the shape of the body. Paired with the rosy cheeks I am worried that you are determining a very singular picture of femininity.

Marie

I could tell she had a mixed background and she kind of reminded me of Rihanna, but I didn't want to argue with anyone who didn't see it. Lovely blend of what was chosen. I enjoy these reads.

Also I love that you showed bits of the male para. So exciting!

I loved reading this! And I love the art style. Personally I don't care for super high tech realistic characters. I love the simplicity in paralives. Looking forward to what's to come, no need to rush. <3

I LOVE the way the parafolks look so far. The male example was wonderful, and I personally think Maggie is gorgeous and that you guys did a great job. I can already imagine the numerous possibilities with player customization and mods. I'm personally warming up swiftly to the art style you guys have developed. Thanks a ton for sharing details of this journey with us. I'm clueless to game-development processes, so this really gives some helpful insight. You guys are doing fantastic so please continue with the excellent work! No rush, take your time, and I'm really looking forward to what's to come.

Victoria Franklin

Pour moi l’aspect visuel n’est pas le plus important. Si la jouabilité est là, ça sera déjà un succès. Comme t’as dit il n’est pas possible de satisfaire tout le monde, le respect pour les joueurs c’est la façon qui devrait attirer l’attention. J’aime bien que vous essayez de faire le jeu inclusif. C’est surtout important pour les simulations de vie. J’espère que vous arriverez à ignorer les commentaires toxiques : il y aura certainement des gens qui diront que le respect de l’égalité ne les plaît pas (on a déjà vu un exemple).

Marcin

I enjoyed reading about the process of how Maggie came to be. I think Maggie is perfect. I look forward to seeing more. I’m looking forward to playing paralives.

love this! thanks for sharing léa. the art style is beautiful and i'm so excited to play with maggie.

Nice Read behind the scenes! I love all of the hard work you all are doing! P.S. That Male Para (and his hair) are cute! We need him! Irv maybe? lol

Simday1

Love this, and love the style you finally landed on. Thanks for sharing your process.

sussexbound

Already really liked Maggie & the look of Paras, very interesting to read more about how she and the general style came about. Would love to see more of these "background posts" about other premade Paras in the future.

Zedef

Awwww this is a beautiful journey to read Leá! It bring me happiness and has made my day to read how you all designed such a beautiful model to now imagination all the possibilities 🥰🌷 cannot wait for more info and journeys down the line! Love you all ❤️

Becky

Im so in love with the art style you guys have chosen, its so unlike any game Ive ever played. Im so excited to see how far your team takes this game!! Keep up the good work!! We all support you!

All of you are doing GREAT! I’m excited to see what you have in the next update.

Angel

I love how the art is evolving. My only issue with the game originally was the art style because it was hard to see how it would grow and evolve with time and more funding. I was worried we'd end up with a game that had a lot of features but didn't look very good or realistic. It seems like with every new piece of information we get, the art and style just get better and more interesting. I'm excited to see what it looks like when the game gets closer to launch!

Skye Geraud

This was so enjoyable, and I absolutely adore progress shots and mood boards/style guides. It really defines the attitude and makes it so much easier to be on the same page. Maggie is a beautiful para and I cannot wait to play her story in the future.

Devyn Coleman

How interesting! Thanks so much for sharing this process with us!!!

Candy Buckley-Russell

Not gonna liiee, but the in progress of the paramale is hoooot All three versions, but the stylized version is definitly my #1 😂

I love the more artistic look of Maggie and I cannot wait to see how she develops as the team progresses. She just "fits" with the artsy style of her loft. Seeing the artistic process at work is awesome for me as stick people can look wrong when I do them! :-) I look forward to seeing more of Maggie's adventure!

Jennifer Huber

So great to see the design process. Love it!

cubicpoison

These posts are so awesome!! As an aspiring game designer, I thoroughly enjoy getting a sneak peak into your process :D

Aaron

The style is growing on me. I like it!

Joy Kennedy

Thank you Lea for this ☺️ It was quite interesting to read and see the process. ❤️

The male para is SO cute!! I can't wait to see more of them and how they interact.

Breoni Hester

Adorei todas as referências utilizadas!! Está incrivel! <3

I loved seeing all the inspo, I might have to make some characters inspired by the sets bc they’re too cute! Thank you for sharing this with us :))

Danny

I love this post so much. Looking forward to future ones! She's beautiful and I love every single one of your sources of inspiration. Also, the male Para is gorgeous! Can't wait to see what they look like now. Cheers.

I really love the design chosen for the Parafolk. Its cartoony..but with style. Its unique and still feels real.

Really interesting post! Good job, Léa!

I absolutely love the concept behind the design! Wow. I am a fan of stylized art and think it will be so interesting to see it in gameplay. I also LOOOOOVE the art style of BotW and got serious vibes on the initial reveal of Maggie. I love what you all are doing and hope you stick with this art style and design! As for people trying to compare the art style to other games, such as the Sims, the have to realize this is a different game and that’s what I’m most excited about! I’m so happy to be a part of this process and see how the game unfolds. Thank you all for your hard work and creativity ☺️💖💖💖💖

Rihanna!!!!

Gabriel Gomes

great job guys really. the amount of work and effort put into Maggie is phenomenal. I absolutely love her character and story💕 can't wait to see more

Similicious

Mixed girls unite!! 😄

Ileah

Love this! I really like the art style and the fact that there's still a lot of room for improvement in Paras' appearance makes me so excited.

Laura Candil

I love everything I'm seeing so far I can't wait to see what's next😊

Tanisha Rogers

This is amazing! Thank you so much for sharing this with us!!!

This is great, can't wait to see what you all unveil next! :-)

CeeWilliams

I'm curious - will we have the ability to change their proportions? i.e. make them have a longer torso, shorter legs, change where the hips are located? I have a very long torso and short legs, and most sims in any simulation game don't have that ability and I would love to be able to make them look more like me

Ayla Gwizdak

In my opinion, Maggie fits well with the game's vibe, I love the sort of cartoony style. Great job! ❤️

love everything abt this

Maggie looks great! I can't wait for more work! Keep it up guys you are doing great!

Court12413

I absolutely adore maggie and I will fight for her. On that note even though I like all 3 styles I do think it was best to go with the stylized option. Good luck to the team members!

Thanks for the entry! I loved getting some insight on the creation of Maggie :)

Aleksandra

I will say it again: not to be dramatic, but i would die for maggie!!!!!

MARVIN RED BJD

Totally agree everything is spot on, I love how detailed and realistic her dress is Xxx

Lucas

I love everything about her, her body is realistic because we aren't all proportioned perfectly. I am so happy, all the inspiration you used too. Just amazing ❤️

The Parafolks have a similar look and style to the Sims 4 graphics, but better!🙌

Michael

I really hope you guys don't feel disheartened by the few people who are being negative about your design choices, personally I think if you'd just tried to go as realistic as possible with no unique style, it would have fallen flat since that's what the vast majority of games shoot for graphics wise. Personally I LOVE your more stylized approach, and I think the paras look incredible. I can't wait to make one 🥰🥰

I love this! Helps feeling connected to the game already! ❤️❤️❤️

Love the style you went with for the parafolks. Its very unique and I feel like it works so well with the environment design youve chosen to go with. Very exciting!!!

The art style is gorgeous! I like all three of the samples look great. Can't wait to see how this develops.

Andrew

super cute, you're all doing an amazing job! keep up the great work and please stay safe C:

Love it 😌💕

Maggie kinda reminds me of vanessa hudgens


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