Hey hey,
I hope you are enjoying your weekend so far :)
After pyro, follows advection. Its not really possible in all simulation stuff in c4d unfortunately,
but at least I found a way that works stable without issues and we can achieve some nice and art directable results. We also gonna look on how to pass data efficiently from pyro to other aspects of c4d.
I know it gets a little more complex at this point, so as usual, if you have any questions feel free to reach out and/or let me know in the comments below.
Thank you!
T.
xristos efthymiadis
2024-09-11 07:51:23 +0000 UTCThanos Kagkalos
2024-09-10 09:54:28 +0000 UTCxristos efthymiadis
2024-09-10 09:45:20 +0000 UTCThanos Kagkalos
2024-07-07 18:27:39 +0000 UTCMikhail
2024-07-06 23:05:46 +0000 UTCAmer Gujic
2024-07-06 18:09:12 +0000 UTCThanos Kagkalos
2024-07-06 16:44:09 +0000 UTCAmer Gujic
2024-07-06 15:20:05 +0000 UTC