Happy month everyone!
Back from FMX and very happy that I met some of you in person! The presentation will go live in a month or so, I will provide all info here.
Continuing our explorations with scattering techniques / octane renders and large scale environment tips. I sidetracked a little here cause I wanted to show you some of my findings (since we started the World Creator loophole). Still relevant with my original project as I used various of these methods to have control in dust/debris scattering.
Next tutorial is gonna be all about advection particles/dynamics etc.
Speaking of which I am swamped and did not have time to check new c4d and particles. I wanna hear your thoughts on this!
Stay tuned and thanks so much for the support!
T.
Thanos Kagkalos
2024-10-03 10:49:52 +0000 UTCFrame Ant
2024-10-03 10:29:33 +0000 UTCThanos Kagkalos
2024-10-02 16:53:28 +0000 UTCFrame Ant
2024-10-02 13:54:58 +0000 UTC