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"Surreal Landscapes" 03 (VIDEO TUTORIAL)

Happy month everyone,

Continuing from where we left I will show you how to recreate the previous explorations in World Creator and how to successfully export and fix all the gotchas in Cinema4D. I ve been doing a lot of RND recently so stay tuned!

Cheers!
T.

"Surreal Landscapes" 03 (VIDEO TUTORIAL) "Surreal Landscapes" 03 (VIDEO TUTORIAL)

Comments

Yes that's right, it can only export .orbx. Yeah I find it pretty "useless" or let's say... nice to play with WC but that's it. I think I will get a WC standalone too. ;-)

Frame Ant

ohhh good to know!! i wasnt aware as I have the standalone version, i always found the octane one limited (i think doesnt export geo but only .orbx?)

Thanos Kagkalos

I'm late but maybe this helps someone else.... I guess if you have the Black Friday Octane Version of World Creator, there is no sync button and you also cannot export any maps to use in C4D. Obviously they force us to use Octane standalone for this.

Frame Ant

I think he meant the tutorial haha. You should have the WC button in your UI though, unless a very old WC version

Thanos Kagkalos

The sync button in WC? Yeah, it doesn't even appear on my UI

Mark Thorsen

Why can't I see it

F 33

I agree, and personally don't think it's worth the hassle in its current state. For me, it's easier to just keep exporting manually from WC and then hitting reload for the textures in Cinema.

James Clark

but honestly, I would really expect a bridge that works flawless.. this is half implemented

Thanos Kagkalos

thanks! i say its even easier to export from bridge so all these are set and then if something breaks manually export a height +a color map

Thanos Kagkalos

Thanks, Thanos. A couple of gotchas for manual export, in case anyone else runs into problems... - you need to multiply the 'Height' property in the displacer deformer (for the proxy geometry) by 3. So for terrain from World Creator with a height of 150m, you would need to set the displacer height to 450m (or 45,000cm) for example. - the color space for the image in the displacer deformer needs to be set to 'RGB' This will make the viewport/proxy geometry match up with the geo being displaced by the Octane material, so scattering will work properly.

James Clark

Thanks! Well when it does that in 8k resolution, is a bug. So you need to manually export that for unified 8k maps. I didnt show this bug here not to confuse people. Now when you go to 16k, even with manual export, I got crashes all the time... So i guess 8k and manual is the way to go for the moment. Summarising in order not to confuse u: - I use bridge at 4k res exports to get the terrains going. - I delete material from the actual displaced geo / change to texture displacement on the render geo + increase transform scale to 0.001 - For 8k resolution, manual export both height (exr32 bit) + color (so it outputs also a single texture for ease of use)

Thanos Kagkalos

Great video, I'd been hoping you would cover World Creator at some point! Do you know how to stop the Bridge plugin from splitting large or higher resolution landscapes into several plane objects? For example, even with a 1024x1024m landscape at 1/8m precision, 4 planes are created in Cinema, with 4 separate displacement textures. This feels really inefficient given how much messing around you have to do with the Octane textures that Bridge creates. It feels like the Bridge plugin is more trouble than it's worth but I'm also having a hard time recreating my World Creator landscape from scratch, just using the height map in Cinema.

James Clark


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